Steal Breath

Level 2 priest spell · Invocation/Evocation

Empties one creature's lungs so it loses a round and acts at -3 initiative for 3 rds.; save negates.

Situation: Control

Useful — worth a slot when its situation comes up.

Sphere
Elemental Air
Range
120 yds.
Components
V, S, M
Casting time
1
Duration
3 rds.
Area of effect
1 creature
Saving throw
Neg.

This spell forces the air out of an opponent's lungs. Nonbreathing creatures are unaffected by this spell, but any other creature that fails a saving throw vs. spell loses one round of actions and suffers a -3 initiative modifier for the next three rounds. Steal breath can disrupt spellcasting. The steal breath spell counters and can be countered by the 1st level spell deep breath.

Notes: Uncommon for priests from the Dark Sun setting; otherwise, very rare.

Sources

  • Priest's Spell Compendium Vol 3
This spell on the AD&D 2nd Edition Wiki