Still Waves

Level 5 priest spell · Invocation/Evocation

Stills the sea over a 20-ft. square to pond calm, a turn + 3 rds. per level.

Situation: Survive

Niche — narrow: the situation it serves seldom comes up.

Sphere
Elemental Water
Range
20 yards
Components
V, S
Casting time
7
Duration
1 turn +3 rounds/level
Area of effect
20-foot x 20-foot area
Saving throw
Special

This spell immobilizes normal wave motion in a 20-foot by 20-fooc area. It stills the waters, permitting drowning sailors, lost cargo, or other items to be fished out of heavy seas. When cast during a heavy chop, the ocean within the area of effect becomes as still as pond water; if seas are heavier than this (as during a violent storm), the wave action is reduced to a heavy chop. If the sea is agitated by an elemental or hostile magic, still waves fails unless the spellcaster makes a saving throw vs. spell. If the seas are already affected by still waves, a hostile spellcaster elemental muse make a saving throw to disrupt the magically calmed waves.

Notes: Granted by Valkur, Captain of the Waves, of the Forgotten Realms setting.

Sources

  • Powers & Pantheons (9563)
  • Priest's Spell Compendium Vol 3
This spell on the AD&D 2nd Edition Wiki