← All spells

Strength - Dwarf

Level 5 priest spell · Alteration

Sphere
Elemental Earth
Range
Touch
Components
V, S, M
Casting time
1 turn
Duration
1 hr./level
Area of effect
Person touched
Saving throw
None

Application of this spell increases the Strength of the individual by a number of points – or tenths of points after 18 Strength is attained (only if a warrior). Benefits of the strength spell last for the duration of the magic. The amount of added Strength depends upon the spell recipient's group and is subject to all restrictions on Strength due to race and class. Multiclass characters use the best die.

Class Strength Gain
Warrior 1d8 points
Priest 1d6 points
Rogue 1d6 points
Wizard 1d4 points

If a warrior has an 18 Strength already, from 10% to 80% is added to his extraordinary Strength roll. The spell cannot confer a Strength of 19 or more, nor is it cumulative with other magic that adds to Strength. Beings without Strength scores (kobolds, lizard men, etc.) receive a +1 to attack and damage rolls.

The material component is a few hairs, or a pinch of dung, from a particularly strong animal such as an ape, a bear, or an ox.

Notes: Very rare spell granted by some dwarven deities, identical to the 2nd level wizard spell of the same name. (Updated from Dragon Magazine.)

Sources

This spell on the AD&D 2nd Edition Wiki