Sunscorch

Level 1 priest spell · Invocation/Evocation

A ray of sunfire strikes one creature for 1d6 +1 per level, +2 per level to undead and light-shy foes, and blinds the living 1d4 rds.; save negates.

Situations: Attack · Control

Useful — worth a slot when its situation comes up.

Sphere
Sun
Range
40 yds.
Components
V, S
Casting time
4
Duration
Instantaneous
Area of effect
1 creature
Saving throw
Neg.
Subtlety
+3
Knockdown
d6
Sensory
Moderate visual, moderate tactile
Critical
Medium (1 hit) fire

This spell creates a brilliant ray of scorching heat that slants down from the sky to strike one target of the caster’s choice. The victim is entitled to a saving throw vs. spell to avoid the ray—a successful save indicates that it missed altogether.

Any creature struck by the ray sustains 1d6 points of damage, plus 1 point per caster level. Undead creatures and monsters vulnerable to bright light sustain 1d6 points of damage, plus 2 points per caster level. In addition to sustaining damage, living victims are also blinded for 1d4 rounds by the spell.

The sun must be in the sky when sunscorch is cast, or the spell fails entirely. It cannot be cast underground, indoors, or in hours of darkness, although routine overcasts do not hinder the sunscorch.

Notes: Common for priests of the Sun sphere of the Dark Sun setting.

Sources

  • Player's Option: Spells & Magic
  • Priest's Spell Compendium Vol 3
  • Spells and Magic page 163
This spell on the AD&D 2nd Edition Wiki