Thorns of Binding

Level 4 priest spell · Alteration

A thorny vine binds one creature for 1d4 plus its Armor Class in damage and holds it fast, a turn + 1 per level; save negates.

Situations: Control · Attack

Useful — worth a slot when its situation comes up.

Sphere
Elemental Earth, Elemental Water
Range
10 yds.
Components
S
Casting time
1 rd.
Duration
1 turn +1 turn/level
Area of effect
1 creature
Saving throw
Neg.

By casting this spell, the priest causes a magical thorny vine to appear and wrap itself around a chosen creature. A successful saving throw means the attack is foiled, and the vine dissipates harmlessly. Failure results in 1d4 points of damage, plus a number of additional points of damage equal to the Armor Class of the creature. Thus, a human in plate mail (AC 3) takes 1d4+3 points of damage. In addition, the creature is bound and cannot take any other actions until it escapes.

To escape the bonds, a creature must make a successful saving throw vs. spell at -4. The creature takes another 1d4 + AC points of damage for every escape attempt, regardless of success. Exceptionally large and powerful creatures can snap the vine easily. Otherwise, the caster can, by concentrating for a full round and squeezing, cause the vine to constrict and inflict damage (as above), or can dismiss the thorns of binding with a gesture.

Notes: Uncommon for priests of the Dark Sun setting.

Sources

  • Priest's Spell Compendium Vol 3
This spell on the AD&D 2nd Edition Wiki