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Trance

Level 1 priest spell · Divination

Sphere
Divination
Range
0
Components
V, S
Casting time
1 rd.
Duration
1 rd./level
Area of effect
120-ft. radius
Saving throw
None

With this spell the shukenja enters a deep trance, during which he cannot move, speak or take any action. While in the trance, the shukenja is highly attuned to the powers and forces in the surrounding area. As such, the trance allows the shukenja to discover whether any supernatural or magical effects are at work in the area. For each round the shukenja remains in the trance, he or she feels the presence of any one lesser spirit, greater spirit, curse, permanent magical effect, or haunting, provided this is in the area of effect. The shukenja is able to determine the general type of thing contacted (natural spirit, evil haunting, etc.), but cannot communicate with it in any way or gain any other information about it. For example, the party stops at a deserted temple for the night. The shukenja enters into a trance, hoping to learn if supernatural forces are at work here. From the trance she learns that an evil spirit is haunting the temple. So prepared, the party can ready appropriate defenses or leave.

Notes: Common for oriental priests; otherwise, very rare.

Sources

This spell on the AD&D 2nd Edition Wiki