Waterfloat

Level 1 priest spell · Alteration

Keeps 200 lb. plus 100 per level of creatures or objects in a 10-ft. cube afloat for 3 rds. + 1 per level; the unwilling may save.

Situations: Survive · Control

Niche — narrow: the situation it serves seldom comes up.

Sphere
Protection
Range
10 yds./level
Components
V, S, M
Casting time
1
Duration
3 rds. +1 rd./level
Area of effect
10-ft. cube
Saving throw
Special

This spell prevents objects or creatures in the area of effect from sinking into water or other liquids.

The caster can affect a weight of 200 pounds, plus 100 additional pounds per level, divided between as many creatures or objects as he or she chooses to include in the spell. Affected objects and creatures bob to the surface and remain afloat for the duration of the spell, regardless of subsequent drifting.

Anything affected by this spell resists being pulled under with a buoyant force equal to its normal weight. If the spell is cast on an unwilling creature – for example, a merman trying to escape by diving – then a successful saving throw vs. spell negates the effect, though the creature counts toward the spell limit.

The material component is the priest's holy symbol.

Notes: Common for Sea Priests; otherwise, rare.

Sources

  • Priest's Spell Compendium Vol 3
This spell on the AD&D 2nd Edition Wiki