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Winds of Change

Level 2 priest spell · Enchantment/Charm

Sphere
Elemental Air
Range
30 yds.
Components
V, S, M
Casting time
5
Duration
30 yds.
Area of effect
1 creature
Saving throw
Neg.

This spell alters the judgment of one creature at random intervals, depending on the direction of the winds. The spell can divert a creature from its goal for an extended time without physically harming it. If the wind changes between east and west, the creature's distinction between good and evil alters. Wind that varies between north and south alters its attitude towards law and chaos. In absolutely calm conditions, the creature becomes true neutral. The creature behaves normally from moment to moment and suffers no obvious harm such as starvation or confusion, but cannot pursue a given goal for long without changing its mind. The general direction of the wind usually changes every two hours, and often more frequently. The DM chooses the wind direction either randomly or based on whatever behavior change seems most dramatic or entertaining. Magically altered wind direction can also change the creature's attitudes. The speed of the wind has no effect on this spell.

The spell requires a set of wooden dicing sticks, which are reusable.

Notes: Uncommon for priests of the Dark Sun setting.

Sources

This spell on the AD&D 2nd Edition Wiki