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Animal Summoning I

Level 4 priest spell · Conjuration/Summoning

Sphere
Animal, Summoning
Range
1 mi. radius
Components
V, S
Casting time
7
Duration
Special
Area of effect
Special
Saving throw
None

By means of this spell, the caster calls up to eight animals that have 4 Hit Dice or less, of whatever sort the caster names when the summoning is made. Only animals within range of the caster at the time the spell is cast will come. The caster can try three times to summon three different types of animals. For example, a caster first tries to summon wild dogs to no avail, then unsuccessfully tries to call hawks, and finally calls wild horses that may or may not be within summoning range. The DM must determine the chance of a summoned animal type being within the range of the spell. The animals summoned aid the caster by whatever means they possess, staying until a fight is over, a specific mission is finished, the caster is safe, he sends them away, etc. Only normal or giant animals can be summoned; fantastic animals or monsters cannot be summoned by this spell (no chimerae, dragons, gorgons, manticores, etc.).

Notes: Common for clerics and druids (PHB).

Sources

This spell on the AD&D 2nd Edition Wiki