104 spells across 7 levels
| Level 14 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Calls a wild creature of up to half the caster's level in Hit Dice to travel with the caster in the wilderness. | Animal | 1 turn | 1-mi. radius | Neg. |
Makes one low-intelligence animal a lasting companion that can be taught three tricks per point of Intelligence. | Animal | 1 hr. | 10 yds. | Negate |
Calls one low-intelligence animal or pet within a mile to hurry to the caster's side. | Animal | 4 | 1-mile radius | None |
Draws the tiny animals or birds within 120 yd. to the druid, charmed and harmless, for 3 rounds + 1 per level. | Animal, Summoning | 1 round | 0 | None |
| Level 27 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
A cat-sized animal held and stared at obeys the shaman's orders, gaining 1d3 Intelligence and understanding their words, 2 turns per level. | Animal | 1 rd. | 0 | None |
Calls one animal of a chosen species from within a mile, which arrives in 1d20 rds. and serves as a loyal pet an hour per level. | Animal, Summoning | 1 rd. | 1 mi. | None |
Conjures a 2 HD, AC 4 whirlwind that bites for 1d4, snuffs small flames and blinds with dust, 2 rds. per level. | Elemental Air | 2 rds. | 30 yds. | None |
Calls a tiny animal to carry a note or small item to a named place and wait there, a day per level; save negates. | Animal | 1 rd. | 20 yds./level | Neg. |
Makes an infant animal, bird or reptile the priestess's child for life, fed by milk and water from her hand. | Animal | 1 turn | Touch | None |
Asks a known spirit for a deed within its power, which it must carry out to the letter; save negates. | Summoning | 3 turns | 0 | Neg. |
Draws every serpent within 120 ft. to follow the shukenja peaceably while they concentrate, a turn per level; the strong may save. | Animal | 1 rd. | 120 yds. | Special |
| Level 315 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Makes one animal within 30 yd. perform a specific trick on command that it could never learn, a round per level; the strong may save. | Animal | 6 | 30 yards | Special |
Fixes a fetish spirit for good inside a crafted object of wood, bone, clay or stone that suits it; save negates. | Summoning | 1 rd. | 10 yds. | Neg. |
Calls a new follower to a ranger below their allotment, if the DM has one within 10 miles per level, within a day. | Animal | 6 | 0 | None |
Calls 2d10 animals of one species from within a mile to carry out one simple command, a turn per level once they arrive. | Animal, Summoning | 1 rd. | 1 mi. | None |
Summons a nemesis spirit the cleric has defeated to serve or answer questions for 2 turns per level, three services in all. | Summoning | 3 turns | 0 | None |
Summons 1d3 elementals of 2 HD, 1d2 of 4 HD, or a single 6 HD one, from the caster's own sphere, to serve a turn + 1 rd. per level. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 3 rds. | 30 yds. | Special |
Grows one ordinary spider per level to giant size, its bite stunning and slowing instead of killing, 3 rds. + 1 per level. | Animal | 2 per arachnid | 20 yds. | None |
Sends a ghostly hand to find a described person within 5 miles and lead them to the caster, an hour per level. | Travelers | 1 round | Special | None |
Summons 2d10 birds turned to living stone, each 1 HD pecking for 1d4 or crashing into a foe for 2d8 and dying, a turn per level. | Animal, Elemental Earth | 4 | Special | None |
Calls a ghostly beast (AC 4, MV 24, 2d4, 10 + level hp) to fight or scout at the priest's mental command, a round per level. | Summoning | 6 | 10 yds./level | None |
Calls the dolphins or whales within a mile, up to 32 HD, to aid the caster until the task is done. | Elemental Water, Summoning | 6 | 1-mi. radius | None |
Calls up 1d3 lock lurkers that guard a chest, pouch or person on simple orders for 8 hours. | Animal, Summoning | 6 | 10 yards | None |
Summons an unusually clever animal of the priest's faith that understands their every command, a day per level. | Animal | 1 turn | 1 mi. | None |
Summons a unicorn within 3 miles to carry and fight beside the caster for a day, once in its life. | Animal, Summoning | 1 rd. | 3 mi. | None |
Shapes a pool into a serpentine mass (AC 3, 33 hp) that bites for 2d8 once a round or carries riders, for 4 rds. | Elemental Water | 6 | 40 yds. | None |
| Level 426 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Sends an extraplanar creature home on a level-adjusted roll; reversed, implore summons a named creature of like alignment. | Guardian, Summoning | 1 rd. | 10 ft. | Special |
Calls as many as eight animals of 4 HD or less of a named kind from within a mile to fight or serve; three tries at different kinds. | Animal, Summoning | 7 | 1 mi. radius | None |
Brings a 3-to-12-ft. statue to life to fight for the caster: AC 5, 4d8 hp, 1d8 a blow, 3 rds. + 1 per level. | Guardian | 7 | Touch | Special |
Bottles forge smoke that pours out as a pony, donkey, lizard or smoke wyvern to ride, by caster level, a day per level. | Summoning | 2d6 turns | 0 | None |
Calls flying creatures of a chosen kind from within 100 yd. per level to aid the caster, three tries at different kinds; save at -4. | Summoning | Special | 100 yds./level | Neg. |
Summons two utterly loyal jet-black war dogs of 18 hp and low intelligence, a turn per level. | Summoning | 1 rd. | 10 ft. radius | None |
Calls woodland creatures of a chosen kind, from brownies to treants, from within 100 yd. per level; save at -4 negates. | Animal, Summoning | Special | 100 yds./level | Negate |
Summons a great flock of huge or giant ravens to follow simple orders until dawn. | Summoning | 1 rd. | 1 mi./level | None |
Turns one baby crocodile per three levels into a lesser segarran that fights for the priest 2 rds. per level. | Animal | 8 | Touch | None |
Binds every animal of one sacrificed species within a mile to a 100-sq.-yd. sanctuary as the shaman's clever guards and spies. | Animal | 1 turn | 100 yds. | None |
Wrests control of another's summoned elemental, 50% adjusted by level and Wisdom, for the rest of its stay; one try only. | Summoning | 1 rd. | 10 yds. +10yds./level | Special |
Extract SpiritShaman Draws a spirit out of the object it is bound to, a tree or a fetish, and moves it to another container; save negates. | Summoning | 1 rd. | 10 yds. | Neg. |
Calls a clever animal companion to the priest, linked by telepathy, granting +1 to surprise for as long as they stay together. | Animal | 1 hour | 1 mile/two levels of caster | Special |
Calls the birds of prey within a mile, up to 32 HD or 48 of giant eagles, to aid the caster until the task is done. | Animal, Summoning | 7 | 1 mi. | None |
Conjures a silent armoured apparition that walks on air or through walls at the caster's direction, carrying one item, 2 rds. per level. | Summoning | 7 | 30 yds. | None |
Grows up to six ordinary insects of one kind to giant size, more and larger with level, 2 rds. per level; reversed, shrinks giant ones. | Animal | 7 | 20 yds. | None |
Changes a log to a giant lizard, one HD per caster level, with a deadly poisonous bite, 2 rds. per level; reversed, lizard to log. | Animal, Plant | 7 | 30 yds. | None |
Turns a ship's oars, one per three levels, into 10 HD sea serpents that guard the vessel or attack another's rowers, 3 rds. per level. | Plant | 9 | 50 yards | None |
Summons one pech per chanting miner from the earth plane to triple a mine's output safely while the chant lasts. | Elemental Earth, Summoning | 2d6 turns | 0 | None |
Calls the great cats within a mile, up to 48 HD and lions first, to aid the caster until the task is done. | Animal, Summoning | 7 | One mile | None |
Raises 1d4 warriors of sand (AC 5, 2 HD) whose blades cut for 1d10, loyal until dispelled, a round per level. | Elemental Earth, Elemental Silt | 1 rd. | 30 yds. | None |
Conjures a ghostly manticore (6+3 HD) that fires tail spikes, then bites and claws for the caster, for 6 rds. | Summoning | 7 | 0 | None |
Turns sticks, 1d4 of them plus one per level, into 2 HD snakes that fight at the priest's command, 2 rds. per level. | Plant | 7 | 30 yds. | None |
Summon Earth GrueGnome Opens a gate for an earth grue to serve the caster, fighting and tunnelling, 3 rds. per level, for a bribe of raw metal. | Elemental Earth, Summoning | 1 rd. | 10 yds. | None |
Raises a helmed horror from an evil creature's remains, which enters a waiting suit of armour three rounds after the casting. | Necromantic | 1 round | Touch | None |
Grows four wooden legs on a plank or log so it carries up to 600 lb. at speed 12, obeying spoken commands, an hour per level. | Travelers | 4 | 10 yards | None |
| Level 518 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Calls six animals of up to 8 HD, or twelve of up to 4 HD, of a named kind from within 60 yd. per level; three tries. | Animal, Summoning | 8 | 60 yds./level | None |
Wakes one tree to move and fight like a treant its size, following simple orders, a round per level, then it reroots itself. | Plant | 1 rd. | 5 yds./level | Special |
Binds a guardian spirit into an ancient bone the shaman may call on weekly, or sets it to watch a fresh site; save negates. | Summoning | 1 rd. | 10 yds. | Neg. |
Compels dinosaurs within a mile to hurry to the caster and lend whatever aid Ubtao judges fitting. | Animal, Summoning | 1 round | 0 | None |
Draws a ghost pack from up to three miles away to obey one simple command, tame and loyal, a turn per level once it arrives. | Animal, Summoning | 1 rd. | 3 mi. | None |
Shapes 3,000 lb. of stone into a stone guardian that obeys simple commands while the caster holds a quartz rod, a turn per level. | Elemental Earth, Summoning | 1 turn | Touch | None |
Charms one spirit within 10 yd. into faithful service, even against its own allies, a round per level. | Charm | 1 rd. | Special | None |
Conjures an aurumvorax (12 HD) that attacks the caster's foes on command, 2 rds. per level. | Animal, Summoning | 8 | 30 yds. | None |
Opens a gate for an elemental of 8, 12 or 16 HD from a sphere the caster commands, which never turns on them, a turn per level. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Summoning | 5 rds. | 80 yds. | None |
Turns one crocodile, or one person, per three levels into a lesser segarran for good; save negates, then a system shock roll. | Animal | 1 rd. | 5 yds./level | Neg. |
Wakes a man-sized golem the priest has built, of straw, rope, leather or wood by level, to obey orders of a dozen words. | Guardian | 8 | 10 ft. | None |
Wards a library through one book so a guardian rises from its script to attack any intruder within 100 ft., a day per level once roused. | Guardian | 5 | Touch | None |
Animates a flying skull (4+4 HD) that bites for 1d6 and frightens, and can scream to panic all within 10 ft., 2 rds. per level. | Necromantic | 1 rd. | Special | None |
Calls 1d4 large arachnids per caster level to serve with utter loyalty, 1 rd. + 1 per level. | Animal | 8 | 0 | None |
Turns a drow into a drider the caster commands for a round per level, remembering nothing after. | Animal, Necromantic | 2/target | Touch | None |
Calls a spectator, four-eyed guardian of Helm, to watch over a person, place or thing. | Protection, Summoning | 1 round | 70 yards | None |
Calls large spiders to serve the caster loyally for a few rounds. | Animal | 5 | 60 yards | None |
Rears a pool into a serpent (AC 1, 55 hp) that bites twice a round for 3d8 at the caster's command, for 6 rds. | Elemental Water | 8 | 60 yds. | None |
| Level 616 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Calls an unseen aerial servant to fetch a described object or creature of up to 1,000 lb., a day per level; it never fights. | Summoning | 9 | 10 yds | None |
Calls four animals of up to 16 HD, eight of up to 8 HD, or sixteen of up to 4 HD from within 100 yd. per level; three tries. | Animal, Summoning | 9 | 100 yds./level | None |
Wakes objects, a cubic foot per level, to move and attack whoever the priest names, a round per level. | Creation, Summoning | 9 | 30 yds. | None |
Conjures mammals totalling twice the caster's level in Hit Dice to attack their foes, 2 rds. per level. | Summoning | 9 | 30 yds. | None |
Gates in a fire elemental of 12 or 16 HD, or rarer beings, that serve without turning on the caster, a turn per level. | Elemental Fire | 6 rds. | 80 yds. | None |
Gates in a water elemental of 12 or 16 HD, or rarer beings, that serve without turning on the caster, a turn per level. | Elemental Water, Summoning | 6 rounds | 80 yards | None |
After a tenday of fasting and a seven-hour dance, alters a fire lizard egg to hatch an ibrandlin guardian. | Guardian | 7 hours | Special | None |
Sends a man-shaped darkness that quenches light, carries 20 lb. and can deliver the caster's touch spells, a round per level. | Sun | 9 | 10 yds./level | None |
Wakes one object per level into a tireless worker as skilled as the priest at any craft, an hour per level. | Creation | 1 rd. | 60 yds. | None |
Charms an oak into a treant guardian roused by a trigger phrase, a day per level. | Plant | 1 turn | Touch | None |
Compels up to 10 HD of dull-witted beasts to carry the caster and companions, though never to fight, an hour per level. | Travelers | 6 | 30 yards | Negate |
Summons whatever mount-sized sea creature lies within an hour's swimming, to carry the caster as its mood allows. | Summoning | 6 | Special | Neg. |
Conjures two smoky grell-like guardians that attack everyone in the warded area not bearing Mask's symbol, a round per level. | Guardian | 9 | 10 yards/level | None |
Summons a cloud of the Negative Plane's energy to hunt down and slay one named creature, up to a day per level; if it fails, it turns on the caster. | Summoning | 9 | 10 yds. | None |
Summons one abyss bat of a chosen type, though chance may send another; greater ones must be bargained with. | Summoning | Special | 60 yds. | None |
Wins an animal's lasting loyalty after the shaman has done it a real service, teaching it commands to match its wit. | Animal | 9 | 10 yds. | None |
| Level 718 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Wakes 2 cu. ft. of rock for every caster level to carry out a dozen words of instruction, a round per level. | Elemental Earth | 1 rd. | 40 yds. | None |
Opens a gate that summons the deity's avatar, drawn by a relic it carries away when it leaves. | All | 1 hour | 30 yds. | None |
Calls the Wild Hunt through the night, which comes uncontrolled if the caster's summons is heard before dawn. | Animal, Summoning | Special | Special | Special |
Calls to Gargauth on whatever plane he stands and asks his aid, which he grants or refuses as it suits him. | Summoning | 1 hour | Special | None |
Turns a staff prepared beforehand into a treant-like guardian of 12 HD striking twice a round for 4d6, a turn per level. | Creation, Plant | 4 | Touch | None |
Calls a flaming chariot and two fiery steeds to bear the caster and seven others at 24 on land or 48 aloft, for 12 hours. | Creation, Elemental Fire | 1 turn | 10 yds. | None |
Gates in an air elemental of 12, 16 or up to 24 HD that serves as a trusted friend, a turn per level. | Elemental Air, Summoning | 1 turn | 40 yards | None |
Gates in an air or water elemental of 12, 16 or up to 24 HD that obeys the caster without concentration, a turn per level. | Elemental Air, Elemental Water | 6 rds. | 80 yds. | None |
Gates in an earth elemental of 12, 16 or up to 24 HD that serves as a trusted friend, a turn per level. | Elemental Earth, Summoning | 1 turn | 40 yds. | None |
Gates in one greater elemental from the caster's own sphere, once a day, which may be bargained with, a turn per level. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Summoning | 1 turn | 60 yds. | None |
Gates in a greater elemental of 10, 14 or 18 HD from the caster's sphere, a turn per level. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Summoning | 1 turn | 30 yds. | None |
Turns a twig, a bough, a shrub or a tree into a treant of 7 to 12 HD that serves loyally, a day per level. | Plant | 1 round | Touch | None |
Calls a flaming chariot and two fiery steeds that carry nine at 24 on land or 48 aloft, burning any who touch the horses for 3d8. | Elemental Fire | 1 turn | 10 yards | Special |
Demands a duty or a quest of a powerful extraplanar creature, against a favour owed or a gift pledged. | Charm, Summoning | 1 rd. | 10 yds. 10 feet (EM) | None |
Binds a mount in lasting loyalty to the priest, able to converse with them and warded against fear and charms. | Animal, Charm | 1 turn | Touch | Neg. |
Opens a portal that brings a named being of vast power to the caster's aid, at the cost of five years of the caster's life. | Summoning | 5 | 30 yds. | None |
Six priests of one faith pour their spirits together into their deity's avatar, for an hour. | Summoning | 3 turns | 0 | None |
Summons a divine minion of the Mulhorandi gods that serves faithfully to the death, a turn per level. | All, Summoning | 1 round | 10 yards | None |