104 spells across 7 levels

Level 14 spells
SpellSpheresCasting timeRangeSave

Calls a wild creature of up to half the caster's level in Hit Dice to travel with the caster in the wilderness.

Animal1 turn1-mi. radiusNeg.

Makes one low-intelligence animal a lasting companion that can be taught three tricks per point of Intelligence.

Animal1 hr.10 yds.Negate

Calls one low-intelligence animal or pet within a mile to hurry to the caster's side.

Animal41-mile radiusNone

Draws the tiny animals or birds within 120 yd. to the druid, charmed and harmless, for 3 rounds + 1 per level.

Animal, Summoning1 round0None
Level 27 spells
SpellSpheresCasting timeRangeSave

A cat-sized animal held and stared at obeys the shaman's orders, gaining 1d3 Intelligence and understanding their words, 2 turns per level.

Animal1 rd.0None

Calls one animal of a chosen species from within a mile, which arrives in 1d20 rds. and serves as a loyal pet an hour per level.

Animal, Summoning1 rd.1 mi.None

Conjures a 2 HD, AC 4 whirlwind that bites for 1d4, snuffs small flames and blinds with dust, 2 rds. per level.

Elemental Air2 rds.30 yds.None

Calls a tiny animal to carry a note or small item to a named place and wait there, a day per level; save negates.

Animal1 rd.20 yds./levelNeg.

Makes an infant animal, bird or reptile the priestess's child for life, fed by milk and water from her hand.

Animal1 turnTouchNone

Asks a known spirit for a deed within its power, which it must carry out to the letter; save negates.

Summoning3 turns0Neg.

Draws every serpent within 120 ft. to follow the shukenja peaceably while they concentrate, a turn per level; the strong may save.

Animal1 rd.120 yds.Special
Level 315 spells
SpellSpheresCasting timeRangeSave

Makes one animal within 30 yd. perform a specific trick on command that it could never learn, a round per level; the strong may save.

Animal630 yardsSpecial

Fixes a fetish spirit for good inside a crafted object of wood, bone, clay or stone that suits it; save negates.

Summoning1 rd.10 yds.Neg.

Calls a new follower to a ranger below their allotment, if the DM has one within 10 miles per level, within a day.

Animal60None

Calls 2d10 animals of one species from within a mile to carry out one simple command, a turn per level once they arrive.

Animal, Summoning1 rd.1 mi.None

Summons a nemesis spirit the cleric has defeated to serve or answer questions for 2 turns per level, three services in all.

Summoning3 turns0None

Summons 1d3 elementals of 2 HD, 1d2 of 4 HD, or a single 6 HD one, from the caster's own sphere, to serve a turn + 1 rd. per level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water3 rds.30 yds.Special

Grows one ordinary spider per level to giant size, its bite stunning and slowing instead of killing, 3 rds. + 1 per level.

Animal2 per arachnid20 yds.None

Sends a ghostly hand to find a described person within 5 miles and lead them to the caster, an hour per level.

Travelers1 roundSpecialNone

Summons 2d10 birds turned to living stone, each 1 HD pecking for 1d4 or crashing into a foe for 2d8 and dying, a turn per level.

Animal, Elemental Earth4SpecialNone

Calls a ghostly beast (AC 4, MV 24, 2d4, 10 + level hp) to fight or scout at the priest's mental command, a round per level.

Summoning610 yds./levelNone

Calls the dolphins or whales within a mile, up to 32 HD, to aid the caster until the task is done.

Elemental Water, Summoning61-mi. radiusNone

Calls up 1d3 lock lurkers that guard a chest, pouch or person on simple orders for 8 hours.

Animal, Summoning610 yardsNone

Summons an unusually clever animal of the priest's faith that understands their every command, a day per level.

Animal1 turn1 mi.None

Summons a unicorn within 3 miles to carry and fight beside the caster for a day, once in its life.

Animal, Summoning1 rd.3 mi.None

Shapes a pool into a serpentine mass (AC 3, 33 hp) that bites for 2d8 once a round or carries riders, for 4 rds.

Elemental Water640 yds.None
Level 426 spells
SpellSpheresCasting timeRangeSave

Sends an extraplanar creature home on a level-adjusted roll; reversed, implore summons a named creature of like alignment.

Guardian, Summoning1 rd.10 ft.Special

Calls as many as eight animals of 4 HD or less of a named kind from within a mile to fight or serve; three tries at different kinds.

Animal, Summoning71 mi. radiusNone

Brings a 3-to-12-ft. statue to life to fight for the caster: AC 5, 4d8 hp, 1d8 a blow, 3 rds. + 1 per level.

Guardian7TouchSpecial

Bottles forge smoke that pours out as a pony, donkey, lizard or smoke wyvern to ride, by caster level, a day per level.

Summoning2d6 turns0None

Calls flying creatures of a chosen kind from within 100 yd. per level to aid the caster, three tries at different kinds; save at -4.

SummoningSpecial100 yds./levelNeg.

Summons two utterly loyal jet-black war dogs of 18 hp and low intelligence, a turn per level.

Summoning1 rd.10 ft. radiusNone

Calls woodland creatures of a chosen kind, from brownies to treants, from within 100 yd. per level; save at -4 negates.

Animal, SummoningSpecial100 yds./levelNegate

Summons a great flock of huge or giant ravens to follow simple orders until dawn.

Summoning1 rd.1 mi./levelNone

Turns one baby crocodile per three levels into a lesser segarran that fights for the priest 2 rds. per level.

Animal8TouchNone

Binds every animal of one sacrificed species within a mile to a 100-sq.-yd. sanctuary as the shaman's clever guards and spies.

Animal1 turn100 yds.None

Wrests control of another's summoned elemental, 50% adjusted by level and Wisdom, for the rest of its stay; one try only.

Summoning1 rd.10 yds. +10yds./levelSpecial

Draws a spirit out of the object it is bound to, a tree or a fetish, and moves it to another container; save negates.

Summoning1 rd.10 yds.Neg.

Calls a clever animal companion to the priest, linked by telepathy, granting +1 to surprise for as long as they stay together.

Animal1 hour1 mile/two levels of casterSpecial

Calls the birds of prey within a mile, up to 32 HD or 48 of giant eagles, to aid the caster until the task is done.

Animal, Summoning71 mi.None

Conjures a silent armoured apparition that walks on air or through walls at the caster's direction, carrying one item, 2 rds. per level.

Summoning730 yds.None

Grows up to six ordinary insects of one kind to giant size, more and larger with level, 2 rds. per level; reversed, shrinks giant ones.

Animal720 yds.None

Changes a log to a giant lizard, one HD per caster level, with a deadly poisonous bite, 2 rds. per level; reversed, lizard to log.

Animal, Plant730 yds.None

Turns a ship's oars, one per three levels, into 10 HD sea serpents that guard the vessel or attack another's rowers, 3 rds. per level.

Plant950 yardsNone

Summons one pech per chanting miner from the earth plane to triple a mine's output safely while the chant lasts.

Elemental Earth, Summoning2d6 turns0None

Calls the great cats within a mile, up to 48 HD and lions first, to aid the caster until the task is done.

Animal, Summoning7One mileNone

Raises 1d4 warriors of sand (AC 5, 2 HD) whose blades cut for 1d10, loyal until dispelled, a round per level.

Elemental Earth, Elemental Silt1 rd.30 yds.None

Conjures a ghostly manticore (6+3 HD) that fires tail spikes, then bites and claws for the caster, for 6 rds.

Summoning70None

Turns sticks, 1d4 of them plus one per level, into 2 HD snakes that fight at the priest's command, 2 rds. per level.

Plant730 yds.None

Opens a gate for an earth grue to serve the caster, fighting and tunnelling, 3 rds. per level, for a bribe of raw metal.

Elemental Earth, Summoning1 rd.10 yds.None

Raises a helmed horror from an evil creature's remains, which enters a waiting suit of armour three rounds after the casting.

Necromantic1 roundTouchNone

Grows four wooden legs on a plank or log so it carries up to 600 lb. at speed 12, obeying spoken commands, an hour per level.

Travelers410 yardsNone
Level 518 spells
SpellSpheresCasting timeRangeSave

Calls six animals of up to 8 HD, or twelve of up to 4 HD, of a named kind from within 60 yd. per level; three tries.

Animal, Summoning860 yds./levelNone

Wakes one tree to move and fight like a treant its size, following simple orders, a round per level, then it reroots itself.

Plant1 rd.5 yds./levelSpecial

Binds a guardian spirit into an ancient bone the shaman may call on weekly, or sets it to watch a fresh site; save negates.

Summoning1 rd.10 yds.Neg.

Compels dinosaurs within a mile to hurry to the caster and lend whatever aid Ubtao judges fitting.

Animal, Summoning1 round0None

Draws a ghost pack from up to three miles away to obey one simple command, tame and loyal, a turn per level once it arrives.

Animal, Summoning1 rd.3 mi.None

Shapes 3,000 lb. of stone into a stone guardian that obeys simple commands while the caster holds a quartz rod, a turn per level.

Elemental Earth, Summoning1 turnTouchNone

Charms one spirit within 10 yd. into faithful service, even against its own allies, a round per level.

Charm1 rd.SpecialNone

Conjures an aurumvorax (12 HD) that attacks the caster's foes on command, 2 rds. per level.

Animal, Summoning830 yds.None

Opens a gate for an elemental of 8, 12 or 16 HD from a sphere the caster commands, which never turns on them, a turn per level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Summoning5 rds.80 yds.None

Turns one crocodile, or one person, per three levels into a lesser segarran for good; save negates, then a system shock roll.

Animal1 rd.5 yds./levelNeg.

Wakes a man-sized golem the priest has built, of straw, rope, leather or wood by level, to obey orders of a dozen words.

Guardian810 ft.None

Wards a library through one book so a guardian rises from its script to attack any intruder within 100 ft., a day per level once roused.

Guardian5TouchNone

Animates a flying skull (4+4 HD) that bites for 1d6 and frightens, and can scream to panic all within 10 ft., 2 rds. per level.

Necromantic1 rd.SpecialNone

Calls 1d4 large arachnids per caster level to serve with utter loyalty, 1 rd. + 1 per level.

Animal80None

Turns a drow into a drider the caster commands for a round per level, remembering nothing after.

Animal, Necromantic2/targetTouchNone

Calls a spectator, four-eyed guardian of Helm, to watch over a person, place or thing.

Protection, Summoning1 round70 yardsNone

Calls large spiders to serve the caster loyally for a few rounds.

Animal560 yardsNone

Rears a pool into a serpent (AC 1, 55 hp) that bites twice a round for 3d8 at the caster's command, for 6 rds.

Elemental Water860 yds.None
Level 616 spells
SpellSpheresCasting timeRangeSave

Calls an unseen aerial servant to fetch a described object or creature of up to 1,000 lb., a day per level; it never fights.

Summoning910 ydsNone

Calls four animals of up to 16 HD, eight of up to 8 HD, or sixteen of up to 4 HD from within 100 yd. per level; three tries.

Animal, Summoning9100 yds./levelNone

Wakes objects, a cubic foot per level, to move and attack whoever the priest names, a round per level.

Creation, Summoning930 yds.None

Conjures mammals totalling twice the caster's level in Hit Dice to attack their foes, 2 rds. per level.

Summoning930 yds.None

Gates in a fire elemental of 12 or 16 HD, or rarer beings, that serve without turning on the caster, a turn per level.

Elemental Fire6 rds.80 yds.None

Gates in a water elemental of 12 or 16 HD, or rarer beings, that serve without turning on the caster, a turn per level.

Elemental Water, Summoning6 rounds80 yardsNone

After a tenday of fasting and a seven-hour dance, alters a fire lizard egg to hatch an ibrandlin guardian.

Guardian7 hoursSpecialNone

Sends a man-shaped darkness that quenches light, carries 20 lb. and can deliver the caster's touch spells, a round per level.

Sun910 yds./levelNone

Wakes one object per level into a tireless worker as skilled as the priest at any craft, an hour per level.

Creation1 rd.60 yds.None

Charms an oak into a treant guardian roused by a trigger phrase, a day per level.

Plant1 turnTouchNone

Compels up to 10 HD of dull-witted beasts to carry the caster and companions, though never to fight, an hour per level.

Travelers630 yardsNegate

Summons whatever mount-sized sea creature lies within an hour's swimming, to carry the caster as its mood allows.

Summoning6SpecialNeg.

Conjures two smoky grell-like guardians that attack everyone in the warded area not bearing Mask's symbol, a round per level.

Guardian910 yards/levelNone

Summons a cloud of the Negative Plane's energy to hunt down and slay one named creature, up to a day per level; if it fails, it turns on the caster.

Summoning910 yds.None

Summons one abyss bat of a chosen type, though chance may send another; greater ones must be bargained with.

SummoningSpecial60 yds.None

Wins an animal's lasting loyalty after the shaman has done it a real service, teaching it commands to match its wit.

Animal910 yds.None
Level 718 spells
SpellSpheresCasting timeRangeSave

Wakes 2 cu. ft. of rock for every caster level to carry out a dozen words of instruction, a round per level.

Elemental Earth1 rd.40 yds.None

Opens a gate that summons the deity's avatar, drawn by a relic it carries away when it leaves.

All1 hour30 yds.None

Calls the Wild Hunt through the night, which comes uncontrolled if the caster's summons is heard before dawn.

Animal, SummoningSpecialSpecialSpecial

Calls to Gargauth on whatever plane he stands and asks his aid, which he grants or refuses as it suits him.

Summoning1 hourSpecialNone

Turns a staff prepared beforehand into a treant-like guardian of 12 HD striking twice a round for 4d6, a turn per level.

Creation, Plant4TouchNone

Calls a flaming chariot and two fiery steeds to bear the caster and seven others at 24 on land or 48 aloft, for 12 hours.

Creation, Elemental Fire1 turn10 yds.None

Gates in an air elemental of 12, 16 or up to 24 HD that serves as a trusted friend, a turn per level.

Elemental Air, Summoning1 turn40 yardsNone

Gates in an air or water elemental of 12, 16 or up to 24 HD that obeys the caster without concentration, a turn per level.

Elemental Air, Elemental Water6 rds.80 yds.None

Gates in an earth elemental of 12, 16 or up to 24 HD that serves as a trusted friend, a turn per level.

Elemental Earth, Summoning1 turn40 yds.None

Gates in one greater elemental from the caster's own sphere, once a day, which may be bargained with, a turn per level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Summoning1 turn60 yds.None

Gates in a greater elemental of 10, 14 or 18 HD from the caster's sphere, a turn per level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Summoning1 turn30 yds.None

Turns a twig, a bough, a shrub or a tree into a treant of 7 to 12 HD that serves loyally, a day per level.

Plant1 roundTouchNone

Calls a flaming chariot and two fiery steeds that carry nine at 24 on land or 48 aloft, burning any who touch the horses for 3d8.

Elemental Fire1 turn10 yardsSpecial

Demands a duty or a quest of a powerful extraplanar creature, against a favour owed or a gift pledged.

Charm, Summoning1 rd.10 yds. 10 feet (EM)None

Binds a mount in lasting loyalty to the priest, able to converse with them and warded against fear and charms.

Animal, Charm1 turnTouchNeg.

Opens a portal that brings a named being of vast power to the caster's aid, at the cost of five years of the caster's life.

Summoning530 yds.None

Six priests of one faith pour their spirits together into their deity's avatar, for an hour.

Summoning3 turns0None

Summons a divine minion of the Mulhorandi gods that serves faithfully to the death, a turn per level.

All, Summoning1 round10 yardsNone