Animate Statue

Level 4 priest spell · Invocation/Evocation

Brings a 3-to-12-ft. statue to life to fight for the caster: AC 5, 4d8 hp, 1d8 a blow, 3 rds. + 1 per level.

Situation: Summon

Useful — worth a slot when its situation comes up.

Sphere
Guardian
Range
Touch
Components
V, M
Casting time
7
Duration
3 rds. +1 rd./level
Area of effect
20-ft. radius
Saving throw
Special

This spell allows the caster to animate a normal statue and have it fight for him. The statue can be from 3 to 12 feet tall and can be made of wood, stone, or crystal. When animated, the statue has AC 5, 4d8 hit points, attacks as a 4-HD monster, and can be damaged only by magical weapons. The statue has one attack per round, either by weapon or a blow for 1d8 points of damage. The statue can be deactivated by a successful dispel magic spell.

If the spell is cast on a statue that is already magical, the statue animates and attacks the caster, pursuing until the caster successfully escapes it or is slain.

Notes: Very rare spell. (Updated from Dragon Magazine.)

Sources

  • Dragon Magazine #205
  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki