← All spells

Beckon Spirit

Level 6 priest spell · Conjuration/Summoning

Sphere
Summoning
Range
Special
Components
V, S
Casting time
1 turn
Duration
1 turn
Area of effect
Special
Saving throw
None

Through this spell, a shaman can ask any spirit to appear. It is typically used to gain audience with a hero spirit, ancestors, or other major spirit.

The shaman must find a place that is holy to the spirits; there must be no one present of whom the spirit disapproves, and no person or creature of an alignment opposed to the spirit.

The spirit can answer or ignore the shaman's beckoning. If it chooses to come, the spirit usually appears from the darkness of a cave, steps out of swirling mists, or makes some other suitably dramatic entrance. The spell is usually used by powerful shamans who wish to converse with major spirits, or give a physical object to the spirit. If the spirit wishes, it can carry an object from material world into the spirit world. Once the object crosses over, it cannot be retrieved. Only under the most unusual of circumstances might a spirit give a character in the material world an object from the spirit world (this is up to the DM).

Notes: Uncommon for shamans.

Sources

This spell on the AD&D 2nd Edition Wiki