103 spells across 7 levels

Level 113 spells
SpellSpheresCasting timeRangeSave

Calls a wild creature of up to half the caster's level in Hit Dice to travel with the caster in the wilderness.

Animal1 turn1-mi. radiusNeg.

Makes one low-intelligence animal a lasting companion that can be taught three tricks per point of Intelligence.

Animal1 hr.10 yds.Negate

Grants the caster +2 on reaction rolls with those who recognise a holy man, for two turns per level.

All5TouchNone

Lets the caster notice any lie or evasion one creature speaks for 3 rounds; reversed, the caster's own lies pass undetected.

Divination130 yds.None

Writes down whatever is said within 10 ft. onto a blank page, a turn per level; spells and incantations are not recorded.

Thought110 ft.None

Reveals whom the touched creature secretly loves; a save hides the name but not whether a crush exists.

Divination1 rd.TouchNeg.

Reveals the single strongest emotion one creature feels at that instant; save negates.

Thought35 yards/levelNeg.

Senses the basic needs and emotions of unshielded minds in a 10-ft.-wide, 30-ft. path; reversed, masks one creature's emotions.

Divination1 rd.0None

Over six days rewrites the ink of a page per level into a legible message contrary to the original, in the author's hand.

Chaos1TouchNone

Lets the priest converse mentally with the astral traveller whose comatose body they touch, a round per level.

Astral1 roundTouchNone

Lets the priest question a normal or giant bird within 30 ft. for 2 rds. per level.

Animal, Divination40None

Lets the priest talk with one normal or giant bird within 30 ft. for 2 rounds per level.

Animal, Divination40None

Projects one word at full volume to every ear within half a mile, waking light sleepers.

Protection10None
Level 231 spells
SpellSpheresCasting timeRangeSave

Links allies, one for each caster level up to ten, so a single mental 'Alert' reaches all within 90 ft., within 8 hours.

Thought1 rd. +1 rd. per creature touchedTouchNone

Gives one animal the power to speak a language the caster knows, a turn per level, though no smarter.

Animal510 yds./levelNone

Turns one creature's ill feeling for the caster into its opposite, with the caster's Charisma 1d4+2 higher in its eyes, an hour per level; reversed, disdain.

Charm1 roundTouchNeg.

Charges the priest's cudgel to charm the next creature it touches for 2d10 rds.; save negates, +1 per point of damage dealt.

Charm5TouchNeg.

Restrains the emotions of 1d6 creatures per level in a brawl or a revel so they stop and listen; save at -4 negates.

Law120 yardsSpecial

Convinces 1d4 captors within 30 ft. their prisoner is worth keeping alive rather than killed on the spot, a day per level; save negates.

Travelers10Neg.

Makes one person or mammal within 80 yd. regard the caster fondly, as an ally to protect, until it saves again; save negates.

Animal580 yds.Negate

Wins a tame animal's loyalty with a tossed morsel so it treats the shaman as its master, a turn per level.

Animal110 yds.None

Asks a known local spirit, of a tree, rock or house, one question per caster level, answered truthfully but literally.

Divination1 turn10 ft.None

Makes the priest look pitiable so that any creature within 120 ft. that fails a save hurries over to help, weapons dropped, an hour per level.

Charm50Neg.

Taints 10 lb. of food for each caster level so that diners fall to quarrelling and blows within minutes, 5 turns + 2 per level; save negates.

Chaos2 turnsTouchNeg.

Compels a touched person to recount all their property and income truthfully, then forget having told, for an hour.

CharmSpecialTouchSpecial

Makes animals and dull-witted creatures within 15 ft. treat the caster and allies as friends for a day; 6 HD or low intelligence may save.

Animal50Special

Tells the caster the morale rating and status of one military unit per five levels in sight.

War1 turn300 yardsNone

Holds an audience within 90 ft. rapt while the priest keeps speaking, up to an hour; save negates, 4 HD or Wisdom 16 immune.

Charm1 rd.0Neg.

Gives one normal animal the power to speak and understand a language the caster knows, a turn per level.

Animal510yds./levelNone

Makes one creature gullible, believing anything plausible the priest says unless it passes an Intelligence check, 1 rd. + 1 per level; save negates.

Charm530 yds.Neg.

Pours complex thoughts, maps, faces or diagrams into a touched being's mind in an instant.

Thought1TouchNone

Makes the recipient's lies convincing and proof against detect lie, ESP and mind-reading for 12 hours.

Divination5TouchNone

Etches the caster's spoken words onto paper or papyrus within 3 yd. as they speak, a round per level.

All53 yardsNone

Tells the savant whether someone they meet, singly or as a group, means them well, ill or neither.

Thought150 yds.None

Senses the basic needs and emotions of unshielded minds in a 10-ft.-wide, 30-ft. path for a turn; reversed, masks them.

Divination1 rd.0None

Leaves a twinkling light that appears on a set trigger, flies a planned route within 30 yd. and can mime a face or figure for a round.

All530 yds.None

Calls a tiny animal to carry a note or small item to a named place and wait there, a day per level; save negates.

Animal1 rd.20 yds./levelNeg.

Entrances one listener per three levels within 20 ft. so they cannot attack the priest and save at -3 against charms, a turn + 1 rd. per level; save negates.

Charm, Numbers450 yardsNegate

Makes an infant animal, bird or reptile the priestess's child for life, fed by milk and water from her hand.

Animal1 turnTouchNone

Lets the priest converse with an ordinary or giant animal within 30 ft. for 2 rds. per level.

Animal, Divination50None

Lets the priest converse with an ordinary or giant creature of the sea within 30 ft. for 2 rds. per level.

Animal, Divination50None

Lets a body of water answer one question per level about what it has seen or holds over the last week.

Elemental Water4 rds.TouchNone

Everyone in a 5-ft. cube per level is able to utter only lies for a round per level; save negates.

WardsSpecial30 yds.Neg.

No one in a 5-ft. square per level can knowingly lie for a round per level; save negates, reversed compels lies.

Wards230 yardsNeg.
Level 315 spells
SpellSpheresCasting timeRangeSave

Summons a dead person's spirit, human or demihuman, bound to answer every question truthfully, a round per level.

Divination, Summoning1 turn10 ft.None

Summons a nemesis spirit the cleric has defeated to serve or answer questions for 2 turns per level, three services in all.

Summoning3 turns0None

Carves a face on a tree that then answers one simple question honestly.

Plant1 turnTouchNone

Lets the caster talk with every sea creature of at least animal Intelligence within 10 yd. per level, a round per level.

Animal, Divination30None

Crafts a mask attuned to one spirit or kind of spirit that gives the shaman +1 on rolls when dealing with them.

Summoning1 wk.TouchNone

Sends the shukenja's spirit into a named sleeper's dreams to deliver a message; reversed, a nightmare costs 1d10 hp and a night's rest unless the sleeper saves.

Divination1 turnTouchNone

Masks the priest's emotions behind a chosen false one, or forces an emotion on one creature per 5 levels; a round per level.

Charm, Thought510 yardsSpecial

Draws a settlement's laws, customs, etiquette and common passwords from one of its people within 30 yd.; save negates.

Travelers3SpecialNega.

Binds a willing servant or bodyguard in absolute loyalty to a named master for a day per level.

Charm6TouchNone

Reshapes one of the caster's own features, eyes or hands or feet, into those of any creature they have seen, an hour per level.

Charm, Necromantic60Special

Lets the priest question a corpse, more questions and older dead as they rise in level; the unlike or stronger may save.

Divination1 turn1 (1 yard - PSC)Special

Lets the shukenja put two to seven questions to a corpse, more and older with level; the unlike or stronger may save.

Divination, Necromantic1 turn1 yd.None

Puts two questions to the spirit of a named drowning victim, who cannot lie though it may evade; the unlike may save.

Divination, Elemental Water6SpecialSpecial

Opens two-way silent mind speech with one creature of Intelligence 5 or more, far quicker than talking, a turn + 2 rds. per level; save negates.

Thought530 yardsNeg.

Analyses a subject's true name so that a following bless, command, charm, hold or quest reaches them at two to five times its range.

Numbers2 rounds0None
Level 417 spells
SpellSpheresCasting timeRangeSave

Marks a touched creature so all the faithful shun it, and priests of like alignment distrust it, 12 hours per level; save negates.

All7TouchNeg.

Tells the priest whether one creature knowingly lies for a round per level; save negates, reversed hides lies for 24 hours.

Divination730 yds.Neg.

Calls a clever animal companion to the priest, linked by telepathy, granting +1 to surprise for as long as they stay together.

Animal1 hour1 mile/two levels of casterSpecial

Hangs a drizzling grey cloud over one creature's head that fills it with despair, 2 rds. + 1 per level; save at -2 negates.

Charm410 yds.None

Flips the ethics of one creature per level within 20 ft., so the honest steal and thieves pay, for a turn; save negates.

Chaos1120 yardsNeg.

Makes one creature see everything at its ugliest, friends as monsters, an hour per level; save negates, then save or flee.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Sun4 rds.30 yds.Neg.

Erases, sharpens, alters or plants five minutes or less of one creature's memory for good; save negates.

TimeSpecial30 feetNeg.

A message mote that fires once per caster level, carrying a 33-word message and 16 more words only priests of Tyr hear.

All730 yds.None

Opens a deep mind link with one willing creature sharing thoughts, feelings and memories fifteen times faster than speech, a turn + 1 rd. per level.

Thought1 round30 yardsNone

A stern lecture fills a creature with guilt so it forswears an evil deed and seeks to make amends; save negates.

Charm1 rd.TouchNeg.

Catches a short tune or spoken message in a stone that sounds it whenever tapped or dunked in water, permanently.

Divination, Elemental Earth7TouchNone

A floating flaming skull speaks a set message and spits a 10-ft. cone of fire for 3d4 when its trigger conditions are met.

Guardian75 yards/levelNone

Lets the priest talk with plants within 30 ft. and command normal ones to part, entangle or release, a round per level.

Plant1 turn0None

Broadcasts one creature's surface thoughts to everyone within 30 yd., so it can keep no secret, a turn + 3 rds. per level; save negates.

Thought5 (7 - PSC)30 yardsNeg.

Lets the caster speak and understand one further language per three levels with perfect fluency, for a turn; reversed, babble.

Divination70None

A touch wipes the last day from a creature's memory beyond any magical recovery; save negates.

Thought7TouchNeg.

Lifts the recipient's beauty, voice and grace to Charisma 20 for 6 rds., leaving onlookers of the opposite sex eager to serve.

Charm70None
Level 58 spells
SpellSpheresCasting timeRangeSave

An illusory candle whose light stills everyone within 70 ft. for a round, save or act at all, with attack penalties fading over six rounds after.

Charm, Protection1 round10 yards/levelSpecial

Seals one creature from telling a named secret by any means, longer the more precise the secret; save negates.

Charm1 rd.TouchNeg.

Lets the shaman put 2d6 questions to the spirits of living things within 15 yd., one at a time, a turn per level.

All, Animal, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Plant1 rd.15 yds.None

A glowing hammer hangs in the air and burns white at truth, black at lies and red at true words meant to deceive, a round per level.

Divination85 yards/levelNone

Sets the earth's spirits to write or draw who has lately come through a tunnel or pass, answering three questions.

Elemental Earth, Summoning3d6 turnsTouchNone

Lets the priest put questions to spirits dead far longer than an ordinary speaking with the dead can reach.

Divination1 turn10 ft.Special

Opens one-way mind contact from the priest to every ally within 10 yd. per level, unheard by foes, a round per level.

Combat, Thought810 yards/levelNone

Sends a wordless surge of the caster's mood and rough whereabouts to up to ten named or grouped people, anywhere on the plane.

Divination10Special
Level 614 spells
SpellSpheresCasting timeRangeSave

Calls a clan ancestor into an item, granting it speech and, over decades of respect, magical powers.

Guardian, Summoning1d4 days0None

Invites any spirit, even a hero or ancestor, to appear at a holy place; it may come or refuse, for a turn.

Summoning1 turnSpecialNone

Keeps earth creatures 50 ft. off, or charms one of them into service, 6 turns + 1 per level; save at -2 negates.

Elemental Earth9SpecialNeg.

Opens a two-way link of sight and hearing with a known person anywhere on the plane, a turn + 1 rd. per level.

Divination3 rds.UnlimitedNone

Charms one to four lycanthropes of a single kind and can force them in or out of beast shape while they keep failing their saves.

Charm360 yds.Neg.

Links the priest and two to eight willing minds in shared thought, feeling and memory, a turn + 1 rd. per level.

Thought1 round0None

Grants the shukenja an inspired sermon that wins every listener who fails a save vs. death to the faith.

Charm3 turns0Neg.

Reshapes one of the caster's own features to match another's, lastingly, a year per level.

Charm, Necromantic1 rd.TouchSpecial

Raises an animal's Intelligence by 2d6 and grants it speech, permanently; save negates.

Animal1 roundTouchNeg.

Marks the shukenja with an aura only dragonkind reads, showing peaceful intent and inviting talk, a turn per level.

Divination70None

Lets the priest converse with any creature able to communicate at all, 2 rds. per level.

Divination930 yds.None

Makes a cubic yard of stone recount who has touched it and what lies concealed behind it, for a turn.

Divination, Elemental Earth1 turnTouchNone

Wins an animal's lasting loyalty after the shaman has done it a real service, teaching it commands to match its wit.

Animal910 yds.None

Counts every fire within 2 miles per level and lets the caster look and speak out of any one of them, for an hour; reversed, it seals them.

Elemental Fire3 rds.2 mi./levelNone
Level 75 spells
SpellSpheresCasting timeRangeSave

Changes one creature's alignment outright to whatever the shukenja names, and its conduct with it; save vs. death negates.

Charm1 rd.60 yds.Neg.

After a great sacrifice, convenes a council of one kind of spirit to debate a matter weighty enough to deserve it, a turn per level.

Summoning1 daySpecialNone

Awes every creature under 6 HD into stillness and makes the caster's words a suggestion, a round per level; save negates.

Sun1 round0Negates

Binds a mount in lasting loyalty to the priest, able to converse with them and warded against fear and charms.

Animal, Charm1 turnTouchNeg.

Binds one being per level against lying to, stealing from, murdering or breaking faith with the caster, at the cost of experience.

Charm11 yd./levelNone