103 spells across 7 levels
| Level 113 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Calls a wild creature of up to half the caster's level in Hit Dice to travel with the caster in the wilderness. | Animal | 1 turn | 1-mi. radius | Neg. |
Makes one low-intelligence animal a lasting companion that can be taught three tricks per point of Intelligence. | Animal | 1 hr. | 10 yds. | Negate |
Grants the caster +2 on reaction rolls with those who recognise a holy man, for two turns per level. | All | 5 | Touch | None |
Lets the caster notice any lie or evasion one creature speaks for 3 rounds; reversed, the caster's own lies pass undetected. | Divination | 1 | 30 yds. | None |
Writes down whatever is said within 10 ft. onto a blank page, a turn per level; spells and incantations are not recorded. | Thought | 1 | 10 ft. | None |
Reveals whom the touched creature secretly loves; a save hides the name but not whether a crush exists. | Divination | 1 rd. | Touch | Neg. |
Reveals the single strongest emotion one creature feels at that instant; save negates. | Thought | 3 | 5 yards/level | Neg. |
Senses the basic needs and emotions of unshielded minds in a 10-ft.-wide, 30-ft. path; reversed, masks one creature's emotions. | Divination | 1 rd. | 0 | None |
Over six days rewrites the ink of a page per level into a legible message contrary to the original, in the author's hand. | Chaos | 1 | Touch | None |
Lets the priest converse mentally with the astral traveller whose comatose body they touch, a round per level. | Astral | 1 round | Touch | None |
Lets the priest question a normal or giant bird within 30 ft. for 2 rds. per level. | Animal, Divination | 4 | 0 | None |
Lets the priest talk with one normal or giant bird within 30 ft. for 2 rounds per level. | Animal, Divination | 4 | 0 | None |
Projects one word at full volume to every ear within half a mile, waking light sleepers. | Protection | 1 | 0 | None |
| Level 231 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Links allies, one for each caster level up to ten, so a single mental 'Alert' reaches all within 90 ft., within 8 hours. | Thought | 1 rd. +1 rd. per creature touched | Touch | None |
Gives one animal the power to speak a language the caster knows, a turn per level, though no smarter. | Animal | 5 | 10 yds./level | None |
Turns one creature's ill feeling for the caster into its opposite, with the caster's Charisma 1d4+2 higher in its eyes, an hour per level; reversed, disdain. | Charm | 1 round | Touch | Neg. |
Charges the priest's cudgel to charm the next creature it touches for 2d10 rds.; save negates, +1 per point of damage dealt. | Charm | 5 | Touch | Neg. |
Restrains the emotions of 1d6 creatures per level in a brawl or a revel so they stop and listen; save at -4 negates. | Law | 1 | 20 yards | Special |
Convinces 1d4 captors within 30 ft. their prisoner is worth keeping alive rather than killed on the spot, a day per level; save negates. | Travelers | 1 | 0 | Neg. |
Makes one person or mammal within 80 yd. regard the caster fondly, as an ally to protect, until it saves again; save negates. | Animal | 5 | 80 yds. | Negate |
Wins a tame animal's loyalty with a tossed morsel so it treats the shaman as its master, a turn per level. | Animal | 1 | 10 yds. | None |
Asks a known local spirit, of a tree, rock or house, one question per caster level, answered truthfully but literally. | Divination | 1 turn | 10 ft. | None |
Makes the priest look pitiable so that any creature within 120 ft. that fails a save hurries over to help, weapons dropped, an hour per level. | Charm | 5 | 0 | Neg. |
Taints 10 lb. of food for each caster level so that diners fall to quarrelling and blows within minutes, 5 turns + 2 per level; save negates. | Chaos | 2 turns | Touch | Neg. |
Compels a touched person to recount all their property and income truthfully, then forget having told, for an hour. | Charm | Special | Touch | Special |
Makes animals and dull-witted creatures within 15 ft. treat the caster and allies as friends for a day; 6 HD or low intelligence may save. | Animal | 5 | 0 | Special |
Tells the caster the morale rating and status of one military unit per five levels in sight. | War | 1 turn | 300 yards | None |
Holds an audience within 90 ft. rapt while the priest keeps speaking, up to an hour; save negates, 4 HD or Wisdom 16 immune. | Charm | 1 rd. | 0 | Neg. |
Gives one normal animal the power to speak and understand a language the caster knows, a turn per level. | Animal | 5 | 10yds./level | None |
Makes one creature gullible, believing anything plausible the priest says unless it passes an Intelligence check, 1 rd. + 1 per level; save negates. | Charm | 5 | 30 yds. | Neg. |
Pours complex thoughts, maps, faces or diagrams into a touched being's mind in an instant. | Thought | 1 | Touch | None |
Makes the recipient's lies convincing and proof against detect lie, ESP and mind-reading for 12 hours. | Divination | 5 | Touch | None |
Etches the caster's spoken words onto paper or papyrus within 3 yd. as they speak, a round per level. | All | 5 | 3 yards | None |
Tells the savant whether someone they meet, singly or as a group, means them well, ill or neither. | Thought | 1 | 50 yds. | None |
Senses the basic needs and emotions of unshielded minds in a 10-ft.-wide, 30-ft. path for a turn; reversed, masks them. | Divination | 1 rd. | 0 | None |
Leaves a twinkling light that appears on a set trigger, flies a planned route within 30 yd. and can mime a face or figure for a round. | All | 5 | 30 yds. | None |
Calls a tiny animal to carry a note or small item to a named place and wait there, a day per level; save negates. | Animal | 1 rd. | 20 yds./level | Neg. |
Entrances one listener per three levels within 20 ft. so they cannot attack the priest and save at -3 against charms, a turn + 1 rd. per level; save negates. | Charm, Numbers | 4 | 50 yards | Negate |
Makes an infant animal, bird or reptile the priestess's child for life, fed by milk and water from her hand. | Animal | 1 turn | Touch | None |
Lets the priest converse with an ordinary or giant animal within 30 ft. for 2 rds. per level. | Animal, Divination | 5 | 0 | None |
Lets the priest converse with an ordinary or giant creature of the sea within 30 ft. for 2 rds. per level. | Animal, Divination | 5 | 0 | None |
Lets a body of water answer one question per level about what it has seen or holds over the last week. | Elemental Water | 4 rds. | Touch | None |
Everyone in a 5-ft. cube per level is able to utter only lies for a round per level; save negates. | Wards | Special | 30 yds. | Neg. |
No one in a 5-ft. square per level can knowingly lie for a round per level; save negates, reversed compels lies. | Wards | 2 | 30 yards | Neg. |
| Level 315 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Summons a dead person's spirit, human or demihuman, bound to answer every question truthfully, a round per level. | Divination, Summoning | 1 turn | 10 ft. | None |
Summons a nemesis spirit the cleric has defeated to serve or answer questions for 2 turns per level, three services in all. | Summoning | 3 turns | 0 | None |
Carves a face on a tree that then answers one simple question honestly. | Plant | 1 turn | Touch | None |
Lets the caster talk with every sea creature of at least animal Intelligence within 10 yd. per level, a round per level. | Animal, Divination | 3 | 0 | None |
Crafts a mask attuned to one spirit or kind of spirit that gives the shaman +1 on rolls when dealing with them. | Summoning | 1 wk. | Touch | None |
Sends the shukenja's spirit into a named sleeper's dreams to deliver a message; reversed, a nightmare costs 1d10 hp and a night's rest unless the sleeper saves. | Divination | 1 turn | Touch | None |
Masks the priest's emotions behind a chosen false one, or forces an emotion on one creature per 5 levels; a round per level. | Charm, Thought | 5 | 10 yards | Special |
Draws a settlement's laws, customs, etiquette and common passwords from one of its people within 30 yd.; save negates. | Travelers | 3 | Special | Nega. |
Binds a willing servant or bodyguard in absolute loyalty to a named master for a day per level. | Charm | 6 | Touch | None |
Reshapes one of the caster's own features, eyes or hands or feet, into those of any creature they have seen, an hour per level. | Charm, Necromantic | 6 | 0 | Special |
Lets the priest question a corpse, more questions and older dead as they rise in level; the unlike or stronger may save. | Divination | 1 turn | 1 (1 yard - PSC) | Special |
Lets the shukenja put two to seven questions to a corpse, more and older with level; the unlike or stronger may save. | Divination, Necromantic | 1 turn | 1 yd. | None |
Puts two questions to the spirit of a named drowning victim, who cannot lie though it may evade; the unlike may save. | Divination, Elemental Water | 6 | Special | Special |
Opens two-way silent mind speech with one creature of Intelligence 5 or more, far quicker than talking, a turn + 2 rds. per level; save negates. | Thought | 5 | 30 yards | Neg. |
Analyses a subject's true name so that a following bless, command, charm, hold or quest reaches them at two to five times its range. | Numbers | 2 rounds | 0 | None |
| Level 417 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Marks a touched creature so all the faithful shun it, and priests of like alignment distrust it, 12 hours per level; save negates. | All | 7 | Touch | Neg. |
Tells the priest whether one creature knowingly lies for a round per level; save negates, reversed hides lies for 24 hours. | Divination | 7 | 30 yds. | Neg. |
Calls a clever animal companion to the priest, linked by telepathy, granting +1 to surprise for as long as they stay together. | Animal | 1 hour | 1 mile/two levels of caster | Special |
Hangs a drizzling grey cloud over one creature's head that fills it with despair, 2 rds. + 1 per level; save at -2 negates. | Charm | 4 | 10 yds. | None |
Flips the ethics of one creature per level within 20 ft., so the honest steal and thieves pay, for a turn; save negates. | Chaos | 1 | 120 yards | Neg. |
Makes one creature see everything at its ugliest, friends as monsters, an hour per level; save negates, then save or flee. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Sun | 4 rds. | 30 yds. | Neg. |
Erases, sharpens, alters or plants five minutes or less of one creature's memory for good; save negates. | Time | Special | 30 feet | Neg. |
A message mote that fires once per caster level, carrying a 33-word message and 16 more words only priests of Tyr hear. | All | 7 | 30 yds. | None |
Opens a deep mind link with one willing creature sharing thoughts, feelings and memories fifteen times faster than speech, a turn + 1 rd. per level. | Thought | 1 round | 30 yards | None |
A stern lecture fills a creature with guilt so it forswears an evil deed and seeks to make amends; save negates. | Charm | 1 rd. | Touch | Neg. |
Catches a short tune or spoken message in a stone that sounds it whenever tapped or dunked in water, permanently. | Divination, Elemental Earth | 7 | Touch | None |
A floating flaming skull speaks a set message and spits a 10-ft. cone of fire for 3d4 when its trigger conditions are met. | Guardian | 7 | 5 yards/level | None |
Lets the priest talk with plants within 30 ft. and command normal ones to part, entangle or release, a round per level. | Plant | 1 turn | 0 | None |
Broadcasts one creature's surface thoughts to everyone within 30 yd., so it can keep no secret, a turn + 3 rds. per level; save negates. | Thought | 5 (7 - PSC) | 30 yards | Neg. |
Lets the caster speak and understand one further language per three levels with perfect fluency, for a turn; reversed, babble. | Divination | 7 | 0 | None |
A touch wipes the last day from a creature's memory beyond any magical recovery; save negates. | Thought | 7 | Touch | Neg. |
Lifts the recipient's beauty, voice and grace to Charisma 20 for 6 rds., leaving onlookers of the opposite sex eager to serve. | Charm | 7 | 0 | None |
| Level 58 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
An illusory candle whose light stills everyone within 70 ft. for a round, save or act at all, with attack penalties fading over six rounds after. | Charm, Protection | 1 round | 10 yards/level | Special |
Seals one creature from telling a named secret by any means, longer the more precise the secret; save negates. | Charm | 1 rd. | Touch | Neg. |
Lets the shaman put 2d6 questions to the spirits of living things within 15 yd., one at a time, a turn per level. | All, Animal, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Plant | 1 rd. | 15 yds. | None |
A glowing hammer hangs in the air and burns white at truth, black at lies and red at true words meant to deceive, a round per level. | Divination | 8 | 5 yards/level | None |
Sets the earth's spirits to write or draw who has lately come through a tunnel or pass, answering three questions. | Elemental Earth, Summoning | 3d6 turns | Touch | None |
Lets the priest put questions to spirits dead far longer than an ordinary speaking with the dead can reach. | Divination | 1 turn | 10 ft. | Special |
Opens one-way mind contact from the priest to every ally within 10 yd. per level, unheard by foes, a round per level. | Combat, Thought | 8 | 10 yards/level | None |
Sends a wordless surge of the caster's mood and rough whereabouts to up to ten named or grouped people, anywhere on the plane. | Divination | 1 | 0 | Special |
| Level 614 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Calls a clan ancestor into an item, granting it speech and, over decades of respect, magical powers. | Guardian, Summoning | 1d4 days | 0 | None |
Invites any spirit, even a hero or ancestor, to appear at a holy place; it may come or refuse, for a turn. | Summoning | 1 turn | Special | None |
Keeps earth creatures 50 ft. off, or charms one of them into service, 6 turns + 1 per level; save at -2 negates. | Elemental Earth | 9 | Special | Neg. |
Opens a two-way link of sight and hearing with a known person anywhere on the plane, a turn + 1 rd. per level. | Divination | 3 rds. | Unlimited | None |
Charms one to four lycanthropes of a single kind and can force them in or out of beast shape while they keep failing their saves. | Charm | 3 | 60 yds. | Neg. |
Links the priest and two to eight willing minds in shared thought, feeling and memory, a turn + 1 rd. per level. | Thought | 1 round | 0 | None |
Grants the shukenja an inspired sermon that wins every listener who fails a save vs. death to the faith. | Charm | 3 turns | 0 | Neg. |
Reshapes one of the caster's own features to match another's, lastingly, a year per level. | Charm, Necromantic | 1 rd. | Touch | Special |
Raises an animal's Intelligence by 2d6 and grants it speech, permanently; save negates. | Animal | 1 round | Touch | Neg. |
Marks the shukenja with an aura only dragonkind reads, showing peaceful intent and inviting talk, a turn per level. | Divination | 7 | 0 | None |
Lets the priest converse with any creature able to communicate at all, 2 rds. per level. | Divination | 9 | 30 yds. | None |
Makes a cubic yard of stone recount who has touched it and what lies concealed behind it, for a turn. | Divination, Elemental Earth | 1 turn | Touch | None |
Wins an animal's lasting loyalty after the shaman has done it a real service, teaching it commands to match its wit. | Animal | 9 | 10 yds. | None |
Counts every fire within 2 miles per level and lets the caster look and speak out of any one of them, for an hour; reversed, it seals them. | Elemental Fire | 3 rds. | 2 mi./level | None |
| Level 75 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Changes one creature's alignment outright to whatever the shukenja names, and its conduct with it; save vs. death negates. | Charm | 1 rd. | 60 yds. | Neg. |
After a great sacrifice, convenes a council of one kind of spirit to debate a matter weighty enough to deserve it, a turn per level. | Summoning | 1 day | Special | None |
Awes every creature under 6 HD into stillness and makes the caster's words a suggestion, a round per level; save negates. | Sun | 1 round | 0 | Negates |
Binds a mount in lasting loyalty to the priest, able to converse with them and warded against fear and charms. | Animal, Charm | 1 turn | Touch | Neg. |
Binds one being per level against lying to, stealing from, murdering or breaking faith with the caster, at the cost of experience. | Charm | 1 | 1 yd./level | None |