This spell allows the caster to charm any specified spirit within range. The caster must be able to see or otherwise know the location of the spirit. The spirit might be bound into an object; possessing a person, animal or object: or free. The spell cannot be used to charm spirits that are naturally bound, such as nature spirits.
If the chosen spirit fails to roll a successful saving throw vs. spell, then it obeys the caster as a faithful servant for the duration of the spell, even attacking its own allies. However, no spirit can be forced to perform actions against its own alignment.
The material component is a crystal ball, worth at least 50 gp.
Notes: Restricted to shamans, uncommon.
Any nemesis spirit that the caster has defeated can be summoned with this spell. It appears with whatever powers and hit points it had when the barbarian cleric fought it. It must serve the caster or answer the caster's questions to the best of its ability. When the spell ends, the spirit vanishes, even if its task is incomplete. Although the spirit may complain or attempt to bend the meaning of a command, it is bound to carry out orders, even if these could result in the spirit's destruction. Once slain in an assignment, a spirit cannot be called on again. Only three services can be asked of any individual nemesis spirit.
The material components are 100 gp of very rare herbs, which are burned as the caster performs a chant, dances, and gestures with a holy symbol.
Notes: Restricted to barbarian clerics and other savages. (Updated from Dragon Magazine.)