Conjure Air or Water Elemental

Level 7 priest spell · Conjuration/Summoning

Reversible

Gates in an air or water elemental of 12, 16 or up to 24 HD that obeys the caster without concentration, a turn per level.

Situation: Summon

Useful — worth a slot when its situation comes up.

Among 7th level's best: third in Allies.

Sphere
Elemental Air/Elemental Water
Range
80 yds.
Components
V, S
Casting time
6 rds.
Duration
1 turn/level
Area of effect
Special
Saving throw
None
Subtlety
+5
Knockdown
None
Sensory
Moderate visual
Critical
None

Priests of elemental air or elemental water can summon elementals from their respective spheres, just as druids can conjure fire or earth elementals. The summoned elemental is 60% likely to have 12 Hit Dice, 35% likely to have 16 Hit Dice, and 5% likely to have 21 to 24 Hit Dice (20+1d4). Unlike the wizard version of this spell, the caster does not need to concentrate to maintain control of the elemental since the creature regards the caster as a friend and obeys him implicitly. The elemental remains until destroyed, dispelled, sent away by a dismissal or a holy word spell, or the spell duration expires.

Priest's Spell Compendium Text

See conjure air elemental (7th) and conjure water elemental (6th) (PO:SM).

Sources

  • Player's Option: Spells & Magic
  • Priest's Spell Compendium Vol 3
  • Spells and Magic page 178
This spell on the AD&D 2nd Edition Wiki