Conjure Elemental

Level 5 priest spell · Conjuration/Summoning

Reversible

Opens a gate for an elemental of 8, 12 or 16 HD from a sphere the caster commands, which never turns on them, a turn per level.

Situation: Summon

Useful — worth a slot when its situation comes up.

Sphere
Elemental, Summoning
Range
80 yds.
Components
V, S
Casting time
5 rds.
Duration
1 turn/level
Area of effect
Special
Saving throw
None

In Dark Sun campaigns, there is no 6th level conjure fire elemental or 7th level conjure earth elemental spell for priests. Instead this spell allows the caster to open a special gate to any elemental plane to which he has major access and summon an elemental to step through. The Hit Dice of the elemental are determined randomly.

Roll Hit Dice
01-65 8
66-90 12
91-00 16

The elemental will not turn on the caster, so concentration need not be maintained. The elemental summoned remains for maximum of one turn per level of the caster, or until it is slain or magically banished.

Notes: Restricted to priests from a Dark Sun campaign setting; replaces other elemental conjuring spells, uncommon.

Sources

  • Dark Sun Campaign Setting (Revised) pg 66
  • Dark Sun Campaign Setting Boxed Set
  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki