← All spells

Cure Light Wounds

Level 1 priest spell · Necromancy

Reversible
Sphere
Healing
Range
Touch
Components
V, S
Casting time
5
Duration
Permanent (Instantaneous - PSC)
Area of effect
Creature touched
Saving throw
None

When casting this spell and laying his hand upon a creature, the priest causes 1d8 points of wound or other injury damage to the creature's body to be healed. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin.

The reverse of the spell, cause light wounds, operates in the same manner, inflicting 1d8 points of damage. If a creature is avoiding this touch, an attack roll is needed to determine if the priest's hand strikes the opponent and causes such a wound.

Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will heal—or can be cured—just as any normal injury.

Notes: Common for clerics and druids (PHB).

Sources

This spell on the AD&D 2nd Edition Wiki