113 spells across 7 levels
| Level 114 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Ends fear, confusion and other mental distress in one Hit Die of creatures per level; save negates. | Charm | 1 | 3 | Special |
Cleans the caster and their clothing, cures minor incidental disease, and purifies wounds for 1 hit point. | All | 1 | 0 | None |
Makes a night on the trail count as complete bed rest, regaining 3 hp, for one willing creature. | Travelers | 1 rd. | Touch | None |
Touch heals 1d8 hit points of a living, corporeal creature; reversed, the touch inflicts 1d8. | Healing | 5 | Touch | None |
Removes all fatigue and exhaustion from one creature, restoring it to fully rested. | Necromantic | 4 | 30 yds | None |
Touch heals 1d4+1 hp, but ordinary wounds and disease heal only to within 3 hp of full; damage from elementals heals fully. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 1 rd. | Touch | None |
Cures fire, frost, trampling, parasites and disease across a 10-ft. square per level, or heals a plant monster 2d4; reversed, it blights. | Plant | 4 | 0 | None |
A chant that shuts out the world so the priest regains spells and hit points half again as fast, proof against sleep and charm, while concentrating. | All | 1 | 0 | None |
Trades one 1st-level slot for three plus one per level minor prayers, max nine, each a small effect of a round per level at most. | All | 4 | 10 yds. | None |
Cleans the caster and their vestments to spotless, cleanses their wounds and heals 1 hp if no cure has been applied. | All | 4 | 0 | None |
The touched creature regains 1 hp a round over 1d4+1 rds., starting when next wounded if it is whole; reversed, it bleeds the same. | Healing | 5 | Touch | None |
Heals an animal 1d4 hp with one hand or 2d4 with both, drawn from the caster's own hit points, which return in 1d4 hours. | Animal | 4 | Touch | None |
Blesses 2 ounces of ghi per level into holy water that also heals 1d3 hp per ounce drunk; reversed, unholy ghi. | All | 8 hrs. | Touch | None |
Through a costly effigy and pins, works a lesser spell on one person anywhere, to harm or help; save negates. | Charm | 1 day | Infinite | Neg. |
| Level 214 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Transfers as many of the priest's own hit points as they choose into a willing creature of compatible alignment. | Cosmos | 5 | Touch | None |
Cures a touched plant's diseases for good and restores its leaves to full green for a day per level. | Plant | 5 | Touch | None |
A touch to the brow cures most diseases of the mind, feeblemind included, over a turn to ten days. | Healing, Necromantic | 1 rd. | Touch | None |
Touch heals 1d10+1 hp of a living, corporeal creature; reversed, it inflicts 1d10+1. | Healing | 5 | Touch | None |
Cures scurvy in one creature per level; reversed, it inflicts scurvy on one target at 90 yd., save negates. | Necromantic | 5 | Touch | None |
Enchants 2d4 berries, each a full meal or 1 hp of healing, up to 8 hp a day; reversed, rotten berries that poison for 1 hp. | Plant | 1 rd. | Touch | None |
Restores 2d6 hit points to one spirit within 10 yd. | Necromantic | 1 rd. | 10 yds. | None |
Puts one willing creature per level to sleep for an hour that rests them as fully as a whole night. | Time | 2 | Touch | None |
Restores a sick or withered plant to full health at a touch, clearing mould and pests and unmasking anything disguised as a plant. | Plant | 5 | Touch | None |
Undoes magical weakness or fatigue such as ray of enfeeblement or a shadow's touch, restoring lost ability points at a touch. | Necromantic | 5 | Touch | None |
Sets the hands glowing rose-red until they mend one broken item up to the caster's own size, or close a wound against bleeding. | Protection | 5 | Touch | None |
Holds a poison at bay in the touched creature for an hour per level, if cast before it takes full effect. | Healing | 1 | Touch | None |
Keeps a poisoned creature alive, losing 1 hp a turn down to 1, for an hour per level, in which a cure must be found. | Healing | 1 | Touch | None |
Gives the priest 2 rds. + 1 per level of private thought, or divination and self-healing, in a single round of everyone else's time. | Protection | 5 | 0 | None |
| Level 318 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Doubles one creature's natural healing rate for 1d4 days. | Time | 1 turn | Touch | None |
Cures magical or nondamaging blindness or deafness at a touch; reversed, it inflicts one, save negates. | Necromantic | 1 rd. | Touch | Special |
Cures most diseases and parasites at a touch, over a turn to ten days; reversed, it inflicts disease, save negates. | Necromantic | 1 rd. | Touch | None |
Brings a creature dying at -1 to -9 hp back to 0 and stops its bleeding for an hour per level. | Necromantic | 6 | Touch | None |
Lifts fear, sleep, pain, nausea, drunkenness and madness from one touched creature and wards against them, a round per level. | Combat, Healing | 1 round | Touch | Special |
Banishes pain, nausea, shock, charm and confusion from one creature and keeps them at bay a turn per level, so the dying stay lucid. | Necromantic, Protection | 6 | 10 yards/level | None |
Arrests a poison in the touched creature for a day per level, so it can be cured meanwhile. | Healing | 1 | Touch | None |
Transmutes a head-sized volume of water into a glowing draught that banishes weariness and cures madness, blindness and disease. | Necromantic, Protection | 1 rd. | Touch | None |
Drains 1d8 +1 per level hp from a touched creature into the priest or an ally as temporary hit points, a turn per level; save for half. | Necromantic | 6 | Touch | ½ |
Loose twin bolts from the hands or eyes at two targets, each healing 1d8 or dealing 3d6; save for half. | Combat | 6 | 40 yds. +10 yds./level | Special |
Heals 1d12 hp at a touch and masks the pain of what it cannot cure, such as disease or a broken bone. | Healing | 6 | Touch | None |
Frees one creature from paralysis or hold, or gives two a new save at +4 and three or four at +2. | Protection | 6 | 10 yds./level | None |
Frees up to four creatures from paralysis; reversed, a touch paralyses one for 1d6 rds. + 1 per level. | Necromantic, Protection | 6 | 10 yds./level | None |
Mends one specific wound such as a broken bone or torn tendon, lifting its penalties, and restores 1d10+1 hp. | Healing | 1 turn | Touch | None |
Revive SpiritShaman Restores a spirit within a ring of herbal fires, at some cost to the shaman's own strength and vigour. | Healing | 1 turn | 10 yds. | None |
Heals 2 hp at once and 1 hp more as each round ends for a turn, the remainder passable by touch to another. | Healing | 6 | 0 | None |
Binds a newly dead person's spirit to its body so it cannot depart, halting decay and readying it for raising; save negates. | Necromantic | 1 round | 10 yards | Neg. |
Shoots 1d4 + level bubbles in a 10-ft.-wide stream 3 ft. per level long, each that hits releasing a random healing or blessing. | Chaos | 5 | 0 | None |
| Level 417 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Lifts the scars of failed fear and horror checks and planar madness from a touched mind; reversed, gives back memories the Styx took. | Necromantic, Thought | 7 | Touch | Negates |
Drives a touched creature permanently mad in a form of the caster's choosing; save negates, reversed cures insanity. | Necromantic, Thought | 1 round | Touch | Neg. |
Touch heals 2d8+1 hp of a living, corporeal creature; reversed, the touch inflicts 2d8+1. | Healing | 7 | Touch | None |
Banishes the fatigue of one creature per two levels as if by a full night's rest for 24 hours; reversed, fatigue wearies one, save negates. | Healing | 1 turn | Touch | None |
Fortify Healingformerly named FortifyC Cast alongside another priest's cure spell, makes it heal its maximum. | Healing | 6 | 0 | None |
Heals one tree or plant per caster level of every wound and sickness, or a plant monster for 3d8+3; reversed, blights them. | Plant | 7 | Touch | None |
Adds 3d4 hp to a healing spell cast on the touched creature in the last day. | Healing | 7 | Touch | None |
A healing beam of sunlight mends one creature within 30 yd. for 1d8+2; reversed, it burns for 1d10, save negates. | Elemental Fire, Sun | 1 rd. | 30 yds. | None |
Lends one to three of the priest's memorized defensive or informational spells to a nonspellcaster of Wisdom 9+, until cast. | Charm | 1 turn | Touch | None |
Two or more priests of Mystra together neutralise venom, lift disease and break a curse, adding heal and more with each extra voice. | Healing, Necromantic, Protection | Two turns, plus one turn per additional effect desired | 10 yards | None |
Detoxifies any poison in a touched creature or a cubic foot of matter per two levels; reversed, a touch poisons, save or die in a turn. | Healing | 7 | Touch | None |
Wakes a creature dead less than a day into a slow, confused half-life at 1 hp, unable to fight or cast, a day per level. | Necromantic | 1 rd. | Touch | Special |
The touched creature regains 2d4+3 hp at 1 hp a round, starting when next wounded if it is whole; reversed, it bleeds the same. | Healing | 7 | Touch | None |
Lets the caster take any serpent's shape, changing once a round, healing 1d6 x 10% of damage on the first, an hour per level. | Animal | 7 | 0 | None |
A clap of the hands brings rain over a 10-ft. radius that heals 1 hp a round and gives melee attackers -1, a round per two levels. | Elemental Water | 5 rds. | 0 | None |
Slows a willing creature's life to a standstill for weeks, months or years by caster level, holding poison and curses at bay. | Necromantic | 4 (7 - PSC) | Touch | None |
Cloaks the caster as a limb or root of the tree they rest against, drawing on its healing while they sleep undisturbed. | Plant | 1 rd. | 0 | None |
| Level 520 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Hides a being's life force from karma sight and the like, and can keep the newly dead from being reincarnated, a day per level. | Divination | 5 | Touch | None |
Touch heals 3d8+3 hp of a living, corporeal creature; reversed, the touch inflicts 3d8+3. | Healing | 8 | Touch | None |
Cures madness at a touch, from hallucinatory spores to feeblemind and psychic trauma; reversed, it drives a creature insane. | Healing, Necromantic | 1 rd. | Touch | None |
Undoes wood rot, blight and pest damage at a cubic foot of timber or a square yard of growth a round, up to an acre. | Plant | 8 | 30 yds. | None |
Holds a willing or senseless creature wounded in the past turn in stasis, stopping blood loss and poison, an hour per level. | Necromantic | 8 | 30 yards | None |
Attunes an item up to twice the caster's bulk to drink in one spell per caster level with no save and no loss. | Elemental Fire, Necromantic | 8 | Touch | None |
Bonds the caster's life to an ancient oak for good: they may step through any tree to reach it and shunt their wounds onto it. | Plant | 24 hrs. | Touch | None |
Wraps the caster in golden light, immune to all but cold and shadow, for 2 rds. + 1 per level of questions to their deity in a single round. | Sun, Thought | 8 | 0 | None |
Draws up to 1 hp per level from a living creature and lets the savant pass it to another within 3 rds.; save negates. | Necromantic | 1 | Touch | Neg. |
Heals 1d8 +1 per level at the cost of agony: the recipient makes a shock roll or falls senseless at 1 hp. | Healing | 8 | Touch | Special |
Spends 250 gp of treasure per spell level to work a cure, from cure light wounds up to neutralize poison, at a touch. | Healing, Necromantic | 8 | Touch | None |
Restores life to a person dead no more days than the caster has levels, weak at 1 hp and one Constitution point poorer. | Necromantic | 1 rd. | 30 yds. | Special |
The touched creature regains 3d4+6 hp at 1 hp a round, beginning when next wounded if it is whole; reversed, it bleeds the same. | Healing | 8 | Touch | None |
Gives back memories lost to amnesia, possession or a forget spell, or draws up glimpses of a past life; save vs. death for the latter. | Divination | 1 turn | Touch | Special |
Enchants 2d4 berries, each a full meal and 2 hp of healing, that also slow poison; three neutralise it and six cure disease. | Plant | 1 rd. | Touch | None |
A sung blessing restores 1d8 +1 per level to as many as twelve chosen creatures within 30 ft., though never the singer. | Healing | 1 rd. +1 rd./creature | 0 | None |
Cures wounds, disease, blindness, deafness, poison and injury at once, and holds curses and madness at bay for a day. | Healing | 1 rd. | Touch | None |
Makes the touched creature immune to every poison and disease, lycanthropy and rot grubs included, a turn per level. | Necromantic, Protection | 8 | Touch | None |
Draws a wounded priest inside a tree, hidden from every detection and healing 1 hp every six turns. | Healing, Necromantic, Plant | 8 | 0 | None |
Fills three flasks with water that kills mould and grubs, purifies, neutralises poison, and when drunk cures disease and closes wounds. | Elemental Water, Healing | 8 | Touch | None |
| Level 611 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Ages a touched creature a year for every level the caster holds, never past its natural span; save negates, then a system shock roll. | Time | 1 round | Touch | Negate |
Snaps a foe's arm or a leg at a touch for 1d10 and lasting crippling; save spares the break but not the damage. | Healing, Necromantic | 9 | Touch | Special |
A village-wide dance that renews the aged, cures the sick, drives out pestilence and fills every stomach, once a year. | Healing | 1 hour | Special | None |
HealR Cures every disease, wound and blindness at a touch, and mends minds; reversed, harm leaves the victim at 1d4 hp. | Healing | 1 rd. | Touch | None |
Lays a banquet for one guest per level that takes an hour and leaves them cured, poison-proof, blessed and fearless for 12 hours. | Creation | 1 turn | 10 yds. | None |
Reinvigorate NatureShaman Revives spirits, cleanses tainted water and lifts blights across a square mile per 1,000 experience points, at cost to the caster's own vigour. | Plant | 24 hrs. | Special | None |
Gives back a scion's stolen or drained bloodline and its abilities; reversed, it destroys one for good. | Necromantic | 4 | Touch | None |
Stops time in a 30-ft. sphere and makes one creature live its last 1d4 rounds backward, undoing what it did; save negates. | Time | 6 | 30 yards | Neg. |
Lets the priestess sing into being any priest spell up to 4th level, or greater effects with a chorus of her sisters. | Creation | 1 rd. or special | Special | None |
Turns stone to flesh, restoring a petrified creature or opening a passage; reversed, flesh to stone, save negates. | Creation | 9 | 10 yds./level | Special |
An elixir shared with a patient heals them wholly and takes their wounds, poisons and disease into the priest's own body. | Elemental Water | 9 rds. | 0 | None |
| Level 719 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Blesses the blade that dealt a wound so the wound is wholly healed, even a severed limb, wherever the victim now lies. | Combat | 1 round | Touch | None (Special - PSC) |
Breathes out a breeze spreading 50 yd. an hour that cures one named ordinary disease throughout a whole community, an hour per level. | Necromantic | 1 turn | 0 | None |
Sets a waiting blessing that, when the recipient is near death, passes their system shock roll, regrows limbs, purges every ill and heals 4d8. | Healing | 1 rd. | Touch | None |
Forges a pact so that when the chosen one falls below 0 hp they are whisked to sanctuary, raised, healed and made whole. | Necromantic, Summoning | 1 turn | Change (Touch - PSC) | None |
A waiting blessing that, the moment the recipient drops to 0 hit points, heals every wound, disease and curse and stops death itself. | Protection | 2 rds. | Touch | None |
A green cone of mist up to 10 ft. per level wide that cures disease, lifts curses, heals, regenerates, restores and even raises one being inside it. | Elemental Water, Healing | One turn | 5 yards/level | Special |
Keeps a creature from dying for a turn, immune to venom, sickness and death magic, then heals it fully when the spell ends. | Protection | 2 rds. | Touch | Neg. |
Regrows severed limbs, bones and organs in a round if the part is at hand, otherwise 2d4 turns; reversed, wither. | Necromantic | 3 rounds | Touch | None |
Heals 4 hit points a round until its recipient comes within 4 of their full total, for as long as a week per level. | Healing | 1 rd. | Touch | None |
Returns someone dead less than a week in a new body of a randomly rolled race, their memories mostly intact. | Necromantic | 1 turn | Touch | None |
Returns a dead spirit in a randomly rolled new body, however long dead and whatever became of the corpse. | Necromantic | 1 turn | Touch | None |
Restores a worthy creature to the peak of its youth for a year, but once ever, and only under a quest. | Healing, Necromantic | 1 hour | Touch | None |
Restores a level drained by undead within a day per caster level, and lifts feeblemind and madness, ageing both parties two years. | Necromantic | 3 rds. | Touch | None |
Calls a wandering spirit home to its body, leaving the creature as it was when the spirit strayed. | Necromantic | 1 rd. | Touch | Special |
Restores life and full strength to someone dead as long as ten years per caster level, ageing the caster three years. | Necromantic | 1 turn | Touch | None |
Restores life and full strength to an honourable creature dead up to ten years per caster level; reversed, destruction. | Necromantic | 1 turn | Touch | None |
A pact so that the moment the chosen one drops below 0 hit points they are whisked to sanctuary, raised and made whole. | Necromantic, Summoning | 1 turn | Touch | None |
Spends 250 gp of treasure per spell level to work a cure or a dimension door, at a touch. | Healing, Necromantic | 2 rounds | Touch | None |
Sets a word in another's mouth that, whenever spoken even years later, spends 500 gp of treasure per spell level on a cure or escape. | Healing, Necromantic | 2 rounds | Touch | None |