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Cure Moderate Wounds

Level 2 priest spell · Necromancy

Reversible
Sphere
Healing
Range
Touch
Components
V, S
Casting time
5
Duration
Instantaneous
Area of effect
Creature touched
Saving throw
None
Subtlety
+3
Knockdown
d8
Sensory
Moderate visual wounding when reversed
Critical
Medium (1 hit)

Somewhat less common than the well-known cure light wounds and cure serious wounds, this healing spell was created by a priest who found that his heroic companions required his skill at doctoring more than his advice and wisdom. By laying his hand on the subject's body, the priest can heal 1d10+1 points of damage. Noncorporeal, nonliving, or extraplanar creatures cannot be healed by this spell.

The reverse of this spell, cause moderate wounds, requires the priest to successfully touch the victim and inflicts 1d10+1 points of damage. (The knockdown and critical strike entries above are for spell's reverse.)

Notes: Uncommon spell for clerics and druids (PO:SM).

Sources

This spell on the AD&D 2nd Edition Wiki