Earth Walk

Level 6 priest spell · Alteration

Lets the priest move through rock and soil as a xorn does, carrying twice their weight and able to entomb a foe, a turn per level.

Situations: Travel · Control

Useful — worth a slot when its situation comes up.

Among 6th level's best. Powerful: opens what's closed.

Sphere
Elemental Earth
Range
0
Components
V, S
Casting time
1 rd.
Duration
1 turn/level
Area of effect
The caster
Saving throw
Special

The earth walk spell enables the priest to pass into and through stone and earth as if he or she was a xorn (movement rate of 6). This ability allows ambushes in which foes have a -3 penalty to their surprise rolls.

The spellcaster can carry up to twice his or her body weight (total) through the stone as well. For the spellcaster to use this ability offensively, the priest must make a successful attack roll to grab the subject, who is then allowed a saving throw vs. petrifaction to break free. If the saving throw fails, the spellcaster imprisons the subject (as the 9th level wizard spell imprisonment). A freedom spell (the reversed form of imprisonment) can free the trapped creature.

A phase door cast on the earth-walking priest instantly slays him or her.

Notes: Granted by the dwarven god Dumathoin.

Sources

  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki