128 spells across 7 levels

Level 116 spells
SpellSpheresCasting timeRangeSave

Lets one man-sized creature climb and hang from trees like a squirrel for an hour per level.

Plant4TouchNone

Doubles the caster's astral movement and lifts astral missile penalties, an hour per level.

Astral40None

Removes all fatigue and exhaustion from one creature, restoring it to fully rested.

Necromantic430 ydsNone

Speeds the party's travel along a mile of road per level by half and spares it minor mishaps.

Travelers1 roundTouchNone

Makes one creature or object of up to 10 lb. per level rise through water at 50 ft. a round and float at the surface.

Elemental Water, Travelers4TouchNeg.

Lets one creature per level walk on any ice or snow as firm ground, leaving no trace, for a turn plus a turn per level.

Elemental Water4TouchNone

Blesses a traveller or a shipped object with +2 on saves against mishaps for a trip of up to a week per level; reversed, a malison.

Travelers1 rd.TouchNone

Tells the caster which way is north, anywhere, even in magical darkness.

Travelers10None

Lets the touched creature dive safely to twice its normal depth for a turn plus a turn per level.

Elemental Water, Protection4TouchNone

Reveals to the druid the direction faced and how far above or below ground they stand.

Elemental Earth40None

Fields of dense air around the feet let one creature glide over snow or ice crust and never be knocked over, a round per level.

Elemental Water4TouchNone

The touched creature climbs walls and ceilings barehanded at MV 9, silently, for a round plus a round per level.

Necromantic1TouchNeg.

Lets a water-dwelling being such as a merfolk or sea elf stay on land without penalty for 3 hours per level.

Animal, Elemental Water1 rd.TouchNone

Teaches the shaman one totem image per level, inscribed over hours, that grants its animal's gift to whoever bears it.

AnimalSpecial0None

Triples the caster's swimming speed for one round, to be spent within an hour per level.

Combat40None

Raises a pillar of wind that eases the caster down from a fall, the safer the stronger the breeze, or lifts them 5 ft. per level, 2 rds. per level.

Elemental Air10None
Level 28 spells
SpellSpheresCasting timeRangeSave

Attunes the caster to astral and ethereal phenomena for an hour per level, with +2 to surprise against planar monsters.

Astral50None
BurrowGnome

Hardens the priest's nails into stone claws that dig through earth at burrowing rate 3 and strike twice for 1d4+1, a turn + 1 rd. per level.

Elemental Earth50None

Makes up to 200 lb. per level rise through liquid at speed 3 and stay afloat, a turn per level; the unwilling may save.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water5TouchNeg.

Halves the weight of a 10-ft. cube of gear, supplies or even a carried casualty for an hour per level.

Travelers230 yardsNone

Shows the caster where the nearest dwarves in urgent need lie within a mile, and guides them there by the quickest route.

Divination1 turn0None

Lets one creature per two levels swim like a trained swimmer, or a trained one at +2, an hour + a turn per level.

Charm4 (5 - PSC)TouchNone

Lets the touched creature sense every gate or portal along a 60-ft. path and try to learn where it leads and its key, a round per level.

Divination5TouchSpecial

Lets the druid move at 15 without tiring and leap obstacles twice their height, a turn + 1 rd. per level.

Animal50None
Level 316 spells
SpellSpheresCasting timeRangeSave

Opens a window of up to 10 ft. square onto the Astral Plane, showing a named creature or place, 2 rds. per level.

Astral35 yardsNone

Takes the caster and one willing companion per two levels into the Border Ethereal for a turn + 1 rd. per level.

Numbers10None

Grows pegasus wings on a horse or other equine so it flies at 48, ridden bareback, an hour per level.

Animal6TouchNone

Lets the caster and one creature per level above 5th walk through nonmagical fire and over lava, halving magical fire damage, 1 rd. + 1 per level.

Elemental Fire5TouchNone

Gives a navigator an unerring sense of the way back to the ship's home port, a week per level.

AllOne turnTouchNone

Jets the caster 18 through water for a round, leaving a 60-by-80-ft. cloud of blinding ink behind for 5 rds.

Protection10None

Lets the priest blink at will to any visible spot within 5 ft. per level, max 120 ft., once a round, a round per level.

Combat60None

Lifts one creature of up to 100 lb. per level straight up or down, 20 ft. a round for the caster or 10 for another, a turn per level.

Elemental Air620 yds./levelNeg.

Alters the caster's form, size and gear as alter self does, any man-shaped shape, a day per level.

Charm60Special

Turns a willing person into an ordinary animal of their spirit animal's kind, mind intact, for 1d10 days.

Animal1 hr.TouchNone

Two or more priests of Mystra grant up to three worshippers flight at 24 while the stars are out.

Elemental Air, Travelers2 turns10 yardsNone

Summons a unicorn within 3 miles to carry and fight beside the caster for a day, once in its life.

Animal, Summoning1 rd.3 mi.None

Lets creatures breathe water for an hour per level, split among several at half an hour each at least; reversed, air breathing.

Elemental Air, Elemental Water6TouchNone

Lets the caster and one creature per level above 5th walk on water, mud, snow or any liquid, a turn + 1 per level.

Elemental Water6TouchNone

Shapes a pool into a serpentine mass (AC 3, 33 hp) that bites for 2d8 once a round or carries riders, for 4 rds.

Elemental Water640 yds.None

Raises a 5-ft.-wide column of air 5 ft. tall per level that lifts anything under 40 lb. per level to its top, a turn + 1 rd. per level.

Elemental Air610 yards/levelSpecial
Level 422 spells
SpellSpheresCasting timeRangeSave

Bottles forge smoke that pours out as a pony, donkey, lizard or smoke wyvern to ride, by caster level, a day per level.

Summoning2d6 turns0None

Lets one creature breathe a named element as air, fire, ash, salt or earth, an hour per level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water7TouchNone

Floats up to ten corpses per level along a chosen route at flying speed 10, an hour per level.

Necromantic75 yards/levelNone

Folds space to open a two-way gate up to 10 ft. across to a distant place on this plane for one round.

Numbers1 round5 feetNone

Guarantees the recipient one extraordinarily difficult action next round, such as putting an arrow clean through a keyhole.

All7TouchNone

Lets the touched creature move and fight freely despite web, slow, hold or paralysis, and at full speed under water, a turn per level.

Charm7TouchNone

Sends the priest's astral body down the cord of silver a projected priest left behind, to join them.

Astral1 turn0None

Sinks water in a 10-ft. square per level by 2 ft. per level, down to an inch, for a turn per level; reversed, raises it to flood height.

Elemental Water1 turn120 yds.None

Turns moonlight into a bridge up to 120 yd. long that bears the good, and the neutral touching the caster, a round per level.

Sun7120 yds.None

Lets one creature pass through natural or magical webs, ropes and vines as if they were not there, a round per level.

Necromantic4TouchSpecial

Raises a 10-ft.-wide pillar of earth up to 10 ft. per level tall, rising or sinking 60 ft. a round like a lift, a round per level.

Elemental Earth730 yds.None

Opens a passage through trees and undergrowth, 4 by 8 by 12 ft. per level, or hides the caster inside a trunk, a turn per level.

Plant7TouchNone

Lets the shukenja take the shape of any beast between a sparrow and a horse, gaining only its form and movement, 2 turns per level.

Creation30None

Turns the touched creature into a coherent body of seawater that flows up walls and under doors, an hour + a turn per level.

All6TouchNeg.

Raises an illusion of sight and touch across 100 sq. ft. + 100 per level that only the caster believes; others must save to see it as real.

Thought1 round10 yards/levelSpecial

Lets the caster merge into stone and travel through it at 10 ft. a round, sensing cavities and creatures, 1 rd. + 1 per level.

Elemental Earth70None

Lets the priest take the shape of any good or neutral sylvan being, from a gorse to a voadkyn, with its movement but none of its powers, 2 turns per level.

Animal70None

Makes 100 sq. yd. per level cost twice as much to cross, for enemy units alone, 2 turns per level; reversed, it eases the ground.

War2 turns240 yardsNone

Grows four wooden legs on a plank or log so it carries up to 600 lb. at speed 12, obeying spoken commands, an hour per level.

Travelers410 yardsNone

Makes one creature per level all but tireless: no penalty for forced marches, +4 on Strength and Constitution checks, a day per level.

Necromantic1 roundTouchNone

Shapes standing water into a walkable air-filled tunnel up to 300 yd. long with solid walls, for a turn.

Elemental Water1 rd.30 yds.None

Lifts a priest of air 10 ft. per level on a column of wind, then lets them glide 10 ft. for every foot of height.

Elemental Air70None
Level 529 spells
SpellSpheresCasting timeRangeSave

Lets the touched creature ignore choking gases, breathe under water or survive airless space for a day.

Protection8TouchNone

Lets one creature, however large, walk on air as on solid ground, an hour + a turn per level.

Elemental Air8TouchNone

Turns the caster into an ooze, jelly, pudding or roper by level, mind intact but casting no spells, a turn per level.

Animal1 rd.0None

Links two touched surfaces so a small object set on either is teleported to the other, one a round, a turn per level.

Summoning1 rd.20 yds.Special

Clears weeds, stones and snow from a 10-ft. path ahead, halving the cost of crossing rough country, an hour per level.

Travelers50None

Hardens 1,000 cu. ft. of vapour per caster level into a drifting carpet solid enough to bear any weight, 3 turns per level.

Weather8120 yds.None

Turns a chair into a spelljamming helm able to drive a ship of two tons per caster level, a week per level, ageing the caster a year.

Creation1 turn/level10 yds.None

Lets the recipient teleport unerringly up to 360 yd. once a round, carrying 250 lb. and more with caster level, for 6 rds.

Combat8TouchNone

Attunes the priest to rock so they can teleport unerringly to any large outcrop on the plane, taking a turn in transit.

Elemental Earth80None

Lets one creature per level force march at two and a half times speed without fatigue, at -1 to attacks, a day per level.

Travelers1 turn50 feetNone

Turns a sack or pack into a holding space of 30 to 150 cubic feet by caster level, 2 turns per level + 1d12 rds.

Numbers1 roundTouchNone

Lifts an object of up to 500 lb. and flies it at the caster's concentration, or holds it hovering, 2 turns + 1 per level.

Creation5 rds.TouchNone

Lets the caster lunge a drifting spelljammer up to 5 tons per level in a chosen direction, at a word spoken within a day per level.

Guardian1 rd.20 yds. +10 yds./levelSpecial

Turns the caster and their gear to vapour, near untouchable and able to slip through any crack, a turn per level.

Elemental Air, Necromantic80None

Moderates temperature by 20° and wind by 10 mph within 10 ft. per caster level of the subject, to their own comfort, an hour per level.

Elemental Air, Elemental Water8TouchNeg.

Bonds the caster's life to an ancient oak for good: they may step through any tree to reach it and shunt their wounds onto it.

Plant24 hrs.TouchNone

Hardens 10 cu. ft. of water per level to rock, harmlessly holding whatever is inside, a turn + 1 rd. per level.

Elemental Water1 rd.TouchNone

Lays a glowing stair or bridge of force up to 15 ft. per level long whose users cannot be drained, charmed or made to fall.

Sun, Travelers85 yards/levelNone

Steps the priest into a frozen instant of the future for up to 5 rds. by level, unseen and untouchable but unable to act on the world.

Time70None

Lets the caster step into one living tree and out of another of its kind, up to 600 yd. away depending on the species.

Plant8Touch (Special - PSC)None
PassageLost Spelllost

A lost spell, said to have worked much as walking through earth does.

————

Sends the caster, or up to eight linked hands, onto a different plane; an unwilling target must be touched and may save.

Astral8TouchNeg.

Sends the caster, or up to eight linked hands, to another plane by way of an engraved coin; the unwilling may save.

Astral8TouchNegate

Under a rainbow, makes either a bow firing seven coloured arrows of doubled effect against matching foes, or a bridge of light.

Sun, Weather7120 yds.None

Inscribes a dwarven rune stronger than a glyph that looses its harm on whoever violates it, save negates.

Guardian1 rd.TouchSpecial

Shapes a fire's smoke into a bridge, stair or ladder up to 300 yd. long, as solid as stone, for 1d4 turns.

Elemental Fire4 rds.300 yds.None

Rears a pool into a serpent (AC 1, 55 hp) that bites twice a round for 3d8 at the caster's command, for 6 rds.

Elemental Water860 yds.None

Turns a submerged creature and its gear to water so it travels a mile a round through streams and ground water, a turn + 1 rd. per level.

Elemental Water5TouchNeg.

A burst of air throws the caster, and anyone sharing their 10-ft. cube, 120 to 600 ft. skyward, and triggers the caster's own shapechange.

Elemental Air10None
Level 617 spells
SpellSpheresCasting timeRangeSave

Lets one creature walk on air or liquid at normal pace, halting a fall within a body length, 1 rd. + 1 per level.

Necromantic9TouchNone

Points the caster unerringly toward a familiar item underground, and once opens a passage through an intervening wall, a round per level.

Elemental Earth1 rd.0None

Spans up to 20 ft. per level with an unbreakable black ribbon of force two feet wide, safe from every attack, for 4 rds.

Creation920 yds.None

Lets the caster unmake up to four creatures or a volume of objects for themselves alone, unable to harm or be harmed, a round per level.

Thought50Special

Lets the priest move through rock and soil as a xorn does, carrying twice their weight and able to entomb a foe, a turn per level.

Elemental Earth1 rd.0Special

Shows the recipient the shortest road in or out of any place, trap or maze, a turn per level; reversed, it loses them.

Divination3 rds.TouchNone

Compels up to 10 HD of dull-witted beasts to carry the caster and companions, though never to fight, an hour per level.

Travelers630 yardsNegate

Parts water into a trough 3 ft. deep and 20 yd. long per level, or an air cylinder under the sea, a turn per level.

Elemental Water1 turn20 yds./levelNone

Summons whatever mount-sized sea creature lies within an hour's swimming, to carry the caster as its mood allows.

Summoning6SpecialNeg.

Drops the silt 10 ft. within 10 yd. per level so the rock paths lie bare, 4 hours per level; reversed, it raises the silt as much.

Elemental Air, Elemental Earth90None

Carries everyone within 10 ft. a full day into the future in an instant, unchanged and unrested; save negates.

Time1 round0Neg.

Lets the priest step into one fire and out of another within 2 miles per level, at the cost of 1d6 of their own hit points.

Elemental Fire6 rds.2 mi./levelNone

Opens a spring, purifies one for scrying, or lets the caster travel between springs.

Creation, Elemental Water1 roundSpecialNone

Makes up to ten touched creatures immune to metal, which passes through them, and able to walk through bars, a round per level.

All1 rd.0Special

Turns a 5-ft. cube per level of stone or earth to molten rock for 6d8; save vs. paralysis negates, and it cools in two days.

Elemental Magma2 rds.10 yds./levelVs. paralyzation

Steps the caster into one living plant and out of another of its kind, however far away, within a round.

Plant4TouchNone

Returns the priest instantly to a sanctuary named in advance, with 25 lb. of weight per level.

Summoning10None
Level 720 spells
SpellSpheresCasting timeRangeSave

Projects the priest's astral body onto the Astral Plane and from there to the first layer of any Outer Plane, the body left behind.

Astral½ HourTouchNone

Lets the caster take the shape of any dolphin, narwhal or whale, changing at will, an hour per level.

Combat1 rd.0None

Calls a flaming chariot and two fiery steeds to bear the caster and seven others at 24 on land or 48 aloft, for 12 hours.

Creation, Elemental Fire1 turn10 yds.None

Calls a flaming chariot and two fiery steeds that carry nine at 24 on land or 48 aloft, burning any who touch the horses for 3d8.

Elemental Fire1 turn10 yardsSpecial

Tears open a 10-ft. square for every caster level between one Elemental Plane and its neighbour, letting its matter pour through, an hour per level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water1 round10 yards/levelNone

Transports two creatures or objects, up to 400 lb. each, safely to separate places on this plane.

Summoning1 rd. or 2 rds.TouchNone

Lets the caster take the shape of any cat, from a tressym to a dragonne, changing at will, an hour per level.

Combat1 round0None

Conjures a five-stringed harp of force whose strings each loose one power, from shattering metal to a 9d6 bolt, for a turn.

Combat1 round0None

Lays a 10-ft.-wide road of black stone hovering in the air ahead of the caster, rising and falling as they wish, a turn per level.

Travelers1 round0None

Turns the caster to water in a pool so they may travel to any plane where water lies.

Elemental Water40None

Melts a tunnel through earth and rock at movement 3, the molten stone setting behind into a lasting passage, a turn per level.

Elemental Magma1 turn +1 turn/level0None

Lets everyone within 20 ft. ignore choking gases, breathe under water and survive airless space, for a day.

Protection1 rd.TouchNone

A 10-ft. sphere of breathable air proof against one named element, for travelling the Inner Planes, an hour per level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Protection1 round0None

Links two prepared stones so a password carries a traveller between them, past every ward against teleportation.

Elemental Earth1 roundSpecialNone

Charges a token that carries whoever breaks it straight to the priest's sanctuary; reversed, it brings the priest to them.

Summoning1 dayTouchNone

Turns the touched creature into a being of elemental water, flowing and half-immune to blades, a turn + 1 rd. per level.

Elemental Water1 rd.TouchNeg.

Spends 250 gp of treasure per spell level to work a cure or a dimension door, at a touch.

Healing, Necromantic2 roundsTouchNone

Sets a word in another's mouth that, whenever spoken even years later, spends 500 gp of treasure per spell level on a cure or escape.

Healing, Necromantic2 roundsTouchNone

Turns the priest and one companion per eight levels to cloudlike vapour that drifts at speed 60, an hour per level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water1 rd.TouchNone

Turns the shukenja and two companions to mist that drifts at up to 60 a round, an hour per level.

Elemental Air1 rd.TouchNone