128 spells across 7 levels
| Level 116 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Lets one man-sized creature climb and hang from trees like a squirrel for an hour per level. | Plant | 4 | Touch | None |
Doubles the caster's astral movement and lifts astral missile penalties, an hour per level. | Astral | 4 | 0 | None |
Removes all fatigue and exhaustion from one creature, restoring it to fully rested. | Necromantic | 4 | 30 yds | None |
Speeds the party's travel along a mile of road per level by half and spares it minor mishaps. | Travelers | 1 round | Touch | None |
Makes one creature or object of up to 10 lb. per level rise through water at 50 ft. a round and float at the surface. | Elemental Water, Travelers | 4 | Touch | Neg. |
Lets one creature per level walk on any ice or snow as firm ground, leaving no trace, for a turn plus a turn per level. | Elemental Water | 4 | Touch | None |
Blesses a traveller or a shipped object with +2 on saves against mishaps for a trip of up to a week per level; reversed, a malison. | Travelers | 1 rd. | Touch | None |
Tells the caster which way is north, anywhere, even in magical darkness. | Travelers | 1 | 0 | None |
Lets the touched creature dive safely to twice its normal depth for a turn plus a turn per level. | Elemental Water, Protection | 4 | Touch | None |
Reveals to the druid the direction faced and how far above or below ground they stand. | Elemental Earth | 4 | 0 | None |
Fields of dense air around the feet let one creature glide over snow or ice crust and never be knocked over, a round per level. | Elemental Water | 4 | Touch | None |
The touched creature climbs walls and ceilings barehanded at MV 9, silently, for a round plus a round per level. | Necromantic | 1 | Touch | Neg. |
Lets a water-dwelling being such as a merfolk or sea elf stay on land without penalty for 3 hours per level. | Animal, Elemental Water | 1 rd. | Touch | None |
Teaches the shaman one totem image per level, inscribed over hours, that grants its animal's gift to whoever bears it. | Animal | Special | 0 | None |
Triples the caster's swimming speed for one round, to be spent within an hour per level. | Combat | 4 | 0 | None |
Raises a pillar of wind that eases the caster down from a fall, the safer the stronger the breeze, or lifts them 5 ft. per level, 2 rds. per level. | Elemental Air | 1 | 0 | None |
| Level 28 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Attunes the caster to astral and ethereal phenomena for an hour per level, with +2 to surprise against planar monsters. | Astral | 5 | 0 | None |
BurrowGnome Hardens the priest's nails into stone claws that dig through earth at burrowing rate 3 and strike twice for 1d4+1, a turn + 1 rd. per level. | Elemental Earth | 5 | 0 | None |
Makes up to 200 lb. per level rise through liquid at speed 3 and stay afloat, a turn per level; the unwilling may save. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 5 | Touch | Neg. |
Halves the weight of a 10-ft. cube of gear, supplies or even a carried casualty for an hour per level. | Travelers | 2 | 30 yards | None |
Shows the caster where the nearest dwarves in urgent need lie within a mile, and guides them there by the quickest route. | Divination | 1 turn | 0 | None |
Lets one creature per two levels swim like a trained swimmer, or a trained one at +2, an hour + a turn per level. | Charm | 4 (5 - PSC) | Touch | None |
Lets the touched creature sense every gate or portal along a 60-ft. path and try to learn where it leads and its key, a round per level. | Divination | 5 | Touch | Special |
Lets the druid move at 15 without tiring and leap obstacles twice their height, a turn + 1 rd. per level. | Animal | 5 | 0 | None |
| Level 316 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Opens a window of up to 10 ft. square onto the Astral Plane, showing a named creature or place, 2 rds. per level. | Astral | 3 | 5 yards | None |
Takes the caster and one willing companion per two levels into the Border Ethereal for a turn + 1 rd. per level. | Numbers | 1 | 0 | None |
Grows pegasus wings on a horse or other equine so it flies at 48, ridden bareback, an hour per level. | Animal | 6 | Touch | None |
Lets the caster and one creature per level above 5th walk through nonmagical fire and over lava, halving magical fire damage, 1 rd. + 1 per level. | Elemental Fire | 5 | Touch | None |
Gives a navigator an unerring sense of the way back to the ship's home port, a week per level. | All | One turn | Touch | None |
Jets the caster 18 through water for a round, leaving a 60-by-80-ft. cloud of blinding ink behind for 5 rds. | Protection | 1 | 0 | None |
Lets the priest blink at will to any visible spot within 5 ft. per level, max 120 ft., once a round, a round per level. | Combat | 6 | 0 | None |
Lifts one creature of up to 100 lb. per level straight up or down, 20 ft. a round for the caster or 10 for another, a turn per level. | Elemental Air | 6 | 20 yds./level | Neg. |
Alters the caster's form, size and gear as alter self does, any man-shaped shape, a day per level. | Charm | 6 | 0 | Special |
Turns a willing person into an ordinary animal of their spirit animal's kind, mind intact, for 1d10 days. | Animal | 1 hr. | Touch | None |
Two or more priests of Mystra grant up to three worshippers flight at 24 while the stars are out. | Elemental Air, Travelers | 2 turns | 10 yards | None |
Summons a unicorn within 3 miles to carry and fight beside the caster for a day, once in its life. | Animal, Summoning | 1 rd. | 3 mi. | None |
Lets creatures breathe water for an hour per level, split among several at half an hour each at least; reversed, air breathing. | Elemental Air, Elemental Water | 6 | Touch | None |
Lets the caster and one creature per level above 5th walk on water, mud, snow or any liquid, a turn + 1 per level. | Elemental Water | 6 | Touch | None |
Shapes a pool into a serpentine mass (AC 3, 33 hp) that bites for 2d8 once a round or carries riders, for 4 rds. | Elemental Water | 6 | 40 yds. | None |
Raises a 5-ft.-wide column of air 5 ft. tall per level that lifts anything under 40 lb. per level to its top, a turn + 1 rd. per level. | Elemental Air | 6 | 10 yards/level | Special |
| Level 422 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Bottles forge smoke that pours out as a pony, donkey, lizard or smoke wyvern to ride, by caster level, a day per level. | Summoning | 2d6 turns | 0 | None |
Lets one creature breathe a named element as air, fire, ash, salt or earth, an hour per level. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 7 | Touch | None |
Floats up to ten corpses per level along a chosen route at flying speed 10, an hour per level. | Necromantic | 7 | 5 yards/level | None |
Folds space to open a two-way gate up to 10 ft. across to a distant place on this plane for one round. | Numbers | 1 round | 5 feet | None |
Guarantees the recipient one extraordinarily difficult action next round, such as putting an arrow clean through a keyhole. | All | 7 | Touch | None |
Lets the touched creature move and fight freely despite web, slow, hold or paralysis, and at full speed under water, a turn per level. | Charm | 7 | Touch | None |
Sends the priest's astral body down the cord of silver a projected priest left behind, to join them. | Astral | 1 turn | 0 | None |
Sinks water in a 10-ft. square per level by 2 ft. per level, down to an inch, for a turn per level; reversed, raises it to flood height. | Elemental Water | 1 turn | 120 yds. | None |
Turns moonlight into a bridge up to 120 yd. long that bears the good, and the neutral touching the caster, a round per level. | Sun | 7 | 120 yds. | None |
Lets one creature pass through natural or magical webs, ropes and vines as if they were not there, a round per level. | Necromantic | 4 | Touch | Special |
Raises a 10-ft.-wide pillar of earth up to 10 ft. per level tall, rising or sinking 60 ft. a round like a lift, a round per level. | Elemental Earth | 7 | 30 yds. | None |
Opens a passage through trees and undergrowth, 4 by 8 by 12 ft. per level, or hides the caster inside a trunk, a turn per level. | Plant | 7 | Touch | None |
Lets the shukenja take the shape of any beast between a sparrow and a horse, gaining only its form and movement, 2 turns per level. | Creation | 3 | 0 | None |
Turns the touched creature into a coherent body of seawater that flows up walls and under doors, an hour + a turn per level. | All | 6 | Touch | Neg. |
Raises an illusion of sight and touch across 100 sq. ft. + 100 per level that only the caster believes; others must save to see it as real. | Thought | 1 round | 10 yards/level | Special |
Lets the caster merge into stone and travel through it at 10 ft. a round, sensing cavities and creatures, 1 rd. + 1 per level. | Elemental Earth | 7 | 0 | None |
Lets the priest take the shape of any good or neutral sylvan being, from a gorse to a voadkyn, with its movement but none of its powers, 2 turns per level. | Animal | 7 | 0 | None |
Makes 100 sq. yd. per level cost twice as much to cross, for enemy units alone, 2 turns per level; reversed, it eases the ground. | War | 2 turns | 240 yards | None |
Grows four wooden legs on a plank or log so it carries up to 600 lb. at speed 12, obeying spoken commands, an hour per level. | Travelers | 4 | 10 yards | None |
Makes one creature per level all but tireless: no penalty for forced marches, +4 on Strength and Constitution checks, a day per level. | Necromantic | 1 round | Touch | None |
Shapes standing water into a walkable air-filled tunnel up to 300 yd. long with solid walls, for a turn. | Elemental Water | 1 rd. | 30 yds. | None |
Lifts a priest of air 10 ft. per level on a column of wind, then lets them glide 10 ft. for every foot of height. | Elemental Air | 7 | 0 | None |
| Level 529 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Lets the touched creature ignore choking gases, breathe under water or survive airless space for a day. | Protection | 8 | Touch | None |
Lets one creature, however large, walk on air as on solid ground, an hour + a turn per level. | Elemental Air | 8 | Touch | None |
Turns the caster into an ooze, jelly, pudding or roper by level, mind intact but casting no spells, a turn per level. | Animal | 1 rd. | 0 | None |
Links two touched surfaces so a small object set on either is teleported to the other, one a round, a turn per level. | Summoning | 1 rd. | 20 yds. | Special |
Clears weeds, stones and snow from a 10-ft. path ahead, halving the cost of crossing rough country, an hour per level. | Travelers | 5 | 0 | None |
Hardens 1,000 cu. ft. of vapour per caster level into a drifting carpet solid enough to bear any weight, 3 turns per level. | Weather | 8 | 120 yds. | None |
Turns a chair into a spelljamming helm able to drive a ship of two tons per caster level, a week per level, ageing the caster a year. | Creation | 1 turn/level | 10 yds. | None |
Lets the recipient teleport unerringly up to 360 yd. once a round, carrying 250 lb. and more with caster level, for 6 rds. | Combat | 8 | Touch | None |
Attunes the priest to rock so they can teleport unerringly to any large outcrop on the plane, taking a turn in transit. | Elemental Earth | 8 | 0 | None |
Lets one creature per level force march at two and a half times speed without fatigue, at -1 to attacks, a day per level. | Travelers | 1 turn | 50 feet | None |
Turns a sack or pack into a holding space of 30 to 150 cubic feet by caster level, 2 turns per level + 1d12 rds. | Numbers | 1 round | Touch | None |
Lifts an object of up to 500 lb. and flies it at the caster's concentration, or holds it hovering, 2 turns + 1 per level. | Creation | 5 rds. | Touch | None |
Lets the caster lunge a drifting spelljammer up to 5 tons per level in a chosen direction, at a word spoken within a day per level. | Guardian | 1 rd. | 20 yds. +10 yds./level | Special |
Turns the caster and their gear to vapour, near untouchable and able to slip through any crack, a turn per level. | Elemental Air, Necromantic | 8 | 0 | None |
Moderates temperature by 20° and wind by 10 mph within 10 ft. per caster level of the subject, to their own comfort, an hour per level. | Elemental Air, Elemental Water | 8 | Touch | Neg. |
Bonds the caster's life to an ancient oak for good: they may step through any tree to reach it and shunt their wounds onto it. | Plant | 24 hrs. | Touch | None |
Hardens 10 cu. ft. of water per level to rock, harmlessly holding whatever is inside, a turn + 1 rd. per level. | Elemental Water | 1 rd. | Touch | None |
Lays a glowing stair or bridge of force up to 15 ft. per level long whose users cannot be drained, charmed or made to fall. | Sun, Travelers | 8 | 5 yards/level | None |
Steps the priest into a frozen instant of the future for up to 5 rds. by level, unseen and untouchable but unable to act on the world. | Time | 7 | 0 | None |
Lets the caster step into one living tree and out of another of its kind, up to 600 yd. away depending on the species. | Plant | 8 | Touch (Special - PSC) | None |
PassageLost Spelllost A lost spell, said to have worked much as walking through earth does. | — | — | — | — |
Sends the caster, or up to eight linked hands, onto a different plane; an unwilling target must be touched and may save. | Astral | 8 | Touch | Neg. |
Sends the caster, or up to eight linked hands, to another plane by way of an engraved coin; the unwilling may save. | Astral | 8 | Touch | Negate |
Under a rainbow, makes either a bow firing seven coloured arrows of doubled effect against matching foes, or a bridge of light. | Sun, Weather | 7 | 120 yds. | None |
Inscribes a dwarven rune stronger than a glyph that looses its harm on whoever violates it, save negates. | Guardian | 1 rd. | Touch | Special |
Shapes a fire's smoke into a bridge, stair or ladder up to 300 yd. long, as solid as stone, for 1d4 turns. | Elemental Fire | 4 rds. | 300 yds. | None |
Rears a pool into a serpent (AC 1, 55 hp) that bites twice a round for 3d8 at the caster's command, for 6 rds. | Elemental Water | 8 | 60 yds. | None |
Turns a submerged creature and its gear to water so it travels a mile a round through streams and ground water, a turn + 1 rd. per level. | Elemental Water | 5 | Touch | Neg. |
A burst of air throws the caster, and anyone sharing their 10-ft. cube, 120 to 600 ft. skyward, and triggers the caster's own shapechange. | Elemental Air | 1 | 0 | None |
| Level 617 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Lets one creature walk on air or liquid at normal pace, halting a fall within a body length, 1 rd. + 1 per level. | Necromantic | 9 | Touch | None |
Points the caster unerringly toward a familiar item underground, and once opens a passage through an intervening wall, a round per level. | Elemental Earth | 1 rd. | 0 | None |
Spans up to 20 ft. per level with an unbreakable black ribbon of force two feet wide, safe from every attack, for 4 rds. | Creation | 9 | 20 yds. | None |
Lets the caster unmake up to four creatures or a volume of objects for themselves alone, unable to harm or be harmed, a round per level. | Thought | 5 | 0 | Special |
Lets the priest move through rock and soil as a xorn does, carrying twice their weight and able to entomb a foe, a turn per level. | Elemental Earth | 1 rd. | 0 | Special |
Shows the recipient the shortest road in or out of any place, trap or maze, a turn per level; reversed, it loses them. | Divination | 3 rds. | Touch | None |
Compels up to 10 HD of dull-witted beasts to carry the caster and companions, though never to fight, an hour per level. | Travelers | 6 | 30 yards | Negate |
Parts water into a trough 3 ft. deep and 20 yd. long per level, or an air cylinder under the sea, a turn per level. | Elemental Water | 1 turn | 20 yds./level | None |
Summons whatever mount-sized sea creature lies within an hour's swimming, to carry the caster as its mood allows. | Summoning | 6 | Special | Neg. |
Drops the silt 10 ft. within 10 yd. per level so the rock paths lie bare, 4 hours per level; reversed, it raises the silt as much. | Elemental Air, Elemental Earth | 9 | 0 | None |
Carries everyone within 10 ft. a full day into the future in an instant, unchanged and unrested; save negates. | Time | 1 round | 0 | Neg. |
Lets the priest step into one fire and out of another within 2 miles per level, at the cost of 1d6 of their own hit points. | Elemental Fire | 6 rds. | 2 mi./level | None |
Opens a spring, purifies one for scrying, or lets the caster travel between springs. | Creation, Elemental Water | 1 round | Special | None |
Makes up to ten touched creatures immune to metal, which passes through them, and able to walk through bars, a round per level. | All | 1 rd. | 0 | Special |
Turns a 5-ft. cube per level of stone or earth to molten rock for 6d8; save vs. paralysis negates, and it cools in two days. | Elemental Magma | 2 rds. | 10 yds./level | Vs. paralyzation |
Steps the caster into one living plant and out of another of its kind, however far away, within a round. | Plant | 4 | Touch | None |
Returns the priest instantly to a sanctuary named in advance, with 25 lb. of weight per level. | Summoning | 1 | 0 | None |
| Level 720 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Projects the priest's astral body onto the Astral Plane and from there to the first layer of any Outer Plane, the body left behind. | Astral | ½ Hour | Touch | None |
Lets the caster take the shape of any dolphin, narwhal or whale, changing at will, an hour per level. | Combat | 1 rd. | 0 | None |
Calls a flaming chariot and two fiery steeds to bear the caster and seven others at 24 on land or 48 aloft, for 12 hours. | Creation, Elemental Fire | 1 turn | 10 yds. | None |
Calls a flaming chariot and two fiery steeds that carry nine at 24 on land or 48 aloft, burning any who touch the horses for 3d8. | Elemental Fire | 1 turn | 10 yards | Special |
Tears open a 10-ft. square for every caster level between one Elemental Plane and its neighbour, letting its matter pour through, an hour per level. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 1 round | 10 yards/level | None |
Transports two creatures or objects, up to 400 lb. each, safely to separate places on this plane. | Summoning | 1 rd. or 2 rds. | Touch | None |
Lets the caster take the shape of any cat, from a tressym to a dragonne, changing at will, an hour per level. | Combat | 1 round | 0 | None |
Conjures a five-stringed harp of force whose strings each loose one power, from shattering metal to a 9d6 bolt, for a turn. | Combat | 1 round | 0 | None |
Lays a 10-ft.-wide road of black stone hovering in the air ahead of the caster, rising and falling as they wish, a turn per level. | Travelers | 1 round | 0 | None |
Turns the caster to water in a pool so they may travel to any plane where water lies. | Elemental Water | 4 | 0 | None |
Melts a tunnel through earth and rock at movement 3, the molten stone setting behind into a lasting passage, a turn per level. | Elemental Magma | 1 turn +1 turn/level | 0 | None |
Lets everyone within 20 ft. ignore choking gases, breathe under water and survive airless space, for a day. | Protection | 1 rd. | Touch | None |
A 10-ft. sphere of breathable air proof against one named element, for travelling the Inner Planes, an hour per level. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Protection | 1 round | 0 | None |
Links two prepared stones so a password carries a traveller between them, past every ward against teleportation. | Elemental Earth | 1 round | Special | None |
Charges a token that carries whoever breaks it straight to the priest's sanctuary; reversed, it brings the priest to them. | Summoning | 1 day | Touch | None |
Turns the touched creature into a being of elemental water, flowing and half-immune to blades, a turn + 1 rd. per level. | Elemental Water | 1 rd. | Touch | Neg. |
Spends 250 gp of treasure per spell level to work a cure or a dimension door, at a touch. | Healing, Necromantic | 2 rounds | Touch | None |
Sets a word in another's mouth that, whenever spoken even years later, spends 500 gp of treasure per spell level on a cure or escape. | Healing, Necromantic | 2 rounds | Touch | None |
Turns the priest and one companion per eight levels to cloudlike vapour that drifts at speed 60, an hour per level. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 1 rd. | Touch | None |
Turns the shukenja and two companions to mist that drifts at up to 60 a round, an hour per level. | Elemental Air | 1 rd. | Touch | None |