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Glowglory

Level 3 priest spell · Alteration, Invocation/Evocation

Sphere
Combat, Creation
Range
Touch
Components
V, S, M
Casting time
3
Duration
Special
Area of effect
1 glowstone or 1 sq. ft./level of normal stone
Saving throw
None

This spell allows priests to unleash a beam of power from a glowstone or make normal stone (in a surface area of up to 1 square foot per level of the caster) radiate a continual light radiance, for 1 turn per level. If the priest desires, the radiance of normal stone can be accompanied by a gentle release of heat: that is, enough to warm chilled beings to prevent frostbite, death from exposure, and to ensure comfortable sleeping and activity in exposed or icy-cold conditions.

When used on a glowstone touched by the caster, this magic unleashes a beam of power. A beam of power is a cutting beam of radiant force that rends stone, wood, and flesh alike. It is typically used as a weapon or as a tool to quarry stone or open passages in solid rock.

A beam of power inflicts as much damage to wood or stone objects as a heavy catapult hit. It deals 6d6 points of damage per contact to living things. In either case, a beam of power is mentally aimed with the same THAC0 as if the priest were attacking directly. It lashes out to its furthest extent (30 feet) in a single round, and can be directed as a continuous stream or pulsed (interrupted and resumed). In either case, other spellcasting, death, or unconsciousness on the part of the caster ends the beam of power and the spell instantly. Beams of power can be tracked in any direction while cutting or to follow a moving target (at MV 15). A beam of power lasts for as long as the caster concentrates. to a maximum duration of 1 round per level of the caster.

The material component is a pinch of gold-or gem-dust, which is sprinkled on the glowstone or surface to be affected.

Notes: Granted by the dwarven god Marthammor Duin.

Glowstone

A glowstone is a magical power source used by the dwarves. When created, a glowstone has 1,000 charges and cannot be recharged. It is a clear, faceted, oval, as long as a man's hand, and radiates light equal to a continual light spell.

The stone can recharge magical items at the rate of one charge per mm. It can give an item with limited charges in a set time period (for example, a device usable twice per day) an additional use after it has been exhausted, at the cost of 7 charges and five rounds of contact with the glowstone. Unleashing a beam of power uses 20 charges per round. A fully drained glowstone fades silently and the stone crumbles to dust.

A glowstone can be destroyed by disintegration or by receiving a total of 66 or more points of damage in a single round. The latter method causes the stone to explode for 1d10 points of damage per charge remaining to all creatures within 30 feet (save vs. spell for half damage).

A glowstone attaches itself to magical items. The effect is similar to magnetism, but it can be pulled free with some effort. While attached to a charged item, the stone will not only recharge it, but any charges used are drawn from the glow-stone instead of the item.

  • It is reputed that a creature holding two glowstones together and transferring their energy through its body will be purified of all poisons, diseases, parasitic infestations, and foreign materials embedded in its body.

Sources

This spell on the AD&D 2nd Edition Wiki