100 spells across 7 levels

Level 15 spells
SpellSpheresCasting timeRangeSave

A dryad's touch makes one plant grow fast: ten more feet of vine, or a tree ten feet taller within the hour; the plant may save to resist.

Plant1 minute0Special

Repairs a single break in a small object, 1 cu. ft. per level; magical items excluded.

Creation430 yds.None

Over six days rewrites the ink of a page per level into a legible message contrary to the original, in the author's hand.

Chaos1TouchNone

A dryad's touch bends one plant's growth: tall and straight, low to trip, or thorns dealing +2 damage, permanently.

Plant1 minute0None

Gives metal an enduring shine proof against rust, acid and decay, at the cost of its weight in platinum.

Protection3d4 turns0None
Level 29 spells
SpellSpheresCasting timeRangeSave

Turns the priest's forearms into adamantine hammers that tunnel a foot of rock a round and swing twice in melee, a turn per level.

Combat5 (6 - PSC)0None

Freezes water, a cubic foot per level, into ice, or sheets a pool an inch thick; anyone walking on it saves or falls.

Elemental Water530 yds.None

Keeps one edged weapon permanently sharp; nothing else about it improves.

Protection1 hour0None

Fires a consecrated forge on one lump of coal, 3 turns per level, hot enough for metals that grow nobler with caster level.

Elemental Fire1 rd.20 yds.None

Once a year at the High Holidays, conjures an ounce per level of raw metal, usually mithral or adamantite, onto the forge.

Elemental Earth1 turn/oz.10 yardsNone

Sets the hands glowing rose-red until they mend one broken item up to the caster's own size, or close a wound against bleeding.

Protection5TouchNone

Turns natural earth or stone across a 10-ft. square per level into mud, loose dirt or soft clay, 1 to 4 ft. deep.

Elemental Earth510 yds./levelNone

Doubles a smelter's heat so ore is worked twice as fast, a round per level; from 9th level it yields forge-gold.

Elemental Air1-3 turns0None

Bends 15 in. of wood an inch thick per level out of true, ruining missiles and giving melee weapons -4; reversed, straightens.

Plant510 yds./levelSpecial
Level 317 spells
SpellSpheresCasting timeRangeSave

Animates a quill that copies any nonmagical writing in a perfect hand at the caster's own writing speed, a turn per level.

Creation610 feetNone

Fans a fire far larger for 8 hours and adds +1 per die to fire spells, or blows it out if the turning check fails.

Elemental Fire1-6 turns0Special

Grants +3 on the artisan proficiency check for one project the craftsman works at 8 hours a day.

Creation1 turnTouchNone

Transmutes an ounce of iron into dark steel, invisible under the sun and glowing in the dark.

Sun3d4 turns0None

Ages one nonliving object a day for every hour, a cubic foot per level, until it rusts, rots or crumbles; magic items may save.

Time1 roundTouchSpecial

Crumbles one dead creature or 10 cu. ft. of dead plant matter to dust, or destroys a corporeal undead of 10 HD or less that fails its save.

Animal, Plant630 yds.Special

Raises earthworks, rubble walls or barricades to fortify a site of a 10-ft. cube per two levels, giving defenders cover.

War1 round60 yds.None

Makes a square foot of stone per level shed continual light and gentle warmth, or unleashes a 6d6 cutting beam from a glowstone.

Combat, Creation3TouchNone

Makes dead wood look alive, or damps firewood so it will not light and turns burning wood to choking smoke, a turn per level.

Plant610 yards/levelNone

Charges a trough of water with lightning's spirit, so metalwork forged with it gains +1 on item saves and jewellery a grade in value.

Elemental Water5 rds.10 yds.None

Reforms 9 cu. ft. + 1 per level of plain metal to any rough shape the caster wishes.

Elemental Earth1 rd.TouchNone

Cuts a furrow 20 ft. per level long that topples those standing on it for 1d4, 4d4 to anything buried, and lights enchanted earth crimson.

Elemental Earth610 yards/levelSpecial

Thickens the brush of a 20-ft. square per level into an impassable tangle, or enriches a farm's crops by a third for a year.

Plant1 rd.160 yds.Special

Turns one living plant, fungus or mould into any other kind of plant for good, though bland and half as useful.

Plant6TouchNone

Reforms 9 cu. ft. + 1 per level of wood into any rough shape: a weapon, a door, a figurine.

Plant1 rd.TouchNone

Reforms 9 cu. ft. + 1 per level of stone to any rough shape: a weapon, a door, a crude idol.

Elemental Earth1 rd.TouchNone

Rots a ship's timbers a square foot per round to 2 in. deep, a round per level; reversed, prevent wood rot guards them a month.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Plant610 yds.None
Level 419 spells
SpellSpheresCasting timeRangeSave

Adds a term to reality's equation, creating a simple object of 10 lb. or less, or at higher levels a creature, for a while.

Creation, Numbers1 round30 yardsNone

Ages or rejuvenates one plant, one seed or one tree per level by as much as a decade per level in an instant.

Time1 round30 yardsNone

Turns the priest into a giant badger, mind and powers intact but no spells, 2 turns per level, healing 1d12 on return.

Animal1 rd.0None

Rains head-sized rocks from the sky into a pile 15 ft. tall, crushing anything beneath for 4d6; save for half.

Elemental Earth730 yds.½

Taints one object or pool of liquid: water goes foul, potions weaken, holy water turns plain, items save at -3 and magic fails 1d3 turns.

Necromantic1 round5 yards/levelNone

Turns up to 150 lb. of dead organic matter, a corpse included, instantly to compost; corporeal undead save vs. death.

Animal, Plant75 yds./levelNone or Neg.

Splits one coin into two identical copies; a failed save costs the caster 1 hp for good but adds 2d12 more.

Creation7TouchSpecial

A ghostly quill copies any writing within 10 yd. per level exactly, spells and scrolls included, a round per level.

Creation710 yards/levelNone

Sets 1,000 cu. ft. of liquid per level fizzing like a shaken drink for a turn per level; reversed, it calms any water.

Elemental Water1 rd.120 yds.None

Raises staked ditches, palisades and sharpened stones to entrench a site of a 10-ft. cube per two levels, giving defenders heavy cover.

War3 rds.60 yds.None

Sinks water in a 10-ft. square per level by 2 ft. per level, down to an inch, for a turn per level; reversed, raises it to flood height.

Elemental Water1 turn120 yds.None

Raises a 10-ft.-wide pillar of earth up to 10 ft. per level tall, rising or sinking 60 ft. a round like a lift, a round per level.

Elemental Earth730 yds.None

Shreds a bought or manufactured thing, one cu. ft. a level, or deals 3d8 to a purchased beast or slave; the strong may save.

Animal430 yds.Special

Mends an earthen or stone structure by one structural point a round, a round per level, permanently.

Elemental Earth1 rd.TouchNone

Raises a stone pillar of whatever shape the caster pictures, up to twice their own bulk, bearing a symbol and words, permanently.

Creation2 rds.0Special

Raises an illusion of sight and touch across 100 sq. ft. + 100 per level that only the caster believes; others must save to see it as real.

Thought1 round10 yards/levelSpecial

Sets stone burning, a cubic foot a level, searing those within 10 ft. for 2d6 a round and 4d4 on contact, a round per level.

Elemental Earth, Elemental Fire4TouchNone

Warps 5 lb. of stone or metal per level out of true, ruining armour for damage equal to 10 minus its AC, and jamming locks; items save.

Elemental Earth71 levelNone

Shapes standing water into a walkable air-filled tunnel up to 300 yd. long with solid walls, for a turn.

Elemental Water1 rd.30 yds.None
Level 522 spells
SpellSpheresCasting timeRangeSave

Ages a cubic foot per level of nonliving matter by as much as 20 years a level, to tarnish, rust or rot; reversed, youthfulness.

Time1 round10 yardsNone

Copies a cubic foot per level of plant or animal stuff, food and living greenery included, permanently.

Creation1 roundTouchNone

Makes three exact copies of whatever a creation spell has just produced, each enduring exactly as the original does.

Creation830 yds.None

Hardens 1,000 cu. ft. of vapour per caster level into a drifting carpet solid enough to bear any weight, 3 turns per level.

Weather8120 yds.None

Lets a treant noble send orders outward through the bond it shares with the wood, moving the trees over hours, for a day.

Plant1 turnTouchNone

Draws all water out of a cubic foot per level of clay, stone, hide or wood so it cracks to dust; mindless undead take 1d6 per 3 levels.

Elemental Earth, Elemental Water810 yds./levelNone

Undoes wood rot, blight and pest damage at a cubic foot of timber or a square yard of growth a round, up to an acre.

Plant830 yds.None

Doubles, triples or quadruples what an extradimensional space will hold, or shrinks it as much, spilling what will not fit.

Numbers510 yardsSpecial

Turns a sack or pack into a holding space of 30 to 150 cubic feet by caster level, 2 turns per level + 1d12 rds.

Numbers1 roundTouchNone

Melts 3 cu. ft. of stone per level so it runs like syrup, then sets hard, entombing those who fail a save vs. poison.

Elemental Earth810 yds.Special

Hardens 10 cu. ft. of water per level to rock, harmlessly holding whatever is inside, a turn + 1 rd. per level.

Elemental Water1 rd.TouchNone

Draws a lava channel 100 yd. per level long from deep underground, flowing a round per caster level, lasting 1d6 days per level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water61,000 yardsNone

Rots away wood or once-living material, 10 cu. ft. per level, in an instant; plant creatures take 5d4 or die, save at +5.

Necromantic, Plant55 feet/levelSpecial

Conjures and fits the one missing piece an item needs, as good as new, at the cost of 2d4 hp and two saving throws.

Creation1 rd.TouchSpecial

Reverses age and erosion on 10 cu. ft. per level of lifeless matter, by an amount set by caster level; reversed, it ages them.

Elemental Air, Elemental Water810 yds.Neg.

Explodes 5 lb. of stone or metal per level into shards, 1 hp of damage for each 5 lb., less the target's armour; items save.

Elemental Earth860 yds.Neg.

Shapes a fire's smoke into a bridge, stair or ladder up to 300 yd. long, as solid as stone, for 1d4 turns.

Elemental Fire4 rds.300 yds.None

Softens a cubic yard of stone per level to brittle sponge and spreads as much again each day, unnoticed by most.

Elemental Earth1 rd.Touch½ or None

Gives up to 100 sq. ft. of timber per caster level the strength and item saves of solid rock, permanently, without changing its look.

Plant8TouchNone

Adds +4 to a stone building's saving throws against every kind of damage, once and permanently.

Elemental Earth1 hr.10 yds.None

Turns a 20-ft. cube of natural rock per level into mud that swallows the heavy; reversed, mud becomes soft stone.

Elemental Earth, Elemental Water8160 yds.None

Raises a permanent curtain of twilight, a 20-ft. square per level, solid to shadow-touched beings and draining to anyone else who crosses.

Sun880 yardNone
Level 613 spells
SpellSpheresCasting timeRangeSave

Weathers 5 cu. ft. of masonry per level in an instant, crumbling mortar and driving stones apart until walls give way.

Elemental Earth, Weather9TouchSpecial

Conjures an illusory engine that shoves, hauls, lifts, digs or thrashes at the caster's bidding, for a turn.

Creation610 yards/levelSpecial

Sheathes one arm in force at Strength 22 so its blows punch through armour and stone at +4 for 1d4+10, for 6 rds.

Combat90None

Raises or flattens up to 20 ft. of slope across a 120-yd. square, giving one side the high ground, a turn per three levels.

War2 turns10 yards/levelNone

Purges every flaw from an inorganic item and adds six points to all its item saves, permanently.

All, Creation9TouchNone

Wakes one object per level into a tireless worker as skilled as the priest at any craft, an hour per level.

Creation1 rd.60 yds.None

Sets ivy climbing a stone building that squeezes it like a catapult barrage every turn, for 6 turns.

Plant990 yds.Special

Parts water into a trough 3 ft. deep and 20 yd. long per level, or an air cylinder under the sea, a turn per level.

Elemental Water1 turn20 yds./levelNone

Drops the silt 10 ft. within 10 yd. per level so the rock paths lie bare, 4 hours per level; reversed, it raises the silt as much.

Elemental Air, Elemental Earth90None

Turns a 5-ft. cube per level of stone or earth to molten rock for 6d8; save vs. paralysis negates, and it cools in two days.

Elemental Magma2 rds.10 yds./levelVs. paralyzation

Turns a cubic yard of water per level to dry powder, more if it is muddy; a water creature saves vs. death or dies.

Elemental Earth, Elemental Water860 yds.Special

Grows a seed into a full tree in one round, splitting rock and metal in its way with the force of its rising.

Elemental Air, Elemental Earth80None

Raises a permanent wall of solid stone shaped as the caster wills.

Elemental Earth55 yds./levelNone
Level 715 spells
SpellSpheresCasting timeRangeSave

Sets off an eruption of volatile gas and ice that cracks pavement and topples stone buildings; those inside save vs. death or take 2d12.

Combat, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water6See belowNone

Draws an elemental of nature out of the wild land about, at grave risk to a caster below 17th level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Plant, Summoning1 turn100 yardsNone

Rips the ground in a circle 5 ft. wide per caster level for one round, collapsing caves, toppling structures and opening fissures.

Elemental Earth1 turn120 yds.None

Tears open a 10-ft. square for every caster level between one Elemental Plane and its neighbour, letting its matter pour through, an hour per level.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water1 round10 yards/levelNone

Raises a racing wall of seawater up to 10 ft. tall per level that drowns the weak and deals 3d6 a round to the rest.

Elemental Water1 turn240 yds.Special

Melts a tunnel through earth and rock at movement 3, the molten stone setting behind into a lasting passage, a turn per level.

Elemental Magma1 turn +1 turn/level0None

Crowns months of a smithing team's labour by making the finished item magical, its power set by the master smith's skill.

Creation1d6 months0None

Looses a low cloud of burning ash racing at speed 36 that kills those who fail a save vs. death and deals 1d8 a round to the rest.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water91,000 yards/levelSpecial

Binds two near-identical objects so that whatever befalls one befalls the other, across any distance.

Creation2 roundsTouchNone

Turns up to 10 lb. of metal per level into wood for good; magical items resist, and only a wish reverses it.

Elemental Earth1 rd.80 yds.Special

Summons a wave 2 ft. tall and 10 ft. wide per caster level out of a great body of water, sweeping where the caster directs.

Elemental Water3 rds.200 yds. + 50 yds./levelNone

Raises a racing wall of seawater up to 10 ft. tall per level that drowns weak creatures and deals 3d6 a round to the rest.

Elemental Water1 turn240 yardsSpecial

Raises a permanent wall of solid iron shaped as the caster wills.

Elemental Earth55 yds./levelNone

Draws on the Weave itself to make or reshape lifeless matter permanently, at a day and a Constitution point for every pound of metal.

CreationSpecial0None

Raises a tornado or hurricane that kills weak creatures outright, grounds fliers and deals 3d6 a round, 3 + 1d4 rds.

Elemental Air1 turn120 yardsSpecial