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Harp of War

Level 7 priest spell · Alteration, Invocation/Evocation

Sphere
Combat
Range
0
Components
V, S, M
Casting time
1 round
Duration
1 turn or less
Area of effect
Special
Saving throw
None

This spell creates a five-stringed silver harp of glowing force in the caster's hands. This is a weightless instrument that can be "hung" in midair to allow the caster to cast other spells or engage in other activities. It can be banished by application of dispel magic, but only the caster can actually touch it, move it, or evoke its powers, which are awakened by plucking the harp strings. One string can be plucked per round, and each string holds only one power and works only once, vanishing when called upon. When the last string fades away, so too does the spectral harp. The caster is always aware of which string calls forth what power. The normal selection of powers includes the ability to:

There are ways of varying the incantation of harp of war to give a harp slightly different powers from the norm. Each temple has its own variations. (Player-created custom variants must be approved by the DM.)

The most common variant of this spell is a harp that calls forth repulsion, wall of stone, wall of fire, and blade barrier spells, and instead of teleportation summons three angry pegasi that fight for the caster or provide transport for him or her and other chosen beings (or items) for up to 7 turns. (This latter version of the spell is the one used almost exclusively by faithful trained in Waterdeep and Athkatla.)

The material component of this spell is a thin strand of silver wire.

Notes: Granted by Milil. Lord of Song, of the Forgotten Realms setting.

Sources

This spell on the AD&D 2nd Edition Wiki