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Heal Spirit

Level 2 priest spell · Necromancy

Sphere
Necromantic
Range
10 yds.
Components
V, S, M
Casting time
1 rd.
Duration
Instantaneous
Area of effect
1 spirit
Saving throw
None

This spell can be used to heal a spirit of any damage it has taken. It does not heal damage taken by objects or people inhabited by the spirit. For each casting of the spell the spirit regains 2d6 hit points, up to its normal maximum.

The material component is a small gourd of blood, or a poultice of healing herbs, which is poured out on the ground or scattered in the wind (as appropriate) when the spell is cast.

Notes: Restricted to shamans, uncommon.

Sources

This spell on the AD&D 2nd Edition Wiki