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Hunt Nemesis

Level 1 priest spell · Alteration, Conjuration/Summoning

Sphere
Combat
Range
Touch
Components
V, S, M
Casting time
1-4 days
Duration
Special
Area of effect
Special
Saving throw
None

The hunt nemesis spell is cast during the ritual in which a barbarian cleric rises a level. This spell forces the nemesis spirit to go to the area where the cleric must battle it. When the spell is cast, the cleric lies down and is encircled by the equivalent of a sanctuary spell; then the caster passes into a trance (treat as a\ feign death spell). From the viewpoint of the cleric, the apparition of the nemesis and the subsequent battle are very real; the fight is played out as if a battle was really taking place between two face-to-face foes that begin 100 feet apart on a flat plain. The spell lasts until the battle ends in the “death” of a participant. Any onlookers merely see the entranced cleric (if the sanctuary effect allows). Failure to win means the cleric must complete a special quest before undergoing the ritual again.

Notes: Restricted to those barbarian clerics whose tribes follow this ritual. (Updated from Dragon Magazine.)

Sources

This spell on the AD&D 2nd Edition Wiki