104 spells across 7 levels

Level 111 spells
SpellSpheresCasting timeRangeSave

Grants +1 per three caster levels, to +3, on the recipient's next artistic proficiency check.

Creation1 rd.TouchNone

Performs a rite of the faith, from coming of age and burial at 1st level up to anathematize at 9th.

All1 hr.TouchSpecial

Performs a druidic rite, from coming of age and marriage at 1st level up to casting out at 12th.

All1 hr.TouchSpecial

Cleans the caster and their clothing, cures minor incidental disease, and purifies wounds for 1 hit point.

All10None

Boosts crop yield 5% per level for six months across 60 ft. per level, or makes one female mammal per level fertile; reversed, sterility.

Animal, Plant1 roundSpecialNone or neg.

Cures fire, frost, trampling, parasites and disease across a 10-ft. square per level, or heals a plant monster 2d4; reversed, it blights.

Plant40None

Summons a barbarian cleric's nemesis spirit for the trance battle that gates rising a level.

Combat1-4 daysTouchNone

A chant that shuts out the world so the priest regains spells and hit points half again as fast, proof against sleep and charm, while concentrating.

All10None

Cleans the caster and their vestments to spotless, cleanses their wounds and heals 1 hp if no cure has been applied.

All40None

Makes one mature tree or a 10-ft. plot bear its full harvest at once, once a season; unpicked produce withers in a day.

Plant45 yds.None

Neatens the priest's hand and doubles copying speed with a quarter fewer errors, for up to 8 hours of unbroken work.

All1 rd.TouchNone
Level 214 spells
SpellSpheresCasting timeRangeSave

Cures a touched plant's diseases for good and restores its leaves to full green for a day per level.

Plant5TouchNone

Refines a gallon of water per level so half as much slakes thirst and doubles crop yield; reversed, muddy water halves both.

Elemental Water2TouchNone

Opens an astral link to the caster's deity so spells can be regained in a foreign crystal sphere for a week.

All1 turnUnlimitedNone

Conjures a permanent holy symbol of the priest's deity into their hands.

Creation20None

Doubles the size and yield of two plants or pieces of produce per level, making tainted ones wholesome, once each.

Plant5TouchNone

Fires a consecrated forge on one lump of coal, 3 turns per level, hot enough for metals that grow nobler with caster level.

Elemental Fire1 rd.20 yds.None

Consecrates a properly crafted object as the priest's own holy symbol, or as a spare.

Creation1 turnTouchNone

Sets invisible clan and deity glyphs on the recipient's hands, seen only by others so marked, that sear them for 2 hp per level if they betray the clan.

All1 turnTouchNone

Makes a cubic foot of goods per level look far finer than they are until sold or a day passes.

CharmSpecial10 ft.None

Three or more priestesses dancing together each gain a bless lasting a day per level of all who danced, up to 99 days.

All8 hrs.0None

Once a year at the High Holidays, conjures an ounce per level of raw metal, usually mithral or adamantite, onto the forge.

Elemental Earth1 turn/oz.10 yardsNone

Restores a sick or withered plant to full health at a touch, clearing mould and pests and unmasking anything disguised as a plant.

Plant5TouchNone

Binds two willing beings to sworn oaths, with a curse or the goddess's wrath falling on whoever breaks their word.

LawSpecialTouchNone

Doubles a smelter's heat so ore is worked twice as fast, a round per level; from 9th level it yields forge-gold.

Elemental Air1-3 turns0None
Level 315 spells
SpellSpheresCasting timeRangeSave

Adds 1 to an ability score for good, up to 18, in exchange for a quarterly sacrifice or corruption in Gargauth's name.

All1 round0None

Fans a fire far larger for 8 hours and adds +1 per die to fire spells, or blows it out if the turning check fails.

Elemental Fire1-6 turns0Special

After an hour's prayer, blesses a quantity of the priest's own element into its holy form.

Cosmos1 hourTouchNone

Crafts a mask attuned to one spirit or kind of spirit that gives the shaman +1 on rolls when dealing with them.

Summoning1 wk.TouchNone

Eases a birth at a touch, correcting complications; reversed, racks a victim with labour pains for up to nine rounds.

Healing6TouchSpecial

Sets an instrument playing a hummed minute-long tune by itself, repeating endlessly, until a living creature touches it.

Charm1 roundTouchNone

Strings an invisible barrier between two rune stakes up to 100 ft. per level apart that turns back chosen kinds of insect, a month per level.

Animal1 turn0None

Charges a trough of water with lightning's spirit, so metalwork forged with it gains +1 on item saves and jewellery a grade in value.

Elemental Water5 rds.10 yds.None

Thickens the brush of a 20-ft. square per level into an impassable tangle, or enriches a farm's crops by a third for a year.

Plant1 rd.160 yds.Special

Quadruples the regrowth of plant life over 10 sq. yd. per level for a year, drawing seed and animals back to blasted land.

Creation, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water81 square mileNone

Summons water elementals to judge a dispute between priests; the losers are pulled under and let go.

Elemental Water3 rounds10 yardsNone

Keeps 100 cu. ft. of fruit, vegetables or grain per level from spoiling for a week per level.

Plant1 roundTouchNone

Rots 100 cu. ft. of fruit, vegetables or grain per level to slime at once, and burns plant creatures for 1d6 per level, max 10d6.

Plant6TouchNone

Raises an ancestor spirit from the tribal mound to fight, guard or advise for 2 rds. per level, if a Wisdom check controls it.

Necromantic4 rounds10 feet/level of caster (10 ft./level - PSC)None

Loads a community's wrongdoings onto a scapegoat animal driven into the wild, appeasing offended spirits.

Protection1 turnSpecialNone
Level 419 spells
SpellSpheresCasting timeRangeSave

Lets a being wield the powers of a drow House's insignia and pass its wards unharmed, until the insignia's curse triggers.

Guardian1 rd.TouchNone

Grows a staff driven into the ground into a fruit tree of any kind, bearing enough for one person per level.

Plant1 roundTouchNone

Marks a touched creature so all the faithful shun it, and priests of like alignment distrust it, 12 hours per level; save negates.

All7TouchNeg.

Binds two willing parties to a recited agreement for a year, blighting the fortunes of whoever breaks it.

CharmSpecialTouchNone

Makes a caster's next spell pour into a receptacle instead of taking effect, or drains a magic item's next use the same way.

All7Touch or 20 yds.Special

Enriches crops across 10 square miles by 30 to 80%, or all but guarantees a couple conceive a healthy child within a day.

Creation1 turnTouchNeg.

Creates a focus that gathers a congregation's devotion to amplify the priest's other spells, for as long as the faithful feed it.

All1 day10 feetNone

Heals one tree or plant per caster level of every wound and sickness, or a plant monster for 3d8+3; reversed, blights them.

Plant7TouchNone

Guarantees that a regent's bloodline and regency pass to a chosen heir at the moment of death, for a month.

Protection1 turnTouchSpecial

Summons one pech per chanting miner from the earth plane to triple a mine's output safely while the chant lasts.

Elemental Earth, Summoning2d6 turns0None

Feeds the soil of a 40-ft. square per level for a month, or calms hungry plant monsters, 2 HD a level, for 4 rds. + 1 per level.

Plant710 yards/levelSpecial

Calls a gift down from the deity, fitting the service another has rendered the faith.

All1 turn0None

Lets the priest inscribe a scroll of a spell they know with two fifths less chance of ruining it.

Thought1 hr.TouchSpecial

Bleeds off pent-up seismic pressure across a square mile, setting off mudpots, splattercones and sulphurous vents.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Numbers21 square mileNone

Catches a short tune or spoken message in a stone that sounds it whenever tapped or dunked in water, permanently.

Divination, Elemental Earth7TouchNone

A floating flaming skull speaks a set message and spits a 10-ft. cone of fire for 3d4 when its trigger conditions are met.

Guardian75 yards/levelNone

A song sung into the silt draws 2d6 silt spawn toward the singer, who is the meal they came for, for up to 10 rds.

Animal1 turn0None

Binds a shadow into the recipient's body so they cast no shadow ever after; save at +1 negates.

Summoning24 hoursTouchNeg.

Spins one invisible scythe of force per level around the caster at a chosen height, reaping the living for 2 hp each a round; save for half.

Combat, Plant4 (7 - PSC)0½
Level 515 spells
SpellSpheresCasting timeRangeSave

Freezes a spell already stored in a focal stone so it waits indefinitely, or delays a touched magic item's next use by a round.

All8TouchNone

Lifts the burden of deeds done unwillingly or unknowingly, magical alignment changes included, from a repentant person.

All1 turnTouchNone

Calls down a strand of the goddess's hair that turns within a day into 2,000 to 8,000 gp of gold for a struggling dwarven enclave.

Summoning1 hr.SpecialNone

Links two touched surfaces so a small object set on either is teleported to the other, one a round, a turn per level.

Summoning1 rd.20 yds.Special

Undoes wood rot, blight and pest damage at a cubic foot of timber or a square yard of growth a round, up to an acre.

Plant830 yds.None

Consecrates the heir of a noble line to their title in a ceremony of light and pageantry, permanently.

Law, TimeSpecialTouchSpecial

Once a year, a high priest of Belenus begins a ring of standing stones, which must be finished within the year.

Elemental Earth1 wk.TouchNone

Attunes an item up to twice the caster's bulk to drink in one spell per caster level with no save and no loss.

Elemental Fire, Necromantic8TouchNone

Restructures a fist-sized gem so it can hold a spell poured into it; the stone may shatter in the making.

All, Elemental Earth1 rd.TouchSpecial

Grants a being its fondest wish until the next dawn, drawn from its own unconscious; save negates.

Charm1 roundTouchNeg.

Locates a major deposit of one named metal or mineral, if any lies within reach.

Divination3 turns0None

A week-long rite that may alter an item's true name and so enchant it, at heavy cost to the caster.

AllSpecialTouchSpecial

Restores barren or defiled ground within 5 ft. per level to fertile soil covered in fresh grass.

Elemental Earth, Plant1 rd.TouchNone

Bursts seeds outward across 5 ft. per level for 2d6 plus 1d6+2 per four caster levels; save for half, the caster unharmed.

Combat860 yards½

A vigil that makes a dwarf a forge-priest, adding a smithing proficiency and +1 on saves against fire; failure costs a Strength point.

Necromantic1d12 hours0None
Level 616 spells
SpellSpheresCasting timeRangeSave

Calls a clan ancestor into an item, granting it speech and, over decades of respect, magical powers.

Guardian, Summoning1d4 days0None

After a tenday of fasting and a seven-hour dance, alters a fire lizard egg to hatch an ibrandlin guardian.

Guardian7 hoursSpecialNone

Completes a dwarven magical machine, a pump, lift or cart, that works untiring for centuries on ten simple orders.

Creation1 hr.20 yds.None

Enchants a sapling under a year old into a tree of life, its powers full at once and its growth done in a week.

Cosmos1 turn0None

A village-wide dance that renews the aged, cures the sick, drives out pestilence and fills every stomach, once a year.

Healing1 hourSpecialNone

Blights a 30-ft. radius per level of soil so nothing grows and plant creatures take 1d4 a round, for 2d4+10 years.

Necromantic, Plant1 rd.20 yds./levelNone

Consecrates an item to the deity; the item saves or crumbles, with bonuses for craftsmanship and holy ground.

All2 rds.TouchSpecial

Drains readied potions, scrolls and stones of their magic, one power a round, into a single destination item.

All, Creation3 rds.TouchSpecial

Grants the shukenja an inspired sermon that wins every listener who fails a save vs. death to the faith.

Charm3 turns0Neg.

Adds 2d10 years to the shukenja's lifespan, at the risk of death on a failed system shock roll.

Time1 day0Special

Turns an ageing priestess of Sune permanently into a dryad, trading her class powers for a dryad's own.

Charm, Necromantic, Plant1 hour0Special

Hurries a plant through leaf, blossom and ripe fruit out of its season, shifting its cycle by a month per two levels; reversed, wither.

Plant1 rd.1None

Revives spirits, cleanses tainted water and lifts blights across a square mile per 1,000 experience points, at cost to the caster's own vigour.

Plant24 hrs.SpecialNone

Enchants a glass or crystal sword over a day's work into a near-invisible blade dealing +2 damage, permanently.

Elemental Earth, Elemental Silt1 day0NA

Lays a quest on a willing recipient through dreams and visions from the beast cult's totem, which they must read for themselves.

Divination24 hoursTouchNone

A ring of four priests or more looses a golden halo that sweeps outward 60 ft. per caster, cleansing the ground it crosses, for a round.

Sun6 turns0Special
Level 714 spells
SpellSpheresCasting timeRangeSave

Rouses a prepared item carrying several enchantments into a working magical item; a failed save ruins it.

All3 rds.TouchSpecial

Shifts the Constitution point a permanency costs onto another creature at a touch; save negates.

Necromantic1 rd.TouchNeg.

After a great sacrifice, convenes a council of one kind of spirit to debate a matter weighty enough to deserve it, a turn per level.

Summoning1 daySpecialNone

Over three months of daily meditation at a place of elemental power, consecrates it as an elemental shrine.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water3 mo.SpecialNA

Shields an apprentice against the element their teacher serves, and opens their link to the beings they will serve.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water12 hrs.SpecialNone

Fixes a magical effect already on a plant or a lifeless object into it forever.

All2 rds.TouchNone

Crowns months of a smithing team's labour by making the finished item magical, its power set by the master smith's skill.

Creation1d6 months0None

A ritual of sacrifice that veils a moonwell in black mist and strips it of its sacred power.

Elemental Water9 roundsTouchNone

Asks the deity to make an item's enchantments permanent, on a chance shaped by holy ground, service and the item's own state.

All, Creation3 rds.TouchSpecial

Plants a costly mineral seed so a worked-out vein slowly grows fresh ore again.

Creation2 hrs.0None

A cooperative rite that pours spells or an item's charges into another item or a willing person.

All1 turn20 yds.Special

A day-long rite that cleanses a defiled holy site of Chauntea and restores what was taken from it.

All, Plant, SunFrom sunrise to sunsetSpecialNone

Traps a freshly slain creature's soul in the priest's own symbol and pours it into an item to power its magic; save negates.

Necromantic1 turnTouchNeg.

Binds the druid's soul to a tree so they age a tenth as fast, and a year after death the tree rises as a treant bearing their memories.

Plant1 turnTouchNone