104 spells across 7 levels
| Level 111 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Grants +1 per three caster levels, to +3, on the recipient's next artistic proficiency check. | Creation | 1 rd. | Touch | None |
Performs a rite of the faith, from coming of age and burial at 1st level up to anathematize at 9th. | All | 1 hr. | Touch | Special |
Performs a druidic rite, from coming of age and marriage at 1st level up to casting out at 12th. | All | 1 hr. | Touch | Special |
Cleans the caster and their clothing, cures minor incidental disease, and purifies wounds for 1 hit point. | All | 1 | 0 | None |
Boosts crop yield 5% per level for six months across 60 ft. per level, or makes one female mammal per level fertile; reversed, sterility. | Animal, Plant | 1 round | Special | None or neg. |
Cures fire, frost, trampling, parasites and disease across a 10-ft. square per level, or heals a plant monster 2d4; reversed, it blights. | Plant | 4 | 0 | None |
Summons a barbarian cleric's nemesis spirit for the trance battle that gates rising a level. | Combat | 1-4 days | Touch | None |
A chant that shuts out the world so the priest regains spells and hit points half again as fast, proof against sleep and charm, while concentrating. | All | 1 | 0 | None |
Cleans the caster and their vestments to spotless, cleanses their wounds and heals 1 hp if no cure has been applied. | All | 4 | 0 | None |
Makes one mature tree or a 10-ft. plot bear its full harvest at once, once a season; unpicked produce withers in a day. | Plant | 4 | 5 yds. | None |
Neatens the priest's hand and doubles copying speed with a quarter fewer errors, for up to 8 hours of unbroken work. | All | 1 rd. | Touch | None |
| Level 214 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Cures a touched plant's diseases for good and restores its leaves to full green for a day per level. | Plant | 5 | Touch | None |
Refines a gallon of water per level so half as much slakes thirst and doubles crop yield; reversed, muddy water halves both. | Elemental Water | 2 | Touch | None |
Opens an astral link to the caster's deity so spells can be regained in a foreign crystal sphere for a week. | All | 1 turn | Unlimited | None |
Conjures a permanent holy symbol of the priest's deity into their hands. | Creation | 2 | 0 | None |
Doubles the size and yield of two plants or pieces of produce per level, making tainted ones wholesome, once each. | Plant | 5 | Touch | None |
Fires a consecrated forge on one lump of coal, 3 turns per level, hot enough for metals that grow nobler with caster level. | Elemental Fire | 1 rd. | 20 yds. | None |
Consecrates a properly crafted object as the priest's own holy symbol, or as a spare. | Creation | 1 turn | Touch | None |
Sets invisible clan and deity glyphs on the recipient's hands, seen only by others so marked, that sear them for 2 hp per level if they betray the clan. | All | 1 turn | Touch | None |
Makes a cubic foot of goods per level look far finer than they are until sold or a day passes. | Charm | Special | 10 ft. | None |
Three or more priestesses dancing together each gain a bless lasting a day per level of all who danced, up to 99 days. | All | 8 hrs. | 0 | None |
Once a year at the High Holidays, conjures an ounce per level of raw metal, usually mithral or adamantite, onto the forge. | Elemental Earth | 1 turn/oz. | 10 yards | None |
Restores a sick or withered plant to full health at a touch, clearing mould and pests and unmasking anything disguised as a plant. | Plant | 5 | Touch | None |
Binds two willing beings to sworn oaths, with a curse or the goddess's wrath falling on whoever breaks their word. | Law | Special | Touch | None |
Doubles a smelter's heat so ore is worked twice as fast, a round per level; from 9th level it yields forge-gold. | Elemental Air | 1-3 turns | 0 | None |
| Level 315 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Adds 1 to an ability score for good, up to 18, in exchange for a quarterly sacrifice or corruption in Gargauth's name. | All | 1 round | 0 | None |
Fans a fire far larger for 8 hours and adds +1 per die to fire spells, or blows it out if the turning check fails. | Elemental Fire | 1-6 turns | 0 | Special |
After an hour's prayer, blesses a quantity of the priest's own element into its holy form. | Cosmos | 1 hour | Touch | None |
Crafts a mask attuned to one spirit or kind of spirit that gives the shaman +1 on rolls when dealing with them. | Summoning | 1 wk. | Touch | None |
Eases a birth at a touch, correcting complications; reversed, racks a victim with labour pains for up to nine rounds. | Healing | 6 | Touch | Special |
Sets an instrument playing a hummed minute-long tune by itself, repeating endlessly, until a living creature touches it. | Charm | 1 round | Touch | None |
Strings an invisible barrier between two rune stakes up to 100 ft. per level apart that turns back chosen kinds of insect, a month per level. | Animal | 1 turn | 0 | None |
Charges a trough of water with lightning's spirit, so metalwork forged with it gains +1 on item saves and jewellery a grade in value. | Elemental Water | 5 rds. | 10 yds. | None |
Thickens the brush of a 20-ft. square per level into an impassable tangle, or enriches a farm's crops by a third for a year. | Plant | 1 rd. | 160 yds. | Special |
Quadruples the regrowth of plant life over 10 sq. yd. per level for a year, drawing seed and animals back to blasted land. | Creation, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 8 | 1 square mile | None |
Summons water elementals to judge a dispute between priests; the losers are pulled under and let go. | Elemental Water | 3 rounds | 10 yards | None |
Keeps 100 cu. ft. of fruit, vegetables or grain per level from spoiling for a week per level. | Plant | 1 round | Touch | None |
Rots 100 cu. ft. of fruit, vegetables or grain per level to slime at once, and burns plant creatures for 1d6 per level, max 10d6. | Plant | 6 | Touch | None |
Raises an ancestor spirit from the tribal mound to fight, guard or advise for 2 rds. per level, if a Wisdom check controls it. | Necromantic | 4 rounds | 10 feet/level of caster (10 ft./level - PSC) | None |
Loads a community's wrongdoings onto a scapegoat animal driven into the wild, appeasing offended spirits. | Protection | 1 turn | Special | None |
| Level 419 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Lets a being wield the powers of a drow House's insignia and pass its wards unharmed, until the insignia's curse triggers. | Guardian | 1 rd. | Touch | None |
Grows a staff driven into the ground into a fruit tree of any kind, bearing enough for one person per level. | Plant | 1 round | Touch | None |
Marks a touched creature so all the faithful shun it, and priests of like alignment distrust it, 12 hours per level; save negates. | All | 7 | Touch | Neg. |
Binds two willing parties to a recited agreement for a year, blighting the fortunes of whoever breaks it. | Charm | Special | Touch | None |
Makes a caster's next spell pour into a receptacle instead of taking effect, or drains a magic item's next use the same way. | All | 7 | Touch or 20 yds. | Special |
Enriches crops across 10 square miles by 30 to 80%, or all but guarantees a couple conceive a healthy child within a day. | Creation | 1 turn | Touch | Neg. |
Creates a focus that gathers a congregation's devotion to amplify the priest's other spells, for as long as the faithful feed it. | All | 1 day | 10 feet | None |
Heals one tree or plant per caster level of every wound and sickness, or a plant monster for 3d8+3; reversed, blights them. | Plant | 7 | Touch | None |
Guarantees that a regent's bloodline and regency pass to a chosen heir at the moment of death, for a month. | Protection | 1 turn | Touch | Special |
Summons one pech per chanting miner from the earth plane to triple a mine's output safely while the chant lasts. | Elemental Earth, Summoning | 2d6 turns | 0 | None |
Feeds the soil of a 40-ft. square per level for a month, or calms hungry plant monsters, 2 HD a level, for 4 rds. + 1 per level. | Plant | 7 | 10 yards/level | Special |
Calls a gift down from the deity, fitting the service another has rendered the faith. | All | 1 turn | 0 | None |
Lets the priest inscribe a scroll of a spell they know with two fifths less chance of ruining it. | Thought | 1 hr. | Touch | Special |
Bleeds off pent-up seismic pressure across a square mile, setting off mudpots, splattercones and sulphurous vents. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Numbers | 2 | 1 square mile | None |
Catches a short tune or spoken message in a stone that sounds it whenever tapped or dunked in water, permanently. | Divination, Elemental Earth | 7 | Touch | None |
A floating flaming skull speaks a set message and spits a 10-ft. cone of fire for 3d4 when its trigger conditions are met. | Guardian | 7 | 5 yards/level | None |
A song sung into the silt draws 2d6 silt spawn toward the singer, who is the meal they came for, for up to 10 rds. | Animal | 1 turn | 0 | None |
Binds a shadow into the recipient's body so they cast no shadow ever after; save at +1 negates. | Summoning | 24 hours | Touch | Neg. |
Spins one invisible scythe of force per level around the caster at a chosen height, reaping the living for 2 hp each a round; save for half. | Combat, Plant | 4 (7 - PSC) | 0 | ½ |
| Level 515 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Freezes a spell already stored in a focal stone so it waits indefinitely, or delays a touched magic item's next use by a round. | All | 8 | Touch | None |
Lifts the burden of deeds done unwillingly or unknowingly, magical alignment changes included, from a repentant person. | All | 1 turn | Touch | None |
Calls down a strand of the goddess's hair that turns within a day into 2,000 to 8,000 gp of gold for a struggling dwarven enclave. | Summoning | 1 hr. | Special | None |
Links two touched surfaces so a small object set on either is teleported to the other, one a round, a turn per level. | Summoning | 1 rd. | 20 yds. | Special |
Undoes wood rot, blight and pest damage at a cubic foot of timber or a square yard of growth a round, up to an acre. | Plant | 8 | 30 yds. | None |
Consecrates the heir of a noble line to their title in a ceremony of light and pageantry, permanently. | Law, Time | Special | Touch | Special |
Once a year, a high priest of Belenus begins a ring of standing stones, which must be finished within the year. | Elemental Earth | 1 wk. | Touch | None |
Attunes an item up to twice the caster's bulk to drink in one spell per caster level with no save and no loss. | Elemental Fire, Necromantic | 8 | Touch | None |
Restructures a fist-sized gem so it can hold a spell poured into it; the stone may shatter in the making. | All, Elemental Earth | 1 rd. | Touch | Special |
Grants a being its fondest wish until the next dawn, drawn from its own unconscious; save negates. | Charm | 1 round | Touch | Neg. |
Locates a major deposit of one named metal or mineral, if any lies within reach. | Divination | 3 turns | 0 | None |
A week-long rite that may alter an item's true name and so enchant it, at heavy cost to the caster. | All | Special | Touch | Special |
Restores barren or defiled ground within 5 ft. per level to fertile soil covered in fresh grass. | Elemental Earth, Plant | 1 rd. | Touch | None |
Bursts seeds outward across 5 ft. per level for 2d6 plus 1d6+2 per four caster levels; save for half, the caster unharmed. | Combat | 8 | 60 yards | ½ |
A vigil that makes a dwarf a forge-priest, adding a smithing proficiency and +1 on saves against fire; failure costs a Strength point. | Necromantic | 1d12 hours | 0 | None |
| Level 616 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Calls a clan ancestor into an item, granting it speech and, over decades of respect, magical powers. | Guardian, Summoning | 1d4 days | 0 | None |
After a tenday of fasting and a seven-hour dance, alters a fire lizard egg to hatch an ibrandlin guardian. | Guardian | 7 hours | Special | None |
Completes a dwarven magical machine, a pump, lift or cart, that works untiring for centuries on ten simple orders. | Creation | 1 hr. | 20 yds. | None |
Enchants a sapling under a year old into a tree of life, its powers full at once and its growth done in a week. | Cosmos | 1 turn | 0 | None |
A village-wide dance that renews the aged, cures the sick, drives out pestilence and fills every stomach, once a year. | Healing | 1 hour | Special | None |
Blights a 30-ft. radius per level of soil so nothing grows and plant creatures take 1d4 a round, for 2d4+10 years. | Necromantic, Plant | 1 rd. | 20 yds./level | None |
Consecrates an item to the deity; the item saves or crumbles, with bonuses for craftsmanship and holy ground. | All | 2 rds. | Touch | Special |
Drains readied potions, scrolls and stones of their magic, one power a round, into a single destination item. | All, Creation | 3 rds. | Touch | Special |
Grants the shukenja an inspired sermon that wins every listener who fails a save vs. death to the faith. | Charm | 3 turns | 0 | Neg. |
Adds 2d10 years to the shukenja's lifespan, at the risk of death on a failed system shock roll. | Time | 1 day | 0 | Special |
Turns an ageing priestess of Sune permanently into a dryad, trading her class powers for a dryad's own. | Charm, Necromantic, Plant | 1 hour | 0 | Special |
Hurries a plant through leaf, blossom and ripe fruit out of its season, shifting its cycle by a month per two levels; reversed, wither. | Plant | 1 rd. | 1 | None |
Reinvigorate NatureShaman Revives spirits, cleanses tainted water and lifts blights across a square mile per 1,000 experience points, at cost to the caster's own vigour. | Plant | 24 hrs. | Special | None |
Enchants a glass or crystal sword over a day's work into a near-invisible blade dealing +2 damage, permanently. | Elemental Earth, Elemental Silt | 1 day | 0 | NA |
Lays a quest on a willing recipient through dreams and visions from the beast cult's totem, which they must read for themselves. | Divination | 24 hours | Touch | None |
A ring of four priests or more looses a golden halo that sweeps outward 60 ft. per caster, cleansing the ground it crosses, for a round. | Sun | 6 turns | 0 | Special |
| Level 714 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Rouses a prepared item carrying several enchantments into a working magical item; a failed save ruins it. | All | 3 rds. | Touch | Special |
Shifts the Constitution point a permanency costs onto another creature at a touch; save negates. | Necromantic | 1 rd. | Touch | Neg. |
After a great sacrifice, convenes a council of one kind of spirit to debate a matter weighty enough to deserve it, a turn per level. | Summoning | 1 day | Special | None |
Over three months of daily meditation at a place of elemental power, consecrates it as an elemental shrine. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 3 mo. | Special | NA |
Shields an apprentice against the element their teacher serves, and opens their link to the beings they will serve. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 12 hrs. | Special | None |
Fixes a magical effect already on a plant or a lifeless object into it forever. | All | 2 rds. | Touch | None |
Crowns months of a smithing team's labour by making the finished item magical, its power set by the master smith's skill. | Creation | 1d6 months | 0 | None |
A ritual of sacrifice that veils a moonwell in black mist and strips it of its sacred power. | Elemental Water | 9 rounds | Touch | None |
Asks the deity to make an item's enchantments permanent, on a chance shaped by holy ground, service and the item's own state. | All, Creation | 3 rds. | Touch | Special |
Renew DepositDwarf Plants a costly mineral seed so a worked-out vein slowly grows fresh ore again. | Creation | 2 hrs. | 0 | None |
A cooperative rite that pours spells or an item's charges into another item or a willing person. | All | 1 turn | 20 yds. | Special |
A day-long rite that cleanses a defiled holy site of Chauntea and restores what was taken from it. | All, Plant, Sun | From sunrise to sunset | Special | None |
Traps a freshly slain creature's soul in the priest's own symbol and pours it into an item to power its magic; save negates. | Necromantic | 1 turn | Touch | Neg. |
Binds the druid's soul to a tree so they age a tenth as fast, and a year after death the tree rises as a treant bearing their memories. | Plant | 1 turn | Touch | None |