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Know Direction

Level 1 priest spell · Divination

Sphere
Travelers
Range
0
Components
V, S, M
Casting time
1
Duration
Instantaneous
Area of effect
Special
Saving throw
None

Know direction allows the caster to instantly know the direction of north. The spell is effective in any environment, whether underwater, underground, or in darkness (including magical darkness).

The material component is a small scrap of a parchment map that is at least 100 years old.

Notes: Common for priests with access to the sphere of Travelers (ToM).

Sources

This spell on the AD&D 2nd Edition Wiki