Know Direction

Level 1 priest spell · Divination

Tells the caster which way is north, anywhere, even in magical darkness.

Situations: Know · Travel

Niche — dominated by Sense Direction, which does the same job as well or better.

Sphere
Travelers
Range
0
Components
V, S, M
Casting time
1
Duration
Instantaneous
Area of effect
Special
Saving throw
None

Know direction allows the caster to instantly know the direction of north. The spell is effective in any environment, whether underwater, underground, or in darkness (including magical darkness).

The material component is a small scrap of a parchment map that is at least 100 years old.

Notes: Common for priests with access to the sphere of Travelers (ToM).

Sources

  • Priest's Spell Compendium
  • Tome of Magic page 52
This spell on the AD&D 2nd Edition Wiki