Land of Stability

Level 6 priest spell · Abjuration

Shields a 10-ft. cube per level from earthquake, flood, windstorm, lava and avalanche, a day per level.

Situations: Secure · Survive

Niche — narrow: the situation it serves seldom comes up.

Sphere
Wards
Range
10 yards/level
Components
V, S, M
Casting time
6
Duration
1 day/level
Area of effect
10-foot-cube/level
Saving throw
None

Tome of Magic Version

Land of stability protects the area of effect and all creatures and objects within it from the following natural disasters:

  • Earthquakes—vibrations do not affect the warded area and fissures will not open beneath the warded area;
  • Floods—the warded area remains dry, even if submerged;
  • Windstorms—the warded area suffers no damage from strong winds and objects cannot be blown into the warded area;
  • Lava and ash eruptions—lava and ash flow around the warded area; and
  • Avalanches—stones and snow will not fall on the warded area.

Land of stability offers no protection against magically-generated disasters or spells that duplicate natural disasters. Disasters in progress in the area when the spell is cast are not affected.

This spell affects a cubic area whose sides equal the caster's level times 10 feet; thus, a 15th-level caster could affect a 150' x 150' x 150' cube.

The material components are the priest's holy symbol and a pinch of volcanic ash.

Tome of Magic Version

The land of stability spell protects the area of effect and all creatures and objects within it from the certain natural disasters.

Earthquake: Vibrations do not affect the area, nor do fissures open beneath it.

  • Flood: The area remains dry, even if submerged.
  • Windstorm: No damage from strong winds, objects cannot be blown into the warded area.
  • Lava and ash eruption: These flow around the area.
  • Avalanches: Stones and snow do not fall on the area.

The spell offers no protection against magically generated disasters or spells that duplicate natural disasters. Disasters in progress in the area when the spell is cast are not affected.

This spell affects a cubic area whose sides equal the caster's level times 10 feet; thus, a 15th level caster could affect a 150 x 150 x 150-foot cube.

The material components are the priest's holy symbol and a pinch of volcanic ash.

Notes: Common for priests with major access to the sphere of Wards.

Sources

  • Priest's Spell Compendium Vol 2
  • Tome of Magic page 101
This spell on the AD&D 2nd Edition Wiki