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Land of Stability

Level 6 priest spell · Abjuration

Sphere
Wards
Range
10 yards/level
Components
V, S, M
Casting time
6
Duration
1 day/level
Area of effect
10-foot-cube/level
Saving throw
None

Tome of Magic Version

Land of stability protects the area of effect and all creatures and objects within it from the following natural disasters:

Land of stability offers no protection against magically-generated disasters or spells that duplicate natural disasters. Disasters in progress in the area when the spell is cast are not affected.

This spell affects a cubic area whose sides equal the caster's level times 10 feet; thus, a 15th-level caster could affect a 150' x 150' x 150' cube.

The material components are the priest's holy symbol and a pinch of volcanic ash.

Tome of Magic Version

The land of stability spell protects the area of effect and all creatures and objects within it from the certain natural disasters.

Earthquake: Vibrations do not affect the area, nor do fissures open beneath it.

The spell offers no protection against magically generated disasters or spells that duplicate natural disasters. Disasters in progress in the area when the spell is cast are not affected.

This spell affects a cubic area whose sides equal the caster's level times 10 feet; thus, a 15th level caster could affect a 150 x 150 x 150-foot cube.

The material components are the priest's holy symbol and a pinch of volcanic ash.

Notes: Common for priests with major access to the sphere of Wards.

Sources

This spell on the AD&D 2nd Edition Wiki