106 spells across 7 levels
| Level 110 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Wakes one stalactite per level into a 1–6 HD piercer that drops on the next prey beneath it. | Elemental Earth | 1 round | Touch | None |
Raises an invisible barrier that keeps nonmagical vermin of under 1 Hit Die out of a 10-foot cube per level. | Wards | 1 | 30 yards | None |
Keeps one sentry awake and alert, surprised only on a 1 and resisting sleep and charm as if four levels higher. | Guardian | 4 | Touch | None |
An invisible sentry watches a 120-ft. sphere while the caster sleeps and shakes them awake if anything sizeable enters, for 8 hours. | Guardian, Travelers | 1 hr. | 0 | None |
Sets an invisible sentry over a 120-ft. sphere while the caster sleeps, waking them if anything over a foot across enters, up to 8 hours. | Guardian, Travelers | 1 hour | 0 | None |
A dryad's touch bends one plant's growth: tall and straight, low to trip, or thorns dealing +2 damage, permanently. | Plant | 1 minute | 0 | None |
Guards a 10-ft. cube per level so any intruder larger than a bee sends a wailing wind carrying its sounds to the caster, a turn per level. | Elemental Air, Weather | 1 round | 5 yards/level | None |
Projects one word at full volume to every ear within half a mile, waking light sleepers. | Protection | 1 | 0 | None |
Makes a chest or object of up to a 5-ft. cube weigh 1d4+1 times as much as whoever but the caster tries to move it, a day per level. | Wards | 1 (4 - PSC) | Touch | None |
Wards one item, closure or a 60-ft. area so a whispering breeze warns the caster within a mile per level when it is triggered. | Guardian, Weather | 1 turn | 0 | None |
| Level 213 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Links allies, one for each caster level up to ten, so a single mental 'Alert' reaches all within 90 ft., within 8 hours. | Thought | 1 rd. +1 rd. per creature touched | Touch | None |
Calls an ancestor spirit to answer one question at 75%, bless one person with +1 to saves a day per level, or watch the home a month. | Wards | 1 rd. | Touch | None |
Turns a bone into thrown jaws that bite for 1d6+4, then again next round for 1d4+2, and can be left as a trap. | Combat, Necromantic | 5 | 5 yards/level | None |
While the shaman stays in a drawn circle of 3 ft. per level, no one inside can be possessed and spirits attack them at -2 AC. | Wards | 1 rd. | 0 | None |
Wards two 10-ft. squares per level against passage by ethereal, phased or dimension-door travellers, a turn per level. | Astral, Wards | 1 turn | 120 yds | None |
Wards a closable item so that opening it explodes in a 5-ft. radius for 1d4 +1 per level; save for half. | Elemental Fire | 1 turn | Touch | ½ |
Makes all living plants across 800 sq. ft. per level proof against normal fire and half-damaged by magical fire, a turn per level. | Plant | 5 | 10 yds./level | None |
Enchants an object up to a 10-ft. cube to sprout legs, wings or fins and scurry away from anyone but the caster who comes near. | Wards | 2 | Touch | None |
Disguises a stone surface a foot square per level, hiding doors, seams, traps and runes under a lasting illusion for a year per level. | Guardian | 2 | Touch | None |
Locks a door or window of up to 12 sq. ft. per level so it opens only to a password the priest sets, or to a knock spell. | Protection | 4 | Touch | None |
SanctifyRC Consecrates a 10-yd. cube per priest where the faithful save at +2 against charm and fear, foes at -1, and undead turn as a level higher. | All | 1 turn | 10 yards | None |
Enchants a rope, stick or vine up to 10 ft. long to trip anyone crossing it for a turn per level; save negates. | Plant | 5 | Touch | Negate |
Sets a hazy wyvern-shape to guard a 10-ft. radius for up to 8 hours; the first intruder saves or is paralysed a round per level. | Guardian | 5 | 30 yds. | Neg. |
| Level 316 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Drives every spirit from one household by boisterous ritual and keeps them out for three months; save for half effect. | Protection | 1 turn | Special | ½ |
Attunes the priest to all earth and stone within 30 ft. per level, warning of anything amiss, 3 turns per level while they stay put. | Elemental Earth | 1 rd. | 0 | None |
Bars monsters of 2 HD or less from a 10-ft. cube per level, a round per level; save lets one through. | Wards | 3 | 30 yards | Negate |
Drives all but named creatures 10 ft. per level back from the caster and holds them out, a round per level; save at -3 to break in. | Wards | 1 round | 0 | Special |
Raises earthworks, rubble walls or barricades to fortify a site of a 10-ft. cube per two levels, giving defenders cover. | War | 1 round | 60 yds. | None |
Inscribes a ward that unleashes a stored effect on any creature crossing or opening it without the password; save negates. | Guardian | Special | Touch | Special |
A ward that bursts with sunrise brightness, stunning the intruder a round and blinding them for good unless they save. | Guardian | Special | Touch | Special |
Strings an invisible barrier between two rune stakes up to 100 ft. per level apart that turns back chosen kinds of insect, a month per level. | Animal | 1 turn | 0 | None |
Makes any invisible creature entering a 10-ft. cube per priest visible and blocks invisibility magic there, a turn per level. | Wards | 1 turn | 30 yards | None |
Wards an area so the first disturbance launches an unmissable hammer of force for 2d12 at whoever is nearest, save or be knocked down. | Guardian | 1 rum | Touch (area to be guarded) | None |
Links the priest to every animal within 30 ft. per level so intruders are sensed at once, an hour + 1 per three levels. | Animal, Divination | 1 rd. | 0 | None |
Turns a vine or rope into a near-invisible loop that seizes a limb and, tied to a sapling, hoists its prey for 1d6. | Plant | 3 rds. | Touch | None |
Makes a 10-ft. square per level of floor squeak loud enough to hear 100 ft. away whenever anything larger than a rat treads it, an hour per level. | Wards | 3 rounds | 30 yards | None |
Calls up 1d3 lock lurkers that guard a chest, pouch or person on simple orders for 8 hours. | Animal, Summoning | 6 | 10 yards | None |
Cuts every thieving skill of a thief entering a 5-ft. cube per level by 25%, an hour per level; save negates. | Wards | 3 | 10 yards/level | Neg. |
Bars poisonous vapours, stinking cloud included, from a 10-ft. cube per level, a turn per level. | Wards | 3 (6- PSC) | 10 yards/level | None |
| Level 417 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
A salt circle 50 ft. across mutes the sounds and scents within, halving the chance of encounters, an hour per level. | Travelers | 4 | Special | None |
Binds every animal of one sacrificed species within a mile to a 100-sq.-yd. sanctuary as the shaman's clever guards and spies. | Animal | 1 turn | 100 yds. | None |
Wards a dwarven tomb so its dead rise to fight grave robbers, as fighters of a third the caster's level. | Wards | 1 hr. | Special | None |
Raises staked ditches, palisades and sharpened stones to entrench a site of a 10-ft. cube per two levels, giving defenders heavy cover. | War | 3 rds. | 60 yds. | None |
Extract SpiritShaman Draws a spirit out of the object it is bound to, a tree or a fetish, and moves it to another container; save negates. | Summoning | 1 rd. | 10 yds. | Neg. |
Wards a 10-yd. square per priest so no normal fire burns and magical fire does half, with +4 on saves, a turn per level. | Wards | 1 turn | 10 yards/level | None |
Creates a focus that gathers a congregation's devotion to amplify the priest's other spells, for as long as the faithful feed it. | All | 1 day | 10 feet | None |
Wards an area so a disturbance launches an unmissable hammer of force for 4d12 that stuns 1d4+1 rds. and may knock down. | Guardian | 4 | Touch (area to be guarded) | None |
A giant gauntleted hand cups a 12-ft. sphere so intruders must save vs. paralysis at -3 to push in or out, an hour per level. | Guardian | 7 | 40 yards | Special |
Seals a door, window or box against one kind of creature, which cannot pass or affect it, until opened. | Guardian | 7 | Touch | Special |
Raises a 15-ft. hemisphere of force no weapon can breach and no teleport can cross, until the caster sleeps or wills it gone. | Wards | 3 rds. | 0 | Special |
A floating flaming skull speaks a set message and spits a 10-ft. cone of fire for 3d4 when its trigger conditions are met. | Guardian | 7 | 5 yards/level | None |
Halves the chance of chance encounters within 10 ft. per level while the caster stays inside that circle unnoticed. | Wards | 1 turn | 0 | None |
Holds a spell up to 3rd level dormant in a carried object until it touches a creature of a named kind. | Charm | 7 | Touch | None |
Hides a cubic foot of stone per level in mid-air until a set trigger drops it for 2d4 per level; save then Dexterity to dodge. | Guardian | 1 turn | 10 yds./level | Special |
Seals every planar gate within 60 ft. and blocks astral travel and plane shifting there, a day per level. | Wards | 1 hour | 0 | None |
Thickens the surface of a pool up to 20 ft. across so drinkers of size M or smaller are dragged under; save vs. death negates. | Elemental Water | 5 rds. | 0 | Special |
| Level 525 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
A one-way field over a 10-ft. cube per level that lets intruders in and holds them there, a turn per level; save negates. | Wards | 1 turn | Special | ½ |
Binds a guardian spirit into an ancient bone the shaman may call on weekly, or sets it to watch a fresh site; save negates. | Summoning | 1 rd. | 10 yds. | Neg. |
A rampaging ritual drives every possessing spirit out of a village for a year; those that save may creep back in 1d10 months. | Protection | 3 hrs. | Special | Special |
Bars every elemental from a 5-ft. cube per level and stops those outside from striking those within, a turn per level. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Wards | 1 turn | Special | None |
Charges a small box so a second spell, cast the round after, goes off when the box is opened. | Guardian, Protection | 1 rd. | Touch | None |
Drowns every flame in a sphere a foot wide per level and stops new fire kindling there, a round per level. | Elemental Fire | 8 | 0 | None |
Sets a fiery trap over a 90-ft. square of flammable ground, triggered by written conditions, for 6d8 when sprung; save for half. | Elemental Fire | 1 hr. | Special | ½ |
Wakes a man-sized golem the priest has built, of straw, rope, leather or wood by level, to obey orders of a dozen words. | Guardian | 8 | 10 ft. | None |
Wards a 10-yd. square per priest so natural lightning does nothing and magical does half, with +2 to saves, a turn per level. | Wards | 1 turn | 30 yards | None |
Draws a lava channel 100 yd. per level long from deep underground, flowing a round per caster level, lasting 1d6 days per level. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 6 | 1,000 yards | None |
Bars living people from a 5-ft. cube per level, turning them away as a priest turns undead, a turn per level. | Wards | 2 turns | Special | None |
Lays a lasting curse on a creature or object, an ability at 3, -4 to attacks and saves, or a fumbling grip; save shortens it to a turn per level. | Protection | 8 | Touch | Special |
Raises a 10-ft. hemisphere of force no weapon or teleport can breach, until the caster sleeps or a mighty spell brings it down. | Wards | 3 rds. | 0 | Special |
Weaves silvery strands over a creature or opening, one square foot a level, that hurl every weapon, spell and traveller back at their source. | Guardian, Sun | 8 | Touch | None |
Enchants a beautiful, watered, fruitful place so all who enter make excuses to stay, 2 hours per level; save negates. | Elemental Earth | 1 rd. | Touch | Neg. |
Wards a library through one book so a guardian rises from its script to attack any intruder within 100 ft., a day per level once roused. | Guardian | 5 | Touch | None |
Inscribes a dwarven rune stronger than a glyph that looses its harm on whoever violates it, save negates. | Guardian | 1 rd. | Touch | Special |
Sets a room of up to a 20-ft. cube shrieking when anything larger than a rat enters, stunning or deafening those who stay, a day per level. | Wards | 1 turn | Touch | None |
Gives up to 100 sq. ft. of timber per caster level the strength and item saves of solid rock, permanently, without changing its look. | Plant | 8 | Touch | None |
Adds +4 to a stone building's saving throws against every kind of damage, once and permanently. | Elemental Earth | 1 hr. | 10 yds. | None |
Calls a spectator, four-eyed guardian of Helm, to watch over a person, place or thing. | Protection, Summoning | 1 round | 70 yards | None |
Within a 10-ft. circle the guarding priest sees in the dark and the invisible, needs no rest, heals 1 hp an hour and fears nothing, an hour per level. | Guardian | 1 turn | 0 | None |
Raises a permanent curtain of twilight, a 20-ft. square per level, solid to shadow-touched beings and draining to anyone else who crosses. | Sun | 8 | 80 yard | None |
Sets two warding glyphs that shift between as many as six touched surfaces within a mile, never both in one place. | Wards | 8 hrs. maximum | Touch | Special |
Binds a door or lock at a word so nobody but the caster passes without breaking it, three dispel magics or two knocks. | Guardian | 1 rd. | Touch | None |
| Level 613 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Enchants a wall, floor or ceiling of up to 2 ft. per level square to close on intruders at 3 ft. a round until stopped. | Wards | 1 turn | Touch | None |
Bars dragons that fail a save from a 5-ft. cube per level, 1d4 rds. + 1 per two levels. | Wards | 1 round | 10 yards/level | Neg. |
Makes one glyph, symbol or ward spell permanent. | Wards | 1 turn | Special | Special |
Seals a consecrated 60-ft. cube per level against teleport, plane shift and ethereal entry, harming those of unlike alignment, permanently. | Protection | 6 rds. | 30 yds. | Special |
Seals a door, box or window against a whole class of creature, undead or giants or fae, until it is opened. | Guardian | 9 | Touch | Special |
Shields a 10-ft. cube per level from earthquake, flood, windstorm, lava and avalanche, a day per level. | Wards | 6 | 10 yards/level | None |
Charms an oak into a treant guardian roused by a trigger phrase, a day per level. | Plant | 1 turn | Touch | None |
Bars unwanted psionic intrusion from a 30-ft. sphere, wider with more priests, a turn per level. | Guardian | 1 turn | 0 | None |
Makes visible the ghost of every writing or symbol an item or surface has ever borne, and can restore one. | Divination, Guardian | 1 rd. | Touch | Special |
Grows strangling black roots over 5 sq. yd. per level that seize whoever meets the caster's chosen trigger, for a turn. | Plant, Summoning | 2 rounds | 10 yards | None |
Conjures two smoky grell-like guardians that attack everyone in the warded area not bearing Mask's symbol, a round per level. | Guardian | 9 | 10 yards/level | None |
Raises a permanent wall of solid stone shaped as the caster wills. | Elemental Earth | 5 | 5 yds./level | None |
A sphere of 10 to 90 ft. across whose six tokens fire a ray each round at anyone entering without Lathander's symbol, for 6 rds. | Guardian | 1 rd. | 0 | ½ |
| Level 712 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Over three months of daily meditation at a place of elemental power, consecrates it as an elemental shrine. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 3 mo. | Special | NA |
Inscribes a lasting symbol of Bane, one discharge for each creature whose blood went into it, that no Banite can trigger. | Guardian | 3 | Touch | Neg. |
Seals a 20-ft. sphere against scrying, psionic reach and every magical entry, and hides it from notice, half an hour per level. | Wards | 1 turn | Touch | Special |
Inscribes a rune that strengthens 2,500 sq. ft. of a stronghold's defences against attack, renewed monthly. | Wards | 12 turns | 60 yds. | Special |
Redirects every intruder who tries to teleport, plane shift or travel astrally into a sphere of 10 ft. per level, a day per level. | Wards | 1 rd. | 0 | None |
Seals a burial chamber so that anyone who despoils it, and their descendants, fall under a major curse. | Wards | 1 turn | 0 | Special |
Inscribes a glowing sign that fills those who see it with hopelessness, pain or friendship, a turn per level; save negates. | Guardian | 3 | Touch | Neg. |
Enchants a room so six black tentacles sprout to lash intruders for 1d6 each; save for half. | Wards | 1 round | Touch | None |
Lays a conditional curse over a tomb of up to a 30-ft. cube, falling on whoever violates the terms the caster set. | Wards | 1 day | Touch | None |
Raises a permanent wall of solid iron shaped as the caster wills. | Elemental Earth | 5 | 5 yds./level | None |
Raises a quasi-living wall, 10 sq. ft. per level, whose tentacles seize and hold any intruder but the faithful, a day per level. | Elemental Earth | 1 rd. | 0 | Special |
Makes a region of half a mile per level draw monsters and savage folk to it, until the focus object is destroyed. | Cosmos | 4 hrs. | 0 | None |