Levitate

Level 3 priest spell · Alteration

Lifts one creature of up to 100 lb. per level straight up or down, 20 ft. a round for the caster or 10 for another, a turn per level.

Situations: Travel · Control

Useful — worth a slot when its situation comes up.

Sphere
Elemental Air
Range
20 yds./level
Components
V, S, M
Casting time
6
Duration
1 turn/level
Area of effect
Special
Saving throw
Neg.

The shukenja can levitate one creature, up to a limit of 100 pounds per level of the caster. If cast upon the shukenja, the shukenja can move 20 feet vertically per round, if cast upon another creature, that creature can be levitated 10 feet per round (an unwilling creature gets a saving throw vs. spell to avoid being affected). No horizontal movement is allowed. The caster can cancel the spell as desired.

The material component is a small kite and string.

Notes: Common for oriental priests; otherwise, very rare.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki