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Make Real

Level 7 priest spell · Alteration

Sphere
All
Range
Touch
Components
V, S, M
Casting time
2 rds.
Duration
Permanent
Area of effect
Plant or object touched
Saving throw
None

This powerful spell can only be used against nonliving materials or plants (not undead) currently under the effects of other magic (for instance, a stone glowing because a faerie fire spell has been cast upon it). Make real alters the nature of the recipient to make a magical effect a permanent part of the object or plant. (A glowing stone would shine forever, and dispel magic would only temporarily negate its radiance.) This spell cannot be cast on intelligent or “monster” plants.

If multiple forms of magic are affecting an item, make real makes all of them permanent, so this spell can create simple magical items – or rather, items that can pass on contact-related magical effects. Frivolous or alignment-endangering uses of make real are not well regarded by Tyr. This spell is intended for use in creating temple items with useful minor magic (for example, a baton that speaks a magic mouth warning when passed by someone bearing magical items who is not wearing a holy symbol of Tyr). It is also used for visiting “fitting justice” on beings by altering their property.

Notes: Granted by the Tyr the Just God of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.

Sources

This spell on the AD&D 2nd Edition Wiki