Memory

Level 6 priest spell · Divination

Absorbs a creature's or an object's memories at a touch, wiping theirs; a fifth stay with the caster, and it may rebound.

Situations: Know · Hide

Useful — worth a slot when its situation comes up.

Sphere
Divination
Range
Touch
Components
V, S
Casting time
1 turn
Duration
Instantaneous
Area of effect
1 creature or object
Saving throw
None

This spell allows the caster to absorb the memory of a person or thing by speaking the spell, then touching the subject. The spell wipes the memory of a living creature blank, though basic instincts and personality remain. Once the memories have been absorbed, the caster can retain up to 20% of them permanently: the rest will vanish after an hour has passed.

The spell is dangerous, having a 20% chance to work in reverse, transferring to the person or thing the memories of the caster, thus wiping out the caster's memory. In this case, the caster must make a successful system shock roll or go insane, as must any living creature receiving the caster's memories.

Lost memories can be fully restored with a restoration spell.

Notes: Restricted to savant-clerics, for whom it is common.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki