97 spells across 7 levels

Level 19 spells
SpellSpheresCasting timeRangeSave

Cloaks one creature in the illusion of an animal that only that animal species perceives, for 12 hours.

Animal4TouchNeg.

Distracts one creature, giving -10% to perception checks and -1 to surprise, for a round per level; save negates.

Creation420 yds. +10 yds./levelNeg.

Senses the basic needs and emotions of unshielded minds in a 10-ft.-wide, 30-ft. path; reversed, masks one creature's emotions.

Divination1 rd.0None

Lets one creature per level walk on any ice or snow as firm ground, leaving no trace, for a turn plus a turn per level.

Elemental Water4TouchNone

Makes one touched creature per level undetectable to normal animals of Intelligence under 6 until it attacks.

Animal4TouchNone

Anyone looking at the caster who fails a save sees some harmless stranger instead, 3 rounds plus 2 per level.

Protection40Special

The touched creature leaves no footprints or scent on any ground for a turn per level.

Plant1 rd.TouchNone

Wraps a spiritlord in a spirit's essence so divinations such as ESP and know alignment read the spirit, not the priest, a round per level.

Divination40None

Lets the recipient stand pressed against stone all but invisible while motionless, seen only on a 5% careful search.

Elemental Earth4TouchNone
Level 217 spells
SpellSpheresCasting timeRangeSave

Blends one person per level into wilderness surroundings, proof against searches and infravision while they creep at 10 ft. a round, a turn per level.

Animal, Plant2 (5 - PSC)20 ft. radiusNeg.

In bright sun, raises a silent visual illusion filling a 10-ft. cube per level while the caster concentrates; reversed, it dispels mirages.

Elemental Sun560 yds. +10 yds./levelSpecial

Kindles a brazier fire that gives heat but no light or smoke, up to a foot across per level, an hour + 1 per level.

Travelers2TouchNone

Reveals whether one creature per round, up to ten, is under charm, suggestion or possession; save negates, reversed hides charms 24 hours.

Divination1 rd.30 yds.Negate

Clouds a 40-ft. globe of water so sight drops to 2d4 ft., twice that for sahuagin, and light dims, 2 rds. + 1 per level.

Combat4TouchSpecial

Makes the recipient's lies convincing and proof against detect lie, ESP and mind-reading for 12 hours.

Divination5TouchNone

Hides the touched creature's heat from infravision for up to 24 hours or until it attacks.

Sun2TouchNone

Reveals the karma points, or the level, of one creature per level; save negates, reversed hides it for 24 hours.

Divination210 yds.Neg.

Reads the exact alignment of one creature or aligned object after a round's concentration; save negates, reversed hides it 24 hours.

Divination1 rd.10 Yds.Neg.

Senses the basic needs and emotions of unshielded minds in a 10-ft.-wide, 30-ft. path for a turn; reversed, masks them.

Divination1 rd.0None

Points the ranger toward one specific lost animal follower within 60 yd. + 10 per level, for 8 hours.

Animal560 yards +10 yards/levelNone

Disguises a stone surface a foot square per level, hiding doors, seams, traps and runes under a lasting illusion for a year per level.

Guardian2TouchNone

Blends the caster into the wild so their voice sounds like wind and their scent like flowers, unnoticed unless moving fast, a turn + 1 rd. per level.

Plant50Special

Raises a mist 10 ft. per level on a side that cuts all vision, infravision too, to 2d4 ft., 4 rds. per level.

Weather50None

Lets the caster and one hand-linked companion per three levels walk slowly past anyone within 40 ft. unnoticed, a round per level.

Travelers1 rd.TouchNone

Kills all sound in a 15-ft. radius for 2 rds. per level, stopping speech and verbal spells; an unwilling centre may save.

Guardian5120 yds.None

Makes the touched creature 99% unseen, unheard and unscented in the wild while still, harder to spot when moving, a turn per level.

Animal5TouchNone
Level 324 spells
SpellSpheresCasting timeRangeSave

Two to twelve priests in a circle take on the appearance, texture and scent of terrain features while they concentrate.

All3SpecialNone

Makes one nonliving item the caster carries undetectable, even to true seeing, a turn + 1 rd. per level.

Protection1TouchNone

Invisible servants pitch a hidden camp for three people per level in 4d4 rds., with fire, water and a plain meal.

Travelers3 rds.0None

Reveals sentient creatures waiting in ambush for the caster within 50 yd. + 10 per level, a turn per level; reversed, hides one ambusher.

Divination550 yards +10 yards/levelNone

Grants the priest a same-level thief's full set of thieving skills for an hour per level.

Charm1 rd.0None

Takes the caster and one willing companion per two levels into the Border Ethereal for a turn + 1 rd. per level.

Numbers10None

Puts a willing person into a deathlike trance, aware but unfeeling, taking half damage and immune to poison and paralysis, a turn + 1 rd. per level.

Necromantic½TouchNone

Makes dead wood look alive, or damps firewood so it will not light and turns burning wood to choking smoke, a turn per level.

Plant610 yards/levelNone

Grows a halfling to human size and looks, gear included, with +2 Strength, for 6 rds. + 1 per level above 5th.

Combat6TouchNone

Jets the caster 18 through water for a round, leaving a 60-by-80-ft. cloud of blinding ink behind for 5 rds.

Protection10None

Makes everyone within 10 ft. undetectable to normal animals until they attack, a turn + 1 rd. per level.

Animal5Touch20-ft. diameter sphere

Makes the touched creature unseen by spirits of every kind until it attacks one, a turn per level.

Protection1 turnTouchNone

Turns the caster toward an object they know within 60 yd. + 10 per level; reversed, shields an object against such searches.

Divination1 turn60 yds. + 10 yds./levelNone

Reshapes one of the caster's own features, eyes or hands or feet, into those of any creature they have seen, an hour per level.

Charm, Necromantic60Special

Alters the caster's form, size and gear as alter self does, any man-shaped shape, a day per level.

Charm60Special

Merges the priest and 100 lb. of gear into a block of stone for 8 + 1d8 rds., sensing nothing outside.

Elemental Earth60None

Wreathes the caster in violet mist that foils sight-based attacks and infravision and grants +2 AC, a round per level.

Elemental Air50None

Everyone within 10 ft. of the caster leaves no footprints or scent for a turn per level.

Plant1 rd.0None

Turns a fire into fireworks that blind all within 120 ft. for 1d4+1 rds., or into a choking smoke cloud a round per level; save negates.

Elemental Air, Elemental Earth, Elemental Fire, Elemental Water6160 yds.Special

Hides one creature inside a roiling cloud of shadow that muffles its sounds and gives attackers -3 to hit and -1 per die, a round per level.

Protection, Sun6TouchNone

Turns a willing person into an ordinary animal of their spirit animal's kind, mind intact, for 1d10 days.

Animal1 hr.TouchNone

Gives the priest a same-level thief's stealth skills, hiding and silent movement, a turn + 1 rd. per level.

Guardian10None

Turns the caster into a small tree, shrub or dead trunk, watching all around, for 6 turns + 1 per level.

Plant60None

Makes almost every animal ignore the shaman for a turn per level.

Animal1 rd.0None
Level 420 spells
SpellSpheresCasting timeRangeSave

A salt circle 50 ft. across mutes the sounds and scents within, halving the chance of encounters, an hour per level.

Travelers4SpecialNone

Makes everything on one being or in a 20-ft. cube look worthless and shabby until dispelled.

Charm1 rd.80 yds.Special

Sends a man-shaped patch of darkness floating at 12 to quench light, point, lure or cloak a being, a round per level.

Sun710 yards/levelNone

Makes a willing person look and feel like a zombie, immune to poison, paralysis and draining, a turn + 1 rd. per level.

Necromantic7TouchNone

Warns the caster of any enemy entering a half mile per level around them, then their distance, heading and rough numbers, for a day; reversed, hides them.

Divination1 turn0 (½ mile/level - PSC)None

Conjures a permanent illusory forest across a 40-ft. square per level that only woodland beings see through; reversed, dispels one.

Plant780 yds.None

Erases, sharpens, alters or plants five minutes or less of one creature's memory for good; save negates.

TimeSpecial30 feetNeg.

Fills a 60-ft. globe of water with inky silt, sight down to 2d4 ft. and light to a firefly's glow, 2 turns; on land, a rain of slime and fog.

Combat620 yds.Special

Opens a passage through trees and undergrowth, 4 by 8 by 12 ft. per level, or hides the caster inside a trunk, a turn per level.

Plant7TouchNone

Lets the shukenja take the shape of any beast between a sparrow and a horse, gaining only its form and movement, 2 turns per level.

Creation30None

A 5-ft. globe in which no trap or alarm trigger fires, magical ones too as the caster rises, 5 rds. per level.

Protection1 rd.TouchNone

Shows the outline of every glyph, symbol, hidden inscription and dormant dweomer in sight for 4 rds., planar gates included.

Divination7TouchNone

Turns the touched creature into a coherent body of seawater that flows up walls and under doors, an hour + a turn per level.

All6TouchNeg.

Lets the recipient move quietly at +20% and +2 speed, or freeze and blend in, 90% likely to pass unnoticed.

Protection7TouchNone

Lets the caster take any serpent's shape, changing once a round, healing 1d6 x 10% of damage on the first, an hour per level.

Animal70None

Halves the chance of chance encounters within 10 ft. per level while the caster stays inside that circle unnoticed.

Wards1 turn0None

Lets the caster merge into stone and travel through it at 10 ft. a round, sensing cavities and creatures, 1 rd. + 1 per level.

Elemental Earth70None

Lets the priest take the shape of any good or neutral sylvan being, from a gorse to a voadkyn, with its movement but none of its powers, 2 turns per level.

Animal70None

A touch wipes the last day from a creature's memory beyond any magical recovery; save negates.

Thought7TouchNeg.

Cloaks the caster as a limb or root of the tree they rest against, drawing on its healing while they sleep undisturbed.

Plant1 rd.0None
Level 511 spells
SpellSpheresCasting timeRangeSave

Turns the caster into an ooze, jelly, pudding or roper by level, mind intact but casting no spells, a turn per level.

Animal1 rd.0None

Clears weeds, stones and snow from a 10-ft. path ahead, halving the cost of crossing rough country, an hour per level.

Travelers50None

Hides a being's life force from karma sight and the like, and can keep the newly dead from being reincarnated, a day per level.

Divination5TouchNone

Makes a unit of up to 300 look like another of like size, in other colours, armour and arms, a turn per three levels.

War2 turns200 yardsNone

Turns the caster and their gear to vapour, near untouchable and able to slip through any crack, a turn per level.

Elemental Air, Necromantic80None

Hides one creature from every divination, scrying and prediction, so long as it keeps a costly gem, 2 turns per level.

Divination8TouchNone

A handful of powder makes everyone within 10 ft. invisible, even to detect invisibility, 2 rds. per level; reversed, it reveals.

Combat1 rd.0None

Gives back memories lost to amnesia, possession or a forget spell, or draws up glimpses of a past life; save vs. death for the latter.

Divination1 turnTouchSpecial

Inscribes a dwarven rune stronger than a glyph that looses its harm on whoever violates it, save negates.

Guardian1 rd.TouchSpecial

Sinks the druid or a lifeless object up to 5 ft. per level into the ground, safe and dormant, until called back or a day per level passes.

Elemental Earth80None

Draws a wounded priest inside a tree, hidden from every detection and healing 1 hp every six turns.

Healing, Necromantic, Plant80None
Level 611 spells
SpellSpheresCasting timeRangeSave

Overlays the touched creature's aura, faith and surface thoughts with a false set against every magical probe, an hour per level.

All9TouchNone

Sets the caster's body shifting endlessly, hiding their identity and granting 4 points of Armor Class at the cost of Dexterity, 3 rds. per level.

Chaos, Protection90None

Enchants a cloak, boots and bracers into elvenkind gear and an archer's bracers for one wearer, a turn per level.

All3 rds.TouchNone

Sends a man-shaped darkness that quenches light, carries 20 lb. and can deliver the caster's touch spells, a round per level.

Sun910 yds./levelNone

Makes the touched creature unseen by any creature that means it harm, until it attacks, 3 rds. per level.

Protection1 rd.TouchNone

Absorbs a creature's or an object's memories at a touch, wiping theirs; a fifth stay with the caster, and it may rebound.

Divination1 turnTouchNone

Reshapes one of the caster's own features to match another's, lastingly, a year per level.

Charm, Necromantic1 rd.TouchSpecial

Shields one creature or thing from every divination of its fate or part in great events, permanently, at the cost of a year of the caster's life.

Divination1 turn30 yds.Special

Encloses one creature in a pocket dimension where it sees and hears all but can do nothing, 3d12 rds. + 4 per level; save negates.

Numbers6TouchNeg.

Shatters the spirit of a dying or freshly dead creature so nothing of it survives to be spoken with or raised; save negates.

Necromantic3 roundsTouchNeg.

Counts every fire within 2 miles per level and lets the caster look and speak out of any one of them, for an hour; reversed, it seals them.

Elemental Fire3 rds.2 mi./levelNone
Level 75 spells
SpellSpheresCasting timeRangeSave

Lets the caster take the shape of any cat, from a tressym to a dragonne, changing at will, an hour per level.

Combat1 round0None

Raises the illusion of a crenellated stone wall up to 30 ft. tall and 160 yd. long, manned by phantom defenders, for 2d12 hours.

War10 turns240 yardsNone

Seals a 20-ft. sphere against scrying, psionic reach and every magical entry, and hides it from notice, half an hour per level.

Wards1 turnTouchSpecial

Binds a creature to a book so it may slip inside at will, though every harm the book takes falls on it too.

Necromantic, Protection1 roundTouchNone

Turns the touched creature into a being of elemental water, flowing and half-immune to blades, a turn + 1 rd. per level.

Elemental Water1 rd.TouchNeg.