97 spells across 7 levels
| Level 19 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Cloaks one creature in the illusion of an animal that only that animal species perceives, for 12 hours. | Animal | 4 | Touch | Neg. |
Distracts one creature, giving -10% to perception checks and -1 to surprise, for a round per level; save negates. | Creation | 4 | 20 yds. +10 yds./level | Neg. |
Senses the basic needs and emotions of unshielded minds in a 10-ft.-wide, 30-ft. path; reversed, masks one creature's emotions. | Divination | 1 rd. | 0 | None |
Lets one creature per level walk on any ice or snow as firm ground, leaving no trace, for a turn plus a turn per level. | Elemental Water | 4 | Touch | None |
Makes one touched creature per level undetectable to normal animals of Intelligence under 6 until it attacks. | Animal | 4 | Touch | None |
Anyone looking at the caster who fails a save sees some harmless stranger instead, 3 rounds plus 2 per level. | Protection | 4 | 0 | Special |
The touched creature leaves no footprints or scent on any ground for a turn per level. | Plant | 1 rd. | Touch | None |
Wraps a spiritlord in a spirit's essence so divinations such as ESP and know alignment read the spirit, not the priest, a round per level. | Divination | 4 | 0 | None |
Lets the recipient stand pressed against stone all but invisible while motionless, seen only on a 5% careful search. | Elemental Earth | 4 | Touch | None |
| Level 217 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Blends one person per level into wilderness surroundings, proof against searches and infravision while they creep at 10 ft. a round, a turn per level. | Animal, Plant | 2 (5 - PSC) | 20 ft. radius | Neg. |
In bright sun, raises a silent visual illusion filling a 10-ft. cube per level while the caster concentrates; reversed, it dispels mirages. | Elemental Sun | 5 | 60 yds. +10 yds./level | Special |
Kindles a brazier fire that gives heat but no light or smoke, up to a foot across per level, an hour + 1 per level. | Travelers | 2 | Touch | None |
Reveals whether one creature per round, up to ten, is under charm, suggestion or possession; save negates, reversed hides charms 24 hours. | Divination | 1 rd. | 30 yds. | Negate |
Clouds a 40-ft. globe of water so sight drops to 2d4 ft., twice that for sahuagin, and light dims, 2 rds. + 1 per level. | Combat | 4 | Touch | Special |
Makes the recipient's lies convincing and proof against detect lie, ESP and mind-reading for 12 hours. | Divination | 5 | Touch | None |
Hides the touched creature's heat from infravision for up to 24 hours or until it attacks. | Sun | 2 | Touch | None |
Reveals the karma points, or the level, of one creature per level; save negates, reversed hides it for 24 hours. | Divination | 2 | 10 yds. | Neg. |
Reads the exact alignment of one creature or aligned object after a round's concentration; save negates, reversed hides it 24 hours. | Divination | 1 rd. | 10 Yds. | Neg. |
Senses the basic needs and emotions of unshielded minds in a 10-ft.-wide, 30-ft. path for a turn; reversed, masks them. | Divination | 1 rd. | 0 | None |
Points the ranger toward one specific lost animal follower within 60 yd. + 10 per level, for 8 hours. | Animal | 5 | 60 yards +10 yards/level | None |
Disguises a stone surface a foot square per level, hiding doors, seams, traps and runes under a lasting illusion for a year per level. | Guardian | 2 | Touch | None |
Blends the caster into the wild so their voice sounds like wind and their scent like flowers, unnoticed unless moving fast, a turn + 1 rd. per level. | Plant | 5 | 0 | Special |
Raises a mist 10 ft. per level on a side that cuts all vision, infravision too, to 2d4 ft., 4 rds. per level. | Weather | 5 | 0 | None |
Lets the caster and one hand-linked companion per three levels walk slowly past anyone within 40 ft. unnoticed, a round per level. | Travelers | 1 rd. | Touch | None |
Kills all sound in a 15-ft. radius for 2 rds. per level, stopping speech and verbal spells; an unwilling centre may save. | Guardian | 5 | 120 yds. | None |
Makes the touched creature 99% unseen, unheard and unscented in the wild while still, harder to spot when moving, a turn per level. | Animal | 5 | Touch | None |
| Level 324 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Two to twelve priests in a circle take on the appearance, texture and scent of terrain features while they concentrate. | All | 3 | Special | None |
Makes one nonliving item the caster carries undetectable, even to true seeing, a turn + 1 rd. per level. | Protection | 1 | Touch | None |
Invisible servants pitch a hidden camp for three people per level in 4d4 rds., with fire, water and a plain meal. | Travelers | 3 rds. | 0 | None |
Reveals sentient creatures waiting in ambush for the caster within 50 yd. + 10 per level, a turn per level; reversed, hides one ambusher. | Divination | 5 | 50 yards +10 yards/level | None |
Grants the priest a same-level thief's full set of thieving skills for an hour per level. | Charm | 1 rd. | 0 | None |
Takes the caster and one willing companion per two levels into the Border Ethereal for a turn + 1 rd. per level. | Numbers | 1 | 0 | None |
Puts a willing person into a deathlike trance, aware but unfeeling, taking half damage and immune to poison and paralysis, a turn + 1 rd. per level. | Necromantic | ½ | Touch | None |
Makes dead wood look alive, or damps firewood so it will not light and turns burning wood to choking smoke, a turn per level. | Plant | 6 | 10 yards/level | None |
Grows a halfling to human size and looks, gear included, with +2 Strength, for 6 rds. + 1 per level above 5th. | Combat | 6 | Touch | None |
Jets the caster 18 through water for a round, leaving a 60-by-80-ft. cloud of blinding ink behind for 5 rds. | Protection | 1 | 0 | None |
Makes everyone within 10 ft. undetectable to normal animals until they attack, a turn + 1 rd. per level. | Animal | 5 | Touch | 20-ft. diameter sphere |
Makes the touched creature unseen by spirits of every kind until it attacks one, a turn per level. | Protection | 1 turn | Touch | None |
Turns the caster toward an object they know within 60 yd. + 10 per level; reversed, shields an object against such searches. | Divination | 1 turn | 60 yds. + 10 yds./level | None |
Reshapes one of the caster's own features, eyes or hands or feet, into those of any creature they have seen, an hour per level. | Charm, Necromantic | 6 | 0 | Special |
Alters the caster's form, size and gear as alter self does, any man-shaped shape, a day per level. | Charm | 6 | 0 | Special |
Merges the priest and 100 lb. of gear into a block of stone for 8 + 1d8 rds., sensing nothing outside. | Elemental Earth | 6 | 0 | None |
Wreathes the caster in violet mist that foils sight-based attacks and infravision and grants +2 AC, a round per level. | Elemental Air | 5 | 0 | None |
Everyone within 10 ft. of the caster leaves no footprints or scent for a turn per level. | Plant | 1 rd. | 0 | None |
Turns a fire into fireworks that blind all within 120 ft. for 1d4+1 rds., or into a choking smoke cloud a round per level; save negates. | Elemental Air, Elemental Earth, Elemental Fire, Elemental Water | 6 | 160 yds. | Special |
Hides one creature inside a roiling cloud of shadow that muffles its sounds and gives attackers -3 to hit and -1 per die, a round per level. | Protection, Sun | 6 | Touch | None |
Turns a willing person into an ordinary animal of their spirit animal's kind, mind intact, for 1d10 days. | Animal | 1 hr. | Touch | None |
Gives the priest a same-level thief's stealth skills, hiding and silent movement, a turn + 1 rd. per level. | Guardian | 1 | 0 | None |
Turns the caster into a small tree, shrub or dead trunk, watching all around, for 6 turns + 1 per level. | Plant | 6 | 0 | None |
Makes almost every animal ignore the shaman for a turn per level. | Animal | 1 rd. | 0 | None |
| Level 420 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
A salt circle 50 ft. across mutes the sounds and scents within, halving the chance of encounters, an hour per level. | Travelers | 4 | Special | None |
Makes everything on one being or in a 20-ft. cube look worthless and shabby until dispelled. | Charm | 1 rd. | 80 yds. | Special |
Sends a man-shaped patch of darkness floating at 12 to quench light, point, lure or cloak a being, a round per level. | Sun | 7 | 10 yards/level | None |
Makes a willing person look and feel like a zombie, immune to poison, paralysis and draining, a turn + 1 rd. per level. | Necromantic | 7 | Touch | None |
Warns the caster of any enemy entering a half mile per level around them, then their distance, heading and rough numbers, for a day; reversed, hides them. | Divination | 1 turn | 0 (½ mile/level - PSC) | None |
Conjures a permanent illusory forest across a 40-ft. square per level that only woodland beings see through; reversed, dispels one. | Plant | 7 | 80 yds. | None |
Erases, sharpens, alters or plants five minutes or less of one creature's memory for good; save negates. | Time | Special | 30 feet | Neg. |
Fills a 60-ft. globe of water with inky silt, sight down to 2d4 ft. and light to a firefly's glow, 2 turns; on land, a rain of slime and fog. | Combat | 6 | 20 yds. | Special |
Opens a passage through trees and undergrowth, 4 by 8 by 12 ft. per level, or hides the caster inside a trunk, a turn per level. | Plant | 7 | Touch | None |
Lets the shukenja take the shape of any beast between a sparrow and a horse, gaining only its form and movement, 2 turns per level. | Creation | 3 | 0 | None |
A 5-ft. globe in which no trap or alarm trigger fires, magical ones too as the caster rises, 5 rds. per level. | Protection | 1 rd. | Touch | None |
Shows the outline of every glyph, symbol, hidden inscription and dormant dweomer in sight for 4 rds., planar gates included. | Divination | 7 | Touch | None |
Turns the touched creature into a coherent body of seawater that flows up walls and under doors, an hour + a turn per level. | All | 6 | Touch | Neg. |
Lets the recipient move quietly at +20% and +2 speed, or freeze and blend in, 90% likely to pass unnoticed. | Protection | 7 | Touch | None |
Lets the caster take any serpent's shape, changing once a round, healing 1d6 x 10% of damage on the first, an hour per level. | Animal | 7 | 0 | None |
Halves the chance of chance encounters within 10 ft. per level while the caster stays inside that circle unnoticed. | Wards | 1 turn | 0 | None |
Lets the caster merge into stone and travel through it at 10 ft. a round, sensing cavities and creatures, 1 rd. + 1 per level. | Elemental Earth | 7 | 0 | None |
Lets the priest take the shape of any good or neutral sylvan being, from a gorse to a voadkyn, with its movement but none of its powers, 2 turns per level. | Animal | 7 | 0 | None |
A touch wipes the last day from a creature's memory beyond any magical recovery; save negates. | Thought | 7 | Touch | Neg. |
Cloaks the caster as a limb or root of the tree they rest against, drawing on its healing while they sleep undisturbed. | Plant | 1 rd. | 0 | None |
| Level 511 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Turns the caster into an ooze, jelly, pudding or roper by level, mind intact but casting no spells, a turn per level. | Animal | 1 rd. | 0 | None |
Clears weeds, stones and snow from a 10-ft. path ahead, halving the cost of crossing rough country, an hour per level. | Travelers | 5 | 0 | None |
Hides a being's life force from karma sight and the like, and can keep the newly dead from being reincarnated, a day per level. | Divination | 5 | Touch | None |
Makes a unit of up to 300 look like another of like size, in other colours, armour and arms, a turn per three levels. | War | 2 turns | 200 yards | None |
Turns the caster and their gear to vapour, near untouchable and able to slip through any crack, a turn per level. | Elemental Air, Necromantic | 8 | 0 | None |
Hides one creature from every divination, scrying and prediction, so long as it keeps a costly gem, 2 turns per level. | Divination | 8 | Touch | None |
A handful of powder makes everyone within 10 ft. invisible, even to detect invisibility, 2 rds. per level; reversed, it reveals. | Combat | 1 rd. | 0 | None |
Gives back memories lost to amnesia, possession or a forget spell, or draws up glimpses of a past life; save vs. death for the latter. | Divination | 1 turn | Touch | Special |
Inscribes a dwarven rune stronger than a glyph that looses its harm on whoever violates it, save negates. | Guardian | 1 rd. | Touch | Special |
Sinks the druid or a lifeless object up to 5 ft. per level into the ground, safe and dormant, until called back or a day per level passes. | Elemental Earth | 8 | 0 | None |
Draws a wounded priest inside a tree, hidden from every detection and healing 1 hp every six turns. | Healing, Necromantic, Plant | 8 | 0 | None |
| Level 611 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Overlays the touched creature's aura, faith and surface thoughts with a false set against every magical probe, an hour per level. | All | 9 | Touch | None |
Sets the caster's body shifting endlessly, hiding their identity and granting 4 points of Armor Class at the cost of Dexterity, 3 rds. per level. | Chaos, Protection | 9 | 0 | None |
Enchants a cloak, boots and bracers into elvenkind gear and an archer's bracers for one wearer, a turn per level. | All | 3 rds. | Touch | None |
Sends a man-shaped darkness that quenches light, carries 20 lb. and can deliver the caster's touch spells, a round per level. | Sun | 9 | 10 yds./level | None |
Makes the touched creature unseen by any creature that means it harm, until it attacks, 3 rds. per level. | Protection | 1 rd. | Touch | None |
Absorbs a creature's or an object's memories at a touch, wiping theirs; a fifth stay with the caster, and it may rebound. | Divination | 1 turn | Touch | None |
Reshapes one of the caster's own features to match another's, lastingly, a year per level. | Charm, Necromantic | 1 rd. | Touch | Special |
Shields one creature or thing from every divination of its fate or part in great events, permanently, at the cost of a year of the caster's life. | Divination | 1 turn | 30 yds. | Special |
Encloses one creature in a pocket dimension where it sees and hears all but can do nothing, 3d12 rds. + 4 per level; save negates. | Numbers | 6 | Touch | Neg. |
Shatters the spirit of a dying or freshly dead creature so nothing of it survives to be spoken with or raised; save negates. | Necromantic | 3 rounds | Touch | Neg. |
Counts every fire within 2 miles per level and lets the caster look and speak out of any one of them, for an hour; reversed, it seals them. | Elemental Fire | 3 rds. | 2 mi./level | None |
| Level 75 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Lets the caster take the shape of any cat, from a tressym to a dragonne, changing at will, an hour per level. | Combat | 1 round | 0 | None |
Raises the illusion of a crenellated stone wall up to 30 ft. tall and 160 yd. long, manned by phantom defenders, for 2d12 hours. | War | 10 turns | 240 yards | None |
Seals a 20-ft. sphere against scrying, psionic reach and every magical entry, and hides it from notice, half an hour per level. | Wards | 1 turn | Touch | Special |
Binds a creature to a book so it may slip inside at will, though every harm the book takes falls on it too. | Necromantic, Protection | 1 round | Touch | None |
Turns the touched creature into a being of elemental water, flowing and half-immune to blades, a turn + 1 rd. per level. | Elemental Water | 1 rd. | Touch | Neg. |