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Orison

Level 1 priest spell · Abjuration, Alteration, Conjuration/Summoning, Divination, Enchantment/Charm, Illusion/Phantasm, Invocation/Evocation, Necromancy

Sphere
All
Range
10 yds.
Components
V, S
Casting time
4
Duration
Special
Area of effect
Varies
Saving throw
None
Subtlety
+3
Knockdown
None
Sensory
Small visual/audio

The most humble of priestly spells is the orison, a brief prayer or invocation of a minor nature. Typically, priests learn a number of orisons as acolytes or students in order to hone their spellcasting skills and emphasize concepts, ideals, or phrases of particular importance to the faith. Because an orisons is not even on par with other 1st-level magic, a priest memorizes a number of individual orisons equal to three +1 per level (up to a maximum of nine) when he devotes a 1st-level spell slot to orison. In other words, a 1st-level priest can memorize four orisons for one 1st-level spell slot, a 2nd-level priest can memorize five, and so on.

Unlike cantrip, an orison must have a specific effect, although the priest need not decide which incantation he will use until he actually casts the spell. Regardless of the prayer chosen, the orison’s duration is never more than one round per level. Known orisons include the following:

Other orisons of similar power or scope may be permitted by the DM. Generally, an orison should not affect more than one creature or die roll at a time, and an orison that can actually cause immediate harm to a creature should inflict no more than 1 or 2 points of damage. An offensive orison would be quite rare and most probably associated with an evil or chaotic priesthood.

Notes: Uncommon spell for clerics and druids (PO:SM)

Sources

This spell on the AD&D 2nd Edition Wiki