Remove Paralysis – Shukenja

Level 3 priest spell · Abjuration

Reversible

Frees up to four creatures from paralysis; reversed, a touch paralyses one for 1d6 rds. + 1 per level.

Situations: Heal · Counter · Control

Useful — worth a slot when its situation comes up.

Among 3rd level's best: first in Neutralize. Powerful: ends a fight.

Sphere
Necromantic, Protection
Range
10 yds./level
Components
V, S
Casting time
6
Duration
Instantaneous
Area of effect
1 to 4 creatures in a 20-fl cube
Saving throw
None

This is the same as the standard version, except that it is reversible. The reverse, cause paralysis, is cast if the shukenja touches a single creature with a holy symbol. This paralyzes for 1d6 rounds plus one additional round per level of the caster.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki