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Remove Paralysis – Shukenja

Level 3 priest spell · Abjuration

Reversible
Sphere
Necromantic, Protection
Range
10 yds./level
Components
V, S
Casting time
6
Duration
Instantaneous
Area of effect
1 to 4 creatures in a 20-fl cube
Saving throw
None

This is the same as the standard version, except that it is reversible. The reverse, cause paralysis, is cast if the shukenja touches a single creature with a holy symbol. This paralyzes for 1d6 rounds plus one additional round per level of the caster.

Sources

This spell on the AD&D 2nd Edition Wiki