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Restore Strength

Level 2 priest spell · Necromancy

Sphere
Necromantic
Range
Touch
Components
V, S
Casting time
5
Duration
Instantaneous
Area of effect
Creature touched
Saving throw
None
Subtlety
+3
Knockdown
None
Sensory
Moderate visual
Critical
None

This spell removes unnatural weakness, debilitation, or exhaustion from the creature touched and restores him to his normal strength and stamina. It is useful in countering the effects of chill touch, ray of enfeeblement, ray of fatigue, the touch of a shadow or roper, and any similar spell or effect. Only temporary ability score losses may be alleviated by this spell; if a character suffers an incapacitating, physical injury, restore strength cannot help him. Also, loss of strength or stamina from purely natural causes such as exposure, disease, or exertion is not repaired by restore strength. The duration is permanent in that the subject remains at his maximum strength and endurance only until he is drained (or exerts himself) again.

Notes: Uncommon for clerics (PO:SM).

Sources

This spell on the AD&D 2nd Edition Wiki