Sand Warriors

Level 4 priest spell · Conjuration/Summoning, Enchantment/Charm

Raises 1d4 warriors of sand (AC 5, 2 HD) whose blades cut for 1d10, loyal until dispelled, a round per level.

Situation: Summon

Niche — narrow: the situation it serves seldom comes up.

Sphere
Elemental Earth or Silt
Range
30 yds.
Components
S, M
Casting time
1 rd.
Duration
1 rd./level
Area of effect
Special
Saving throw
None

The priest can summon 1d4 warriors from beneath the sand to fight for him or her. The warriors are completely loyal and cannot be controlled or stolen, although they can be banished by a successful dispel magic spell. They have an Armor Class of 5,2 Hit Dice, and wield terrible swords of compressed, fine sand that cause 1d10 points of damage whenever they hit. THAC0 is 18, and movement is 150 feet. The sand warriors take double damage from water-based attacks.

To use this spell, a cup of water is poured onto the sand where the warriors are to rise.

Notes: Uncommon for priests of Elemental Earth from the Dark Sun setting; otherwise, very

Sand Warriors: AC 5; MV 15; HD 2; #AT 1; THAC0 18; Dmg 1d10; SW Take double damage from water-based attacks; SZ M.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki