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Screaming Skull

Level 5 priest spell · Alteration, Conjuration/Summoning

Sphere
Necromantic
Range
Special
Components
V, S, M
Casting time
1 rd.
Duration
2 rds./level
Area of effect
1 skull
Saving throw
None

By casting this spell, the priest animates a single human or humanoid skull (the material component) to be capable of flight and attack as the priest wills. The skull has AC 0, MV 21 (flying), 4+4 HD, 1 bite for 1d6 damage, ML 20. The skull's bite causes fear as the 1st level priest spell (save vs. spell to negate).

The skull falls to the ground at the expiration of the spell or when it uses its scream attack (as the priest wishes).

When the skull screams, all creatures within 10 feet are affected by a fear spell (save vs. wands to negate). The priest and those friendly to him are unaffected. The scream can be employed in addition to the normal bite attack.

The skull cannot travel more than 30 yards from the priest, or the spell is automatically negated (thus, a repulsion or similar spell may be able to counter the screaming skull).

Notes: Granted by Iuz the Evil of the Greyhawk setting.

Sources

This spell on the AD&D 2nd Edition Wiki