Seal of Destiny

Level 6 priest spell · Abjuration

Shields one creature or thing from every divination of its fate or part in great events, permanently, at the cost of a year of the caster's life.

Situation: Hide

Niche — narrow: the situation it serves seldom comes up.

Sphere
Divination
Range
30 yds.
Components
V, M
Casting time
1 turn
Duration
Permanent
Area of effect
1 creature or object
Saving throw
Special

This spell seals a creature or object against divinations that would reveal its destiny, fortune, fate, or role in epic events. This includes all casting of augury spells with respect to the subject, and the general failure of any other divinations that would reveal such information. It prevents any forecasting of the subject's influence on greater campaign events, making general campaign-level divinations more difficult. Any caster whose divination is blocked by this spell will realize that blocking magic of some type is involved, and any priest specializing in divinations has a 5% chance per level of knowing the exact cause. The seal can be removed only by a dispel magic spell cast expressly for that purpose by a caster of higher level than the one who placed the seal. The caster ages one year with each casting of the seal of destiny.

Notes: Uncommon for divination specialists; otherwise, very rare. (Updated from Dragon Magazine.)

Sources

  • Dragon Magazine #205
  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki