Seismic Trigger

Level 4 priest spell

Bleeds off pent-up seismic pressure across a square mile, setting off mudpots, splattercones and sulphurous vents.

Situation: Rite

Niche — narrow: the situation it serves seldom comes up.

Sphere
Elemental/Numbers
Range
1 square mile
Components
V, S, M
Casting time
2
Duration
1 hour
Area of effect
1 square mile
Saving throw
None

SFP: See below

Earthstokers use this spell to release pent-up seismic force points in small doses in a given area, preventing SFPS from reaching a critical level. To determine the number of SFPS released, roll 3d100. To determine what seismic events are triggered by the casting of this spell, consult the consequences of Volcano Magic sidebar. The force released by a single casting of this spell triggers mudpots, splattercones, solfatara, and sulfurous fumes. (See the Consequences of Volcano Magic sidebar.) Multiple castings of seismic trigger on a single area are cumulative, so several careless earthstokers could trigger more dangerous effects.

The number of SFPS returns to normal at a gradual rate of 10 SFPS per day.

The material components for this spell are two lodestones shaken inside a tinder box; these components are not consumed in the casting.

Sources

  • Dragon Magazine #265 Pages 34-41
This spell on the AD&D 2nd Edition Wiki