Shrieking Walls

Level 5 priest spell · Enchantment/Charm

Sets a room of up to a 20-ft. cube shrieking when anything larger than a rat enters, stunning or deafening those who stay, a day per level.

Situation: Secure

Useful — worth a slot when its situation comes up.

Sphere
Wards
Range
Touch
Components
V, S, M
Casting time
1 turn
Duration
1 day/level
Area of effect
20'-cube
Saving throw
None

This spell enchants any single room no larger than the area of effect. When any creature larger than a normal rat (larger than one-half cubic foot or weighing more than three pounds) enters the room, shrill shrieks begin to emanate from the walls. The shrieks persist for 2-5 (1d4+1) rounds. The walls do not undergo any physical change.

The shrieks can be heard only by creatures inside the room. Creatures hearing the shrieks experience no ill effects on the first round, allowing them time to leave the room or cover their ears. Silence, 15' radius protects against the effects.

Creatures who remain in the room during the second or subsequent rounds of the shrieks who have not protected their hearing are penalized as follows:

  • Creatures whose levels or Hit Dice are greater than the level of the caster are stunned for 2-8 (2d4) rounds.
  • Creatures whose levels or Hit Dice are less than or equal to the level of the caster become deaf for 1–4 hours, suffering a -1 penalty to surprise; deafened spellcasters have a 20% chance of miscasting any spell with a verbal component.

The material components are a small golden bell and a bee's wing.

Notes: Common for priests with access to the sphere of Wards (ToM).

Sources

  • Priest's Spell Compendium Vol 2
  • Tome of Magic page 95
This spell on the AD&D 2nd Edition Wiki