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Strength - Shukenja

Level 5 priest spell · Alteration

Sphere
Combat
Range
Touch
Components
V, S, M
Casting time
1 turn
Duration
1 hr./level
Area of effect
Person touched
Saving throw
None

Use of this spell increases the Strength of the individual touched by a number of points that depend on the character's class.

Class Strength Gain
Samurai, sohei, kensai, bushi, & barbarians 1d8 points
Shukenja and yakuza 1d6 points
Wu jen and monks 1d4 points

Ninja gain Strength as their other class.

Samurai, kensai, bushi, and barbarians gain strength in 10% increments upon reaching 18 Strength.

The material component is a piece of fur of a strong animal such as a bull or ape.

Notes: Common for oriental priests; otherwise, very rare.

Sources

This spell on the AD&D 2nd Edition Wiki