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Summon Divine Minion

Level 7 priest spell · Conjuration/Summoning

Sphere
All, Summoning
Range
10 yards
Components
V, S, M
Casting time
1 round
Duration
1 turn/level
Area of effect
Special
Saving throw
None

Powers & Pantheons Text

This spell, previously known simply as summon minion, is available only to priests of the Mulhorandi pantheon. It enables the caster to summon one divine minion (see the MONSTROUS COMPENDUIM entry at the back of this sourcebook). The minion appears where designated by the caster within the spell's range. The divine mini on serves the priest faithfully, performing any command that does not violate the dictates of its deity. This includes giving up its life in combat. Only one minion may serve a priest at a time.

The material components for this spell are the priest's holy symbol and a large gem of at least 1,000 gp value, which muse be sacrificed to the deity in the casting (and is destroyed in the process).

Priest's Spell Compendium Text

This spell, previously known simply as summon minion, is available only to priests of the Mulhorandi pantheon. It enables the caster to summon one divine minion. The minion appears where designated by the caster within the spell's range. The divine minion serves the priest faithfully, performing any command that does not violate the dictates of its deity. This includes giving up its life in combat. Only one minion can serve a priest at a time.

The material components are the priest's holy symbol and a large gem of at least 1,000 gp value, which must be sacrificed to the deity in the casting (and is destroyed in the process).

Notes: Granted by the Mulhorandi deities of the Forgotten Realms setting.

Animal Deity (AL) Move #AT DMG SA
Baboon Thoth (LN) 12,12 in trees 1 1d4 Nil
Brown Bear Osiris (LG)
Cave Bear Geb(N) 12 3 1d8/1d8/1d12 Paw hit on 18+ gives hug for 2d6
Cat, wild Bast (CG) 18, CI 9,9 in trees 3 1d2/1d2/1d2 Surprised only on 1-2; opponent surprise penalty -3; if both paws hit, rear claw rake for 2 x 1d2
Cobra, giant Nephthys (CG) 15 1 1d3 Poison bite: Save at -2 Die/10 onset 2d4 rounds
Cow, horned Hathor (NG) 15 1 1d4 Trample for 1d4 if in group stampede
Crocodile Nephthys (CG)
Crocodile, giant Sebek (NE) 6, swim 12 2 3d6/2d10 Opponent surprise penalty-2
Hawk Horus-Re (LG)
Ibis Thoth (LN) swim 6, fry 12 (C) 1 1d3 Nil
Jackal Set (LE) 12 1 1d2 Nil
Lion Anhur (CG)
Leopard Bast (CG) 12, climb 9 3 6 in trees, swim 6 1d3/1d3/1d6 Surprised only on 1, opponent surprise penalty -3, leap 20' up or 25' forward, if both paws hit rear claws rake for 2 x 1d4
Scorpion Set (LE) 12 3 1d8/1d8/1d3 Claw hit grips for 1d8 continuous Sting poison onset 1 rd., save for death/0.
Snake, giant Set (LE) 15 1 1d3 Bite poison onset 1 rd, save for death/0

Sources

This spell on the AD&D 2nd Edition Wiki