Surface Sojourn

Level 1 priest spell · Alteration

Lets a water-dwelling being such as a merfolk or sea elf stay on land without penalty for 3 hours per level.

Situations: Survive · Travel

Niche — narrow: the situation it serves seldom comes up.

Sphere
Animal, Elemental Water
Range
Touch
Components
V, S, M
Casting time
1 rd.
Duration
3 hrs./level
Area of effect
1 creature
Saving throw
None

Surface sojourn affects only water-dwelling beings that are capable of existing on land for short periods of time, but who favor aquatic environments. Examples of eligible races include aquatic elves, aquatic half-elves, malenti, merfolk, and sahuagin. For the duration of this spell, the recipient can exist on land without the attendant discomfort, penalties, restrictions, or the like that doing so normally entails. During such sojourns, the affected creature is enveloped in a thin mantle of water that

keeps its skin moist.

The material components are the priest's holy symbol and a snail shell.

Notes: Granted by the sea elf god, Deep Sashelas.

Sources

  • Priest's Spell Compendium Vol 3
This spell on the AD&D 2nd Edition Wiki