Thief's Lament

Level 3 priest spell · Alteration

Cuts every thieving skill of a thief entering a 5-ft. cube per level by 25%, an hour per level; save negates.

Situation: Secure

Niche — narrow: the situation it serves seldom comes up.

Sphere
Wards
Range
10 yards/level
Components
V, S, M
Casting time
3
Duration
1 hour/level
Area of effect
5-foot cube/level
Saving throw
Neg.

A thief entering an area enchanted with thief's lament suffers a great reduction in his thieving skills. The thief is allowed a saving throw to resist the effects of the spell; failure indicates that he suffers the full effects of the lament. All attempts to pick pockets, open locks, find/remove traps, move silently, detect noise, climb walls, and hide in shadows are reduced by 25% (although a skill cannot be reduced below 5%, presuming the character has at least a score of 5% in any skill).

The spell affects a cube whose sides equal the caster's level times five feet (a 10th-level caster could affect a cube whose sides equal 50 feet).

The material components are the priest's holy symbol and a silver key.

Notes: Uncommon for priests with access to the sphere of Wards (ToM).

Sources

  • Priest's Spell Compendium Vol 3
  • Tome of Magic page 72
This spell on the AD&D 2nd Edition Wiki