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Walk Among Beasts

Level 3 priest spell · Enchantment/Charm

Sphere
Animal
Range
0
Components
V, S, M
Casting time
1 rd.
Duration
1 turn/level
Area of effect
The caster
Saving throw
None

This spell causes the shaman to be ignored by nearly all animals encountered. The only beasts not affected by this spell are those that are magical or intelligent, or the shaman's own pets.

The material component is the pelt of any indigenous animal, which must be openly worn by the caster, whether as a cloak, girdle, shawl, hood, or other item of clothing (not destroyed by the casting).

Notes: Restricted to shamans, uncommon.

Sources

This spell on the AD&D 2nd Edition Wiki