Water Breathing

Level 3 priest spell · Alteration

Reversible

Lets creatures breathe water for an hour per level, split among several at half an hour each at least; reversed, air breathing.

Situations: Survive · Travel

Useful — worth a slot when its situation comes up.

Sphere
Elemental Air, Elemental Water
Range
Touch
Components
V, S
Casting time
6
Duration
1 hr./level
Area of effect
1 creature (Creature touched - PSC)
Saving throw
None

The recipient of a water breathing spell is able to breathe under water freely for the duration of the spell—i.e., one hour for each experience level of the caster. The priest can divide the base duration between multiple characters. Thus, an 8th-level priest can confer this ability to two characters for four hours, four for two hours, eight for one hour, etc., to a minimum of one half-hour per character.

The reverse, air breathing, enables water-breathing creatures to survive comfortably in the atmosphere for an equal duration. Note that neither version prevents the recipient creature from breathing in its natural element.

Notes: Common for clerics and druids (PHB).

Sources

  • Player's Handbook page 273
  • Priest's Spell Compendium Vol 3
This spell on the AD&D 2nd Edition Wiki