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Water Sprint

Level 1 priest spell · Alteration

Sphere
Combat
Range
0
Components
V, S
Casting time
4
Duration
Special
Area of effect
The caster
Saving throw
None

This simple spell triples the spellcaster's normal swimming movement rate for one round. After casting this spell, the priest must utilize this boost of speed within one hour per level of the spellcaster. When the spell duration expires or after the burst of speed is utilized, the spell effect ends immediately.

Priests of Sebek commonly employ this spell when preparing for a hunt. They then lurk in crocodile form beneath the water waiting for likely prey and, when a likely victim is found, burst out with surprising speed and attack.

Notes: Granted by the Mulhorandi god Sebek, Lord of Crocodiles, of the Forgotten Realms setting.

Sources

This spell on the AD&D 2nd Edition Wiki