Wild Deer Speed

Level 2 priest spell · Alteration

Lets the druid move at 15 without tiring and leap obstacles twice their height, a turn + 1 rd. per level.

Situation: Travel

Niche — marginal: too small an effect for a slot at its level.

Sphere
Animal
Range
0
Components
V, S, M
Casting time
5
Duration
1 rum +1 rd./level
Area of effect
The caster
Saving throw
None

The druid can move at a rate of 15 without tiring. The druid can jump over ground obstacles up to twice his height tall and twice his height broad during normal movement without breaking stride. A normal jump is increased by a distance up to twice the caster's height as well.

The material component is scrapings from the hooves of a fleet herbivore (deer, antelope, etc.).

Notes: Very rare druid spell (Updated from Dragon Magazine.)

Sources

  • Priest's Spell Compendium Vol 3
This spell on the AD&D 2nd Edition Wiki